Esempio n. 1
0
        public void Go(Random random)
        {
            Hive.Go(random);

            for (int i = Bees.Count - 1; i >= 0; i--)
            {
                var bee = Bees[i];
                bee.Go(random);

                if (bee.CurrentState == BeeState.Retired)
                {
                    Bees.Remove(bee);
                }
            }

            var totalNectarHarvested = 0.0;

            for (int i = Flowers.Count - 1; i >= 0; i--)
            {
                var flower = Flowers[i];
                flower.Go();
                totalNectarHarvested += flower.NectarHarvested;

                if (!flower.Alive)
                {
                    Flowers.Remove(flower);
                }
            }
        }
Esempio n. 2
0
        public void Go(Random random)
        {
            Hive.Go(random);
            for (int i = Bees.Count - 1; i >= 0; i--)
            {
                Bees[i].Go(random);
                if (Bees[i].CurrentState == BeeState.Retired)
                {
                    Bees.Remove(Bees[i]);
                }
            }

            double totalNectarHarvested = 0;

            for (int i = Flowers.Count - 1; i >= 0; i--)
            {
                Flowers[i].Go();
                totalNectarHarvested += Flowers[i].NectarHarvested;
                if (!Flowers[i].Alive)
                {
                    Flowers.Remove(Flowers[i]);
                }
            }

            if (totalNectarHarvested > NECTARHARVESTEDPERNEWFLOWER)
            {
                foreach (Flower flower in Flowers)
                {
                    flower.NectarHarvested = 0;
                }
                AddFlower(random);
            }
        }
Esempio n. 3
0
        public void Go(Random random)
        {
            Hive.Go(random);

            for (int i = Bees.Count - 1; i >= 0; i--)
            {
                Bee bee = Bees[i];
                bee.Go(random);
                if (bee.CurrentState == BeeState.Retired)
                {
                    Bees.Remove(bee);
                }
            }

            double totalNectarHarvested = 0;

            for (int i = Flowers.Count - 1; i >= 0; i--)
            {
                Flower flower = Flowers[i];
                flower.Go();
                totalNectarHarvested += flower.NectarHarvested;
                if (!flower.Alive)
                {
                    Flowers.Remove(flower);
                }
            }

            if (totalNectarHarvested > NectarHarvestedPerNewFlower)
            {
                foreach (Flower flower in Flowers)
                {
                    flower.NectarHarvested = 0;
                }
                AddFlower(random);
            }
        }