Esempio n. 1
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 public override void Reset () {
     explosionPoint = new ConcreteVector3Var();
     explosionPosition = new ConcreteGameObjectVar(this.self);
     explosionForce = new ConcreteFloatVar();
     explosionRadius = new ConcreteFloatVar();
     layers = -1;
 }
 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     animationName = new ConcreteStringVar();
     fadeLength = .3f;
     queue = QueueMode.CompleteOthers;
     playMode = PlayMode.StopSameLayer;
 }
Esempio n. 3
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 public override void Reset () {
     gameObject = this.self;
     target = this.self;
     maxDistanceSight = 10f;
     maxAngleSight = .5f;
     localDirection = Vector3.forward;
 }
Esempio n. 4
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 public override void Reset () {
     gameObject = this.self;
     
     #if UNITY_4 || UNITY_4_1 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6
     stopUpdates = false;
     #endif
 }
Esempio n. 5
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        public override void Reset () {
            gameObject = this.self;
            onTime = 1f;
            offTime = 1f;

            m_Timer = 0f;
        }
Esempio n. 6
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		public override void Reset () {
			gameObject = new ConcreteGameObjectVar(this.self);
			center = Vector3.zero;
			radius = 1f;
			color = Color.white * .5f;
			sphereType = SphereType.Wired;
		}
Esempio n. 7
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newScale = new ConcreteVector3Var();
     newX = new ConcreteFloatVar();
     newY = new ConcreteFloatVar();
     newZ = new ConcreteFloatVar();
 }
Esempio n. 8
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		public override void Reset () {
			gameObject = new ConcreteGameObjectVar(this.self);
			center = Vector3.zero;
			size = new Vector3(1f, 1f, 1f);
			color = Color.white * .5f;
			cubeType = CubeType.Wired;
		}
Esempio n. 9
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newVelocity = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
 }
Esempio n. 10
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        public override void Reset () {
            base.Reset ();

            gameObject = this.self;
            layer = 0;
            stateName = "State Name";
        }
Esempio n. 11
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        public override void Reset () {
            base.Reset();

            gameObject1 = new ConcreteGameObjectVar(this.self);
            gameObject2 = new ConcreteGameObjectVar(this.self);
            distance = new ConcreteFloatVar();
        }
Esempio n. 12
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 public override void Reset () {
     objectToRotate = new ConcreteGameObjectVar(this.self);
     objectToLookAt = new ConcreteGameObjectVar(this.self);
     worldUp = new ConcreteVector3Var();
     speed = 120f;
     onlyRotateInYAxis = new ConcreteBoolVar();
 }
Esempio n. 13
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newDirection = new ConcreteVector3Var();
     upDirection = new ConcreteVector3Var();
     minSqrMagnitude = 0.1f;
     angularVelocity = 6f;
     ignoreYAxis = true;
 }
Esempio n. 14
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 public override void Reset () {
     startPoint = new ConcreteGameObjectVar(this.self);
     endPoint = new ConcreteGameObjectVar(this.self);
     layers = 0;
     storeGameObject = new ConcreteGameObjectVar();
     storeFraction = new ConcreteFloatVar();
     storePoint = new ConcreteVector3Var();
 }
Esempio n. 15
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newEulerAngles = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     relativeTo = Space.Self;
 }
Esempio n. 16
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     amount = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     perSecond = true;
 }
Esempio n. 17
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     storePosition = new ConcreteVector3Var();
     storeX = new ConcreteFloatVar();
     storeY = new ConcreteFloatVar();
     storeZ = new ConcreteFloatVar();
     relativeTo = Space.Self;
 }
Esempio n. 18
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     localDirection = new ConcreteVector3Var();
     localX = new ConcreteFloatVar();
     localY = new ConcreteFloatVar();
     localZ = new ConcreteFloatVar();
     storeWorldDirection = new ConcreteVector3Var();
 }
Esempio n. 19
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newPosition = new ConcreteVector3Var();
     newX = new ConcreteFloatVar();
     newY = new ConcreteFloatVar();
     newZ = new ConcreteFloatVar();
     relativeTo = Space.World;
 }
Esempio n. 20
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     aroundObject = new ConcreteGameObjectVar(this.self);
     aroundPoint = new ConcreteVector3Var();
     axis = new ConcreteVector3Var();
     angle = new ConcreteFloatVar();
     perSecond = true;
 }
Esempio n. 21
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 public override void Reset () {
     base.Reset ();
     
     distance = Mathf.Infinity;
     layerMask = -1;
     storeGameObject = new ConcreteGameObjectVar();
     storePoint = new ConcreteVector3Var();
 }
Esempio n. 22
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 public override void Reset () {
     objectToMove = new ConcreteGameObjectVar(this.self);
     targetPosition = new ConcreteGameObjectVar(this.self);
     speed = 1f;
     ignoreXAxis = new ConcreteBoolVar();
     ignoreYAxis = new ConcreteBoolVar();
     ignoreZAxis = new ConcreteBoolVar();
 }
Esempio n. 23
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 	public override void Reset () {
         gameObject = new ConcreteGameObjectVar(this.self);
         input = new ConcreteFloatVar();
         moveForce = new ConcreteFloatVar();
         maxSpeed = new ConcreteFloatVar();
         jump = new ConcreteBoolVar();
         jumpForce = 500f;
         flip = true;
     }
Esempio n. 24
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 public override void Reset () {
     gameObject1 = new ConcreteGameObjectVar(this.self);
     gameObject2 = new ConcreteGameObjectVar(this.self);
     storeDistance = new ConcreteVector3Var();
     storeX = new ConcreteFloatVar();
     storeY = new ConcreteFloatVar();
     storeZ = new ConcreteFloatVar();
     relativeTo = Space.World;
 }
Esempio n. 25
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     minX = new ConcreteFloatVar();
     minY = new ConcreteFloatVar();
     minZ = new ConcreteFloatVar();
     maxX = new ConcreteFloatVar();
     maxY = new ConcreteFloatVar();
     maxZ = new ConcreteFloatVar();
 }
Esempio n. 26
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 public override void Reset () {
     explosionPoint = new ConcreteVector3Var();
     explosionPosition = new ConcreteGameObjectVar(this.self);
     explosionForce = new ConcreteFloatVar();
     explosionRadius = new ConcreteFloatVar();
     upwardsModifier = new ConcreteFloatVar();
     mode = ForceMode.Force;
     layers = -1;
 }
Esempio n. 27
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     space = Space.World;
     direction = new ConcreteVector3Var();
     speed = 1f;
     useGravity = true;
     jump = new ConcreteBoolVar();
     jumpSpeed = 8f;
 }
Esempio n. 28
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     storeRotation = new ConcreteQuaternionVar();
     storeEulerAngles = new ConcreteVector3Var();
     storeX = new ConcreteFloatVar();
     storeY = new ConcreteFloatVar();
     storeZ = new ConcreteFloatVar();
     relativeTo = Space.Self;
 }
Esempio n. 29
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 public override void Reset () {
     horizontalAxis = new ConcreteStringVar();
     verticalAxis = new ConcreteStringVar();
     mapToPlane = AxisPlane.XZ;
     relativeTo = new ConcreteGameObjectVar(this.self);
     multiplier = 1f;
     normalize = false;
     storeInput = new ConcreteVector3Var();
 }
Esempio n. 30
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 public override void Reset () {
     gameObject = this.self;
     translation = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     relativeTo = Space.World;
     perSecond = true;
 }
Esempio n. 31
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 public override void Reset()
 {
     gameObject    = new ConcreteGameObjectVar(this.self);
     componentType = new ConcreteStringVar();
 }
Esempio n. 32
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 public override void Reset()
 {
     gameObject = new ConcreteGameObjectVar(this.self);
     newClip    = new ConcreteObjectVar();
 }
Esempio n. 33
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 public override void Reset()
 {
     base.Reset();
     other = new ConcreteGameObjectVar();
 }
 public override void Reset()
 {
     gameObject    = new ConcreteGameObjectVar(this.self);
     parameterName = new ConcreteStringVar();
     newValue      = new ConcreteIntVar();
 }
Esempio n. 35
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 public override void Reset()
 {
     gameObject = new ConcreteGameObjectVar(this.self);
     newRange   = new ConcreteFloatVar();
 }
Esempio n. 36
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 public override void Reset()
 {
     gameObject    = new ConcreteGameObjectVar(this.self);
     parameterName = new ConcreteStringVar();
     store         = new ConcreteBoolVar();
 }
Esempio n. 37
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 public override void Reset()
 {
     gameObject = this.self;
 }
Esempio n. 38
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 public override void Reset()
 {
     gameObject    = new ConcreteGameObjectVar(this.self);
     animationName = new ConcreteStringVar();
 }
Esempio n. 39
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 public override void Reset()
 {
     base.Reset();
     easeType        = TweenNode.EaseType.easeInQuad;
     desiredPosition = new ConcreteGameObjectVar(this.self);
 }
 public override void Reset()
 {
     targetName      = new ConcreteStringVar();
     storeGameObject = new ConcreteGameObjectVar(this.self);
 }
Esempio n. 41
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 public override void Reset()
 {
     gameObject = this.self;
     target     = this.self;
     resetPath  = new ConcreteBoolVar();
 }
Esempio n. 42
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 public override void Reset()
 {
     gameObject  = this.self;
     storeEndPos = new ConcreteVector3Var();
 }
Esempio n. 43
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 public override void Reset()
 {
     gameObject = new ConcreteGameObjectVar(this.self);
     loop       = new ConcreteBoolVar();
 }
Esempio n. 44
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        public override void Reset()
        {
            base.Reset();

            gameObject = new ConcreteGameObjectVar(this.self);
        }
Esempio n. 45
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 public override void Reset()
 {
     point           = new ConcreteGameObjectVar(this.self);
     layers          = 0;
     storeGameObject = new ConcreteGameObjectVar();
 }
Esempio n. 46
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 public override void Reset()
 {
     from  = new ConcreteGameObjectVar(this.self);
     to    = new ConcreteGameObjectVar(this.self);
     color = Color.red;
 }
 public override void Reset()
 {
     gameObject = new ConcreteGameObjectVar(this.self);
     storeChild = new ConcreteGameObjectVar();
 }
Esempio n. 48
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 public override void Reset()
 {
     gameObject = new ConcreteGameObjectVar(this.self);
     newVolume  = .5f;
 }