Esempio n. 1
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        public override void Reset () {
            base.Reset();

            a = new ConcreteVector3Var();
            aComponent = Vector3Component.x;
            b = new ConcreteFloatVar();
        }
Esempio n. 2
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 public override void Reset () {
     variable = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     perSecond = false;
 }
Esempio n. 3
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 public override void Reset () {
     gameObject = this.self;
     target = this.self;
     maxDistanceSight = 10f;
     maxAngleSight = .5f;
     localDirection = Vector3.forward;
 }
Esempio n. 4
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 public override void Reset () {
     objectToRotate = new ConcreteGameObjectVar(this.self);
     objectToLookAt = new ConcreteGameObjectVar(this.self);
     worldUp = new ConcreteVector3Var();
     speed = 120f;
     onlyRotateInYAxis = new ConcreteBoolVar();
 }
Esempio n. 5
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newScale = new ConcreteVector3Var();
     newX = new ConcreteFloatVar();
     newY = new ConcreteFloatVar();
     newZ = new ConcreteFloatVar();
 }
Esempio n. 6
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 public override void Reset () {
     position = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     worldPosition = new ConcreteVector3Var();
 }
Esempio n. 7
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 public override void Reset () {
     explosionPoint = new ConcreteVector3Var();
     explosionPosition = new ConcreteGameObjectVar(this.self);
     explosionForce = new ConcreteFloatVar();
     explosionRadius = new ConcreteFloatVar();
     layers = -1;
 }
Esempio n. 8
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		public override void Reset () {
			gameObject = new ConcreteGameObjectVar(this.self);
			center = Vector3.zero;
			size = new Vector3(1f, 1f, 1f);
			color = Color.white * .5f;
			cubeType = CubeType.Wired;
		}
 public override void Reset () {
     multiplier = 1f;
     storeAcceleration = new ConcreteVector3Var();
     storeX = new ConcreteFloatVar();
     storeY = new ConcreteFloatVar();
     storeZ = new ConcreteFloatVar();
 }
Esempio n. 10
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		public override void Reset () {
			gameObject = new ConcreteGameObjectVar(this.self);
			center = Vector3.zero;
			radius = 1f;
			color = Color.white * .5f;
			sphereType = SphereType.Wired;
		}
Esempio n. 11
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newVelocity = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
 }
Esempio n. 12
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newEulerAngles = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     relativeTo = Space.Self;
 }
Esempio n. 13
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        public override void Reset () {
            base.Reset();

            fingerId = new ConcreteIntVar();
            touchPhase = TouchPhase.Began;
            storeFingerId = new ConcreteIntVar();
            storeTouchPos = new ConcreteVector3Var();
        }
Esempio n. 14
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 public override void Reset () {
     startPoint = new ConcreteGameObjectVar(this.self);
     endPoint = new ConcreteGameObjectVar(this.self);
     layers = 0;
     storeGameObject = new ConcreteGameObjectVar();
     storeFraction = new ConcreteFloatVar();
     storePoint = new ConcreteVector3Var();
 }
Esempio n. 15
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     localDirection = new ConcreteVector3Var();
     localX = new ConcreteFloatVar();
     localY = new ConcreteFloatVar();
     localZ = new ConcreteFloatVar();
     storeWorldDirection = new ConcreteVector3Var();
 }
Esempio n. 16
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     amount = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     perSecond = true;
 }
Esempio n. 17
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     aroundObject = new ConcreteGameObjectVar(this.self);
     aroundPoint = new ConcreteVector3Var();
     axis = new ConcreteVector3Var();
     angle = new ConcreteFloatVar();
     perSecond = true;
 }
Esempio n. 18
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newDirection = new ConcreteVector3Var();
     upDirection = new ConcreteVector3Var();
     minSqrMagnitude = 0.1f;
     angularVelocity = 6f;
     ignoreYAxis = true;
 }
Esempio n. 19
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 public override void Reset () {
     base.Reset ();
     
     distance = Mathf.Infinity;
     layerMask = -1;
     storeGameObject = new ConcreteGameObjectVar();
     storePoint = new ConcreteVector3Var();
 }
Esempio n. 20
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     storePosition = new ConcreteVector3Var();
     storeX = new ConcreteFloatVar();
     storeY = new ConcreteFloatVar();
     storeZ = new ConcreteFloatVar();
     relativeTo = Space.Self;
 }
Esempio n. 21
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newPosition = new ConcreteVector3Var();
     newX = new ConcreteFloatVar();
     newY = new ConcreteFloatVar();
     newZ = new ConcreteFloatVar();
     relativeTo = Space.World;
 }
Esempio n. 22
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     direction = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     perSecond = true;
     relativeTo = Space.Self;
 }
Esempio n. 23
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 public override void Reset () {
     gameObject1 = new ConcreteGameObjectVar(this.self);
     gameObject2 = new ConcreteGameObjectVar(this.self);
     storeDistance = new ConcreteVector3Var();
     storeX = new ConcreteFloatVar();
     storeY = new ConcreteFloatVar();
     storeZ = new ConcreteFloatVar();
     relativeTo = Space.World;
 }
Esempio n. 24
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 public override void Reset () {
     gameObject = this.self;
     translation = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     relativeTo = Space.World;
     perSecond = true;
 }
Esempio n. 25
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        public override void Reset () {
            storeScrollPosition = new ConcreteVector3Var();
            alwayShowHorizontal = new ConcreteBoolVar();
            alwayShowVertical = new ConcreteBoolVar();

            horizontalStyle = new ConcreteStringVar();
            verticalStyle = new ConcreteStringVar();
            backgroundStyle = new ConcreteStringVar();
        }
Esempio n. 26
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 public override void Reset () {
     horizontalAxis = new ConcreteStringVar();
     verticalAxis = new ConcreteStringVar();
     mapToPlane = AxisPlane.XZ;
     relativeTo = new ConcreteGameObjectVar(this.self);
     multiplier = 1f;
     normalize = false;
     storeInput = new ConcreteVector3Var();
 }
Esempio n. 27
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     space = Space.World;
     direction = new ConcreteVector3Var();
     speed = 1f;
     useGravity = true;
     jump = new ConcreteBoolVar();
     jumpSpeed = 8f;
 }
Esempio n. 28
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 public override void Reset () {
     xMin = 0f;
     xMax = 0f;
     yMin = 0f;
     yMax = 0f;
     zMin = 0f;
     zMax = 0f;
     storeVector3 = new ConcreteVector3Var();
 }
Esempio n. 29
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 public override void Reset () {
     explosionPoint = new ConcreteVector3Var();
     explosionPosition = new ConcreteGameObjectVar(this.self);
     explosionForce = new ConcreteFloatVar();
     explosionRadius = new ConcreteFloatVar();
     upwardsModifier = new ConcreteFloatVar();
     mode = ForceMode.Force;
     layers = -1;
 }
Esempio n. 30
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     storeRotation = new ConcreteQuaternionVar();
     storeEulerAngles = new ConcreteVector3Var();
     storeX = new ConcreteFloatVar();
     storeY = new ConcreteFloatVar();
     storeZ = new ConcreteFloatVar();
     relativeTo = Space.Self;
 }
Esempio n. 31
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 public override void Reset()
 {
     gameObject = new ConcreteGameObjectVar(this.self);
     space      = Space.World;
     direction  = new ConcreteVector3Var();
     speed      = 1f;
     useGravity = true;
     jump       = new ConcreteBoolVar();
     jumpSpeed  = 8f;
 }
Esempio n. 32
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        public override void Reset()
        {
            base.Reset();

            gameObject    = new ConcreteGameObjectVar(this.self);
            fingerId      = new ConcreteIntVar();
            touchPhase    = TouchPhase.Began;
            storeFingerId = new ConcreteIntVar();
            storeTouchPos = new ConcreteVector3Var();
        }
Esempio n. 33
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        public override void Reset()
        {
            storeScrollPosition = new ConcreteVector3Var();
            alwayShowHorizontal = new ConcreteBoolVar();
            alwayShowVertical   = new ConcreteBoolVar();

            horizontalStyle = new ConcreteStringVar();
            verticalStyle   = new ConcreteStringVar();
            backgroundStyle = new ConcreteStringVar();
        }
Esempio n. 34
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 public override void Reset()
 {
     gameObject       = new ConcreteGameObjectVar(this.self);
     storeRotation    = new ConcreteQuaternionVar();
     storeEulerAngles = new ConcreteVector3Var();
     storeX           = new ConcreteFloatVar();
     storeY           = new ConcreteFloatVar();
     storeZ           = new ConcreteFloatVar();
     relativeTo       = Space.Self;
 }
Esempio n. 35
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 public override void Reset()
 {
     explosionPoint    = new ConcreteVector3Var();
     explosionPosition = new ConcreteGameObjectVar(this.self);
     explosionForce    = new ConcreteFloatVar();
     explosionRadius   = new ConcreteFloatVar();
     upwardsModifier   = new ConcreteFloatVar();
     mode   = ForceMode.Force;
     layers = -1;
 }
Esempio n. 36
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 public override void Reset()
 {
     gameObject = new ConcreteGameObjectVar(this.self);
     direction  = new ConcreteVector3Var();
     x          = new ConcreteFloatVar();
     y          = new ConcreteFloatVar();
     z          = new ConcreteFloatVar();
     perSecond  = true;
     relativeTo = Space.Self;
 }
Esempio n. 37
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 public override void Reset()
 {
     gameObject1   = new ConcreteGameObjectVar(this.self);
     gameObject2   = new ConcreteGameObjectVar(this.self);
     storeDistance = new ConcreteVector3Var();
     storeX        = new ConcreteFloatVar();
     storeY        = new ConcreteFloatVar();
     storeZ        = new ConcreteFloatVar();
     relativeTo    = Space.World;
 }
Esempio n. 38
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 public override void Reset()
 {
     origin          = new ConcreteGameObjectVar(this.self);
     direction       = new ConcreteGameObjectVar(this.self);
     distance        = new ConcreteFloatVar();
     layers          = 0;
     storeResult     = new ConcreteBoolVar();
     storeGameObject = new ConcreteGameObjectVar();
     storeDistance   = new ConcreteFloatVar();
     storePoint      = new ConcreteVector3Var();
 }
Esempio n. 39
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 public override void Reset()
 {
     origin          = new ConcreteGameObjectVar(this.self);
     direction       = new ConcreteGameObjectVar(this.self);
     useScaleXSign   = true;
     distance        = new ConcreteFloatVar();
     layers          = 0;
     storeGameObject = new ConcreteGameObjectVar();
     storeFraction   = new ConcreteFloatVar();
     storePoint      = new ConcreteVector3Var();
 }
Esempio n. 40
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        public override void Reset()
        {
            target = new ConcreteVector3Var();

            XAllowP = new ConcreteBoolVar();
            XAllowN = new ConcreteBoolVar();
            YAllowP = new ConcreteBoolVar();
            YAllowN = new ConcreteBoolVar();
            ZAllowP = new ConcreteBoolVar();
            ZAllowN = new ConcreteBoolVar();
        }
Esempio n. 41
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 public override void Reset()
 {
     desiredAccuracy         = 10f;
     updateDistance          = 10f;
     storeLocation           = new ConcreteVector3Var();
     storeLongitude          = new ConcreteFloatVar();
     storeLatitude           = new ConcreteFloatVar();
     storeAltitude           = new ConcreteFloatVar();
     storeHorizontalAccuracy = new ConcreteFloatVar();
     storeVerticalAccuracy   = new ConcreteFloatVar();
 }
Esempio n. 42
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 public override void Reset()
 {
     gameObject       = new ConcreteGameObjectVar(this.self);
     space            = Space.World;
     torque           = new ConcreteVector3Var();
     torqueX          = new ConcreteFloatVar();
     torqueY          = new ConcreteFloatVar();
     torqueZ          = new ConcreteFloatVar();
     multiplyTorqueBy = new ConcreteFloatVar();
     mode             = ForceMode.Force;
     perSecond        = true;
 }
Esempio n. 43
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        public override void Reset()
        {
            startPoint      = new ConcreteGameObjectVar(this.self);
            endPoint        = new ConcreteGameObjectVar(this.self);
            layers          = 0;
            storeGameObject = new ConcreteGameObjectVar();
            storeDistance   = new ConcreteFloatVar();
            storePoint      = new ConcreteVector3Var();

            m_StartTransform = null;
            m_EndTransform   = null;
        }
Esempio n. 44
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        public override void Reset()
        {
            gameObject    = new ConcreteGameObjectVar(this.self);
            aroundObject  = new ConcreteGameObjectVar(this.self);
            aroundPoint   = new ConcreteVector3Var();
            radius        = new ConcreteFloatVar();
            angle         = new ConcreteVector3Var();
            smoothTime    = new ConcreteFloatVar();
            storeDiretion = new ConcreteVector3Var();

            m_Velocity = Vector3.zero;
        }
Esempio n. 45
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        public override void Reset()
        {
            base.Reset();

            fingerId        = new ConcreteIntVar();
            touchPhase      = TouchPhase.Began;
            distance        = Mathf.Infinity;
            layerMask       = -1;
            storeFingerId   = new ConcreteIntVar();
            storeTouchPos   = new ConcreteVector3Var();
            storeGameObject = new ConcreteGameObjectVar();
            storePoint      = new ConcreteVector3Var();
        }
Esempio n. 46
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 public override void Reset()
 {
     gameObject      = new ConcreteGameObjectVar(this.self);
     space           = Space.World;
     force           = new ConcreteVector3Var();
     forceX          = new ConcreteFloatVar();
     forceY          = new ConcreteFloatVar();
     forceZ          = new ConcreteFloatVar();
     multiplyForceBy = new ConcreteFloatVar();
     maxVelocity     = .0f;
     mode            = ForceMode.Force;
     perSecond       = true;
 }
Esempio n. 47
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 public override void Reset()
 {
     base.Reset();
     SingleValue     = new ConcreteFloatVar();
     intValue        = new ConcreteIntVar();
     BooleanValue    = new ConcreteBoolVar();
     StringValue     = new ConcreteStringVar();
     Vector3Value    = new ConcreteVector3Var();
     RectValue       = new ConcreteRectVar();
     ColorValue      = new ConcreteColorVar();
     GameObjectValue = new ConcreteGameObjectVar(this.self);
     MaterialValue   = new ConcreteMaterialVar();
     TextureValue    = new ConcreteTextureVar();
     ObjectValue     = new ConcreteObjectVar();
 }
Esempio n. 48
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 public override void Reset()
 {
     gameObject          = new ConcreteGameObjectVar(this.self);
     methodName          = new ConcreteStringVar();
     options             = SendMessageOptions.RequireReceiver;
     floatParameter      = new ConcreteFloatVar();
     intParameter        = new ConcreteIntVar();
     boolParameter       = new ConcreteBoolVar();
     stringParameter     = new ConcreteStringVar();
     vector3Parameter    = new ConcreteVector3Var();
     rectParameter       = new ConcreteRectVar();
     colorParameter      = new ConcreteColorVar();
     quaternionParameter = new ConcreteQuaternionVar();
     gameObjectParameter = new ConcreteGameObjectVar(this.self);
     textureParameter    = new ConcreteTextureVar();
     materialParameter   = new ConcreteMaterialVar();
     fsmEventParameter   = new ConcreteFsmEvent();
     objectParameter     = new ConcreteObjectVar();
     messageType         = MessageType.SendMessage;
 }
 public override void Reset()
 {
     variable  = new ConcreteVector3Var();
     subtract  = new ConcreteVector3Var();
     perSecond = false;
 }
 public override void Reset()
 {
     storeMousePosition = new ConcreteVector3Var();
     storeX             = new ConcreteFloatVar();
     storeY             = new ConcreteFloatVar();
 }
Esempio n. 51
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 public override void Reset()
 {
     variable   = new ConcreteVector3Var();
     multiplyBy = new ConcreteFloatVar();
     perSecond  = false;
 }
Esempio n. 52
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 public override void Reset()
 {
     gameObject  = this.self;
     storeEndPos = new ConcreteVector3Var();
 }
 public override void Reset()
 {
     gameObject    = new ConcreteGameObjectVar(this.self);
     parameterName = new ConcreteStringVar();
     store         = new ConcreteVector3Var();
 }
Esempio n. 54
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 public override void Reset()
 {
     newGravity = new ConcreteVector3Var();
 }
Esempio n. 55
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 public override void Reset()
 {
     base.Reset();
     amount = new ConcreteVector3Var();
 }
Esempio n. 56
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 public override void Reset()
 {
     vector3s     = new Vector3Var[0];
     storeVector3 = new ConcreteVector3Var();
 }
Esempio n. 57
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 public override void Reset()
 {
     base.Reset();
     easeType = TweenNode.EaseType.easeInQuad;
     scale    = new ConcreteVector3Var();
 }
 public override void Reset()
 {
     variable       = new ConcreteVector3Var();
     storeMagnitude = new ConcreteFloatVar();
 }
Esempio n. 59
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 public override void Reset()
 {
     variable = new ConcreteVector3Var();
 }
Esempio n. 60
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 public override void Reset()
 {
     gameObject           = this.self;
     storeDesiredVelocity = new ConcreteVector3Var();
 }