private void DrawGUIFields() { EditorGUI.indentLevel = 0; //SCREENSHOTTING EditorGUILayout.LabelField("Export image as separate color layers", EditorStyles.label); EditorGUILayout.PropertyField(width, new GUIContent("Width")); EditorGUILayout.PropertyField(height, new GUIContent("Height")); Stylizer stylizer = (Stylizer)target; EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField(savePath); if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { stylizer.savePath = EditorUtility.SaveFolderPanel("Path to Save Images", stylizer.savePath, Application.dataPath); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Export")) { stylizer.SeparateColorsToPng(); } //------------- EditorGUILayout.PropertyField(Dither, new GUIContent("Dithering")); EditorGUILayout.LabelField("Adds a dithering effect to the camera", EditorStyles.miniLabel); if (Dither.boolValue) { EditorGUI.indentLevel = 1; _effect.Dither = Dither.boolValue; EditorGUILayout.PropertyField(_shaderProperty, ContentText.shaderProperty); EditorGUILayout.PropertyField(_paletteProperty, ContentText.paletteProperty); if (Effect.PatternTexture == null) { EditorGUILayout.PropertyField(_patternProperty, ContentText.patternProperty); } if (Effect.Pattern == null) { EditorGUILayout.PropertyField(_patternTextureProperty, ContentText.patternTextureProperty); } } else { _effect.Dither = Dither.boolValue; } EditorGUI.indentLevel = 0; EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.LabelField("————————————————————————————————————————————————————————————————————————————————————————————————————————————————————", EditorStyles.miniLabel); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.PropertyField(Pixelate, new GUIContent("Pixelation")); EditorGUILayout.LabelField("Pixelates the image", EditorStyles.miniLabel); if (Pixelate.boolValue) { if (_effect.enabled) { _effect.EnablePixel(); _effect.Pixelate = Pixelate.boolValue; } EditorGUI.indentLevel = 1; EditorGUILayout.Slider(_pixelationProperty, 0.01f, 1f); } else { _effect.Pixelate = Pixelate.boolValue; _effect.DisablePixel(); } EditorGUI.indentLevel = 0; EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.LabelField("————————————————————————————————————————————————————————————————————————————————————————————————————————————————————", EditorStyles.miniLabel); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.PropertyField(Grain, new GUIContent("Grain")); EditorGUILayout.LabelField("Overlays noise patterns", EditorStyles.miniLabel); if (Grain.boolValue) { EditorGUI.indentLevel = 1; _effect.Grain = Grain.boolValue; //EditorGUILayout.PropertyField(Grain_New, new GUIContent("Grain method #1")); //if(Grain_New.boolValue){ //EditorGUI.indentLevel = 2; _effect.Grain_New = true; //EditorGUILayout.PropertyField(profile); EditorGUILayout.PropertyField(g_Intensity); EditorGUILayout.PropertyField(g_LuminanceContribution); EditorGUILayout.PropertyField(g_Size); EditorGUILayout.PropertyField(g_Colored); EditorGUILayout.PropertyField(g_animated); _effect.intensity = g_Intensity.floatValue; _effect.luminanceContribution = g_LuminanceContribution.floatValue; _effect.size = g_Size.floatValue; _effect.colored = g_Colored.boolValue; _effect.animated = g_animated.boolValue; //}else{ // _effect.Grain_New = Grain_New.boolValue; //} //EditorGUI.indentLevel = 1; /*EditorGUILayout.PropertyField(Grain_Old, new GUIContent("Grain method #2")); * if(Grain_Old.boolValue){ * EditorGUI.indentLevel = 2; * _effect.Grain_Old = Grain_Old.boolValue; * * EditorGUILayout.PropertyField(intensityMultiplier, new GUIContent("Intensity Multiplier")); * EditorGUILayout.PropertyField(generalIntensity, new GUIContent(" General")); * EditorGUILayout.PropertyField(blackIntensity, new GUIContent(" Black Boost")); * EditorGUILayout.PropertyField(whiteIntensity, new GUIContent(" White Boost")); * midGrey.floatValue = EditorGUILayout.Slider( new GUIContent(" Mid Grey (for Boost)"), midGrey.floatValue, 0.0f, 1.0f); * * EditorGUILayout.LabelField("Noise Shape"); * * softness.floatValue = EditorGUILayout.Slider( new GUIContent(" Softness"),softness.floatValue, 0.0001f, 0.99f); * * }else{ * _effect.Grain_Old = Grain_Old.boolValue; * }*/ EditorGUI.indentLevel = 1; //EditorGUILayout.Separator(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); } else { _effect.Grain = Grain.boolValue; } serObj.ApplyModifiedProperties(); }