Esempio n. 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            //set up content
            Content.RootDirectory = "Content";
            // Now with static constuctor so auto initalized on first access.
            //Viewports.setupViewports();

            SimpleRNG.SetSeedFromSystemTime();

#if DEBUG
            DebugSystem.Initialize(this, "FontA");
            //DebugSystem.Instance.FpsCounter.Visible = false;
            //DebugSystem.Instance.TimeRuler.Visible = false;
            DebugSystem.Instance.TimeRuler.ShowLog = true;
#endif

            MenuManager.Initialize();

            // MapManager.Initialize();

            shipSelect = new ShipSelect();

            //networkedGame = new NetworkedGame(this);
            //networkedGame.Enabled = false;
            //networkedGame.Visible = false;
            //networkedGame.Initialize();

            LiveServices.initializeGamerServices(this);

            Physics.Initialize();

            GameLoop.setGameStateAndResetPlayers(GameState.Menu);
            engine            = new AudioEngine("Content/XACT/BeatShift.xgs");
            GameLoop.menuBank = new SoundBank(engine, "Content\\XACT\\MusicTracks.xsb");
            GameLoop.wavBank  = new WaveBank(engine, "Content\\XACT\\SpaceMap.xwb");
            GameLoop.playTitle();
            bgm = new SoundTrack(140);
            bgm.LoadContent(Content, "bgm2");
            sfx = new SoundManager();
            sfx.LoadContent(Content);

            base.Initialize();

            LiveServices.gamerServices         = new GamerServicesComponent((Game)this);
            LiveServices.gamerServices.Enabled = false; //Updating manually
            Components.Add(LiveServices.gamerServices);

            //Disable bloom on Reach as it causes a texture-clamp/powerOfTwo error
            if (graphics.GraphicsProfile.Equals(GraphicsProfile.Reach))
            {
                Globals.PostProcess = false;
            }

            GC.Collect();
            //gamerServices.Initialize();

            //base.Initialize();
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            //set up content
            Content.RootDirectory = "Content";
            // Now with static constuctor so auto initalized on first access.
            //Viewports.setupViewports();

            SimpleRNG.SetSeedFromSystemTime();

            #if DEBUG
            DebugSystem.Initialize(this, "FontA");
            //DebugSystem.Instance.FpsCounter.Visible = false;
            //DebugSystem.Instance.TimeRuler.Visible = false;
            DebugSystem.Instance.TimeRuler.ShowLog = true;
            #endif

            MenuManager.Initialize();

               // MapManager.Initialize();

            shipSelect = new ShipSelect();

            //networkedGame = new NetworkedGame(this);
            //networkedGame.Enabled = false;
            //networkedGame.Visible = false;
            //networkedGame.Initialize();

            LiveServices.initializeGamerServices(this);

            Physics.Initialize();

            GameLoop.setGameStateAndResetPlayers(GameState.Menu);
            engine = new AudioEngine("Content/XACT/BeatShift.xgs");
            GameLoop.menuBank = new SoundBank(engine, "Content\\XACT\\MusicTracks.xsb");
            GameLoop.wavBank = new WaveBank(engine, "Content\\XACT\\SpaceMap.xwb");
            GameLoop.playTitle();
            bgm = new SoundTrack(140);
            bgm.LoadContent(Content,"bgm2");
            sfx = new SoundManager();
            sfx.LoadContent(Content);

            base.Initialize();

            LiveServices.gamerServices = new GamerServicesComponent((Game)this);
            LiveServices.gamerServices.Enabled = false; //Updating manually
            Components.Add(LiveServices.gamerServices);

            //Disable bloom on Reach as it causes a texture-clamp/powerOfTwo error
            if (graphics.GraphicsProfile.Equals(GraphicsProfile.Reach)) Globals.PostProcess = false;

            GC.Collect();
            //gamerServices.Initialize();

            //base.Initialize();
        }