Esempio n. 1
0
        ////////////////

        public static void SendToClient(int toWho, int ignoreWho)
        {
            var            myworld = ModContent.GetInstance <BetterPaintWorld>();
            string         json    = JsonConvert.SerializeObject(myworld.Layers);
            int            segSize = (64 * 1024) - 1;
            IList <string> segs    = new List <string>();

            for (int i = 0; i < json.Length; i += segSize)
            {
                int    len = Math.Min(segSize, json.Length - i);
                string seg = json.Substring(i, len);

                segs.Add(seg);
            }

            for (int i = 0; i < segs.Count; i++)
            {
                WorldPaintDataSegmentProtocol.Send(WorldPaintDataProtocol.CurrentPacketSetId, segs[i], i, segs.Count, toWho, ignoreWho);
            }
            WorldPaintDataProtocol.CurrentPacketSetId++;
        }
Esempio n. 2
0
        public static void Send(int packetSetId, string jsonSeg, int jsonSegNum, int jsonSegMax, int toWho, int ignoreWho)
        {
            var protocol = new WorldPaintDataSegmentProtocol(packetSetId, jsonSeg, jsonSegNum, jsonSegMax);

            protocol.SendToClient(toWho, ignoreWho);
        }