Esempio n. 1
0
        static void OnResponse(int nativeId, int httpStatus, IntPtr pBuffer, int length, int err)
        {
            WebGLConnection conn = null;

            if (!Connections.TryGetValue(nativeId, out conn))
            {
                HTTPManager.Logger.Error("WebGLConnection - OnResponse", "No WebGL connection found for nativeId: " + nativeId.ToString());
                return;
            }

            HTTPManager.Logger.Information("WebGLConnection - OnResponse", string.Format("{0} {1} {2} {3}", nativeId, httpStatus, length, err), conn.Context);

            BufferSegment payload = BufferSegment.Empty;

            if (length > 0)
            {
                var buffer = BufferPool.Get(length, true);

                XHR_CopyResponseTo(nativeId, buffer, length);

                payload = new BufferSegment(buffer, 0, length);
            }

            conn.OnResponse(httpStatus, payload);
        }
Esempio n. 2
0
        static void OnResponse(int nativeId, int httpStatus, IntPtr pBuffer, int length, int err)
        {
            WebGLConnection conn = null;

            if (!Connections.TryGetValue(nativeId, out conn))
            {
                HTTPManager.Logger.Error("WebGLConnection - OnResponse", "No WebGL connection found for nativeId: " + nativeId.ToString());
                return;
            }

            HTTPManager.Logger.Information("WebGLConnection - OnResponse", string.Format("{0} {1} {2} {3}", nativeId, httpStatus, length, err), conn.Context);

            byte[] buffer = BufferPool.NoData;
            if (length > 0)
            {
                buffer = BufferPool.Get(length, true);

                XHR_CopyResponseTo(nativeId, buffer, length);
            }

            conn.OnResponse(httpStatus, buffer, length);

            if (buffer != BufferPool.NoData)
            {
                BufferPool.Release(buffer);
            }
        }
        static void OnResponse(int nativeId, int httpStatus, IntPtr pBuffer, int length, int err)
        {
            WebGLConnection conn = null;

            if (!Connections.TryGetValue(nativeId, out conn))
            {
                HTTPManager.Logger.Error("WebGLConnection - OnResponse", "No WebGL connection found for nativeId: " + nativeId.ToString());
                return;
            }

            HTTPManager.Logger.Information("WebGLConnection - OnResponse", string.Format("{0} {1} {2} {3}", nativeId, httpStatus, length, err), conn.Context);

            byte[] buffer = BufferPool.Get(length, true);

            // Copy data from the 'unmanaged' memory to managed memory. Buffer will be reclaimed by the GC.
            Marshal.Copy(pBuffer, buffer, 0, length);

            conn.OnResponse(httpStatus, buffer, length);

            BufferPool.Release(buffer);
        }