Esempio n. 1
0
        private ConditionGroup DrawConditionGroup(NodeValue nodeValue)
        {
            ConditionGroup conditionGroup = null;

            if (nodeValue.NodeType != (int)NODE_TYPE.CONDITION)
            {
                return(conditionGroup);
            }

            EditorGUILayout.BeginVertical("box");
            {
                conditionGroup = BehaviorConditionGroup.DrawTransitionGroup(nodeValue);

                GUI.enabled = !BehaviorDataController.Instance.CurrentOpenConfigSubTree();
                if (GUILayout.Button("添加组"))
                {
                    DataNodeHandler dataNodeHandler = new DataNodeHandler();
                    dataNodeHandler.NodeAddConditionGroup(nodeValue.id);
                }

                GUI.enabled = true;
            }
            EditorGUILayout.EndVertical();

            return(conditionGroup);
        }
Esempio n. 2
0
        private ConditionGroup DrawConditionGroup(NodeValue nodeValue)
        {
            ConditionGroup conditionGroup = null;

            if (nodeValue.NodeType != (int)NODE_TYPE.CONDITION)
            {
                return(conditionGroup);
            }

            EditorGUILayout.BeginVertical("box");
            {
                conditionGroup = BehaviorConditionGroup.DrawTransitionGroup(nodeValue);

                if (GUILayout.Button("添加组"))
                {
                    if (null != BehaviorManager.behaviorAddDelConditionGroup)
                    {
                        BehaviorManager.behaviorAddDelConditionGroup(nodeValue.id, -1, true);
                    }
                }
            }
            EditorGUILayout.EndVertical();

            return(conditionGroup);
        }