Esempio n. 1
0
        public XQ Method(string name, params object[] arguments)
        {
            bool flag = name == null;

            if (flag)
            {
                throw new ArgumentNullException("name cannot be null");
            }
            XQ   xQ    = this.Resolve();
            bool flag2 = xQ._type == null;
            XQ   result;

            if (flag2)
            {
                result = new XQ();
            }
            else
            {
                Type[]     types      = AccessTools.GetTypes(arguments);
                MethodBase methodInfo = xQ._type.GetMethod(name, types);
                bool       flag3      = methodInfo == null;
                if (flag3)
                {
                    throw new Exception($"未找到{name}方法");
                    result = new XQ();
                }
                else
                {
                    result = new XQ(xQ._root, (MethodInfo)methodInfo, arguments);
                }
            }
            return(result);
        }
Esempio n. 2
0
        public XQ Property(string name, object[] index = null)
        {
            bool flag = name == null;

            if (flag)
            {
                throw new ArgumentNullException("name cannot be null");
            }
            XQ   xQ    = this.Resolve();
            bool flag2 = xQ._type == null;
            XQ   result;

            if (flag2)
            {
                result = new XQ();
            }
            else
            {
                PropertyInfo propertyInfo = xQ._type.GetProperty(name, AccessTools.all);
                bool         flag3        = propertyInfo == null;
                if (flag3)
                {
                    result = new XQ();
                }
                else
                {
                    result = new XQ(xQ._root, propertyInfo, index);
                }
            }
            return(result);
        }
Esempio n. 3
0
        public bool FieldExists(string s)
        {
            XQ            xq   = this.Resolve();
            List <string> name = AccessTools.GetFieldNames(xq._type);

            return(name.Contains(s));
        }
Esempio n. 4
0
        public XQ Resolve()
        {
            bool flag = this._root == null && this._type != null;
            XQ   result;

            if (flag)
            {
                result = this;
            }
            else
            {
                result = new XQ(this.GetValue());
            }
            return(result);
        }
Esempio n. 5
0
        public XQ Field(string name)
        {
            bool flag = name == null;

            if (flag)
            {
                throw new ArgumentNullException("name cannot be null");
            }
            XQ   xQ    = this.Resolve();
            bool flag2 = xQ._type == null;
            XQ   result;

            if (flag2)
            {
                result = new XQ();
            }
            else
            {
                FieldInfo fieldInfo = xQ._type.GetField(name, AccessTools.all);
                bool      flag3     = fieldInfo == null;
                if (flag3)
                {
                    throw new Exception($"未在{_type.FullName}中找到字段{name}");
                    result = new XQ();
                }
                else
                {
                    bool flag4 = !fieldInfo.IsStatic && xQ._root == null;
                    if (flag4)
                    {
                        throw new Exception($"{name}非静态字段或者未给出实例对象");
                        result = new XQ();
                    }
                    else
                    {
                        result = new XQ(xQ._root, fieldInfo, null);
                    }
                }
            }
            return(result);
        }
Esempio n. 6
0
        static void OnGUI(UnityModManager.ModEntry modEntry)
        {
            GUILayout.Label("字段获取&修改&调用方法");
            input = GUILayout.TextField(input);
            if (GUILayout.Button("获取字段&调用方法"))
            {
                string[] temp = input.Replace(" ", string.Empty).Replace(";", string.Empty).Split(new char[] { '.' }, StringSplitOptions.RemoveEmptyEntries);
                bool[]   flag = new bool[temp.Length];
                string   namespaceClassName = string.Empty;
                int      index = 0;
                for (int i = 0; i < temp.Length; i++)
                {
                    namespaceClassName += temp[i];
                    type = AccessTools.TypeByName(namespaceClassName);
                    if (type != null)
                    {
                        flag[i] = true;
                        index   = i;
                    }
                    else
                    {
                        flag[i] = false;
                    }
                    namespaceClassName += ".";
                }
                string name = string.Join(".", temp, 0, index + 1);
                Main.Logger.Log(name + index);
                xQ = new XQ(name);
                for (int i = index; i < temp.Length - 1; i++)
                {
                    if (!temp[i + 1].Contains('[') && !temp[i + 1].Contains('('))
                    {
                        Main.Logger.Log(temp[i + 1]); GameData.Characters.GetCharProperty(10001, 14);
                        try
                        {
                            if (xQ.FieldExists(temp[i + 1]))
                            {
                                xQ = xQ.Field(temp[i + 1]);
                                Main.Logger.Log("字段");
                            }
                            else
                            {
                                xQ = xQ.Property(temp[i + 1]);
                                Main.Logger.Log("属性");
                            }
                            dataType = DataType.basic;
                        }
                        catch (Exception e)
                        {
                            Main.Logger.Log(e.Message);
                        }
                    }
                    else if (!temp[i + 1].Contains('('))
                    {
                        string[] tempp = temp[i + 1].Split(new char[] { '[', ']', ' ' }, StringSplitOptions.RemoveEmptyEntries);
                        xQ = xQ.Field(tempp[0]);
                        for (int j = 0; j < tempp.Length - 1; j++)
                        {
                            if (xQ.Property("Item", new object[] { int.Parse(tempp[j + 1]) }).GetValue() != null)
                            {
                                dataType = DataType.basic;
                                xQ       = xQ.Property("Item", new object[] { int.Parse(tempp[j + 1]) });
                            }
                            else
                            {
                                dataType = DataType.array;
                                index    = int.Parse(tempp[j + 1]);
                                output   = ((int[])xQ.GetValue())[index].ToString();
                            }
                        }
                    }
                    else
                    {
                        string[] tempp = temp[i + 1].Split(new char[] { '(', ')', ',' }, StringSplitOptions.RemoveEmptyEntries);
                        object[] obj;
                        if (tempp.Length > 1)
                        {
                            obj = new object[tempp.Length - 1];
                            MethodInfo      methodInfo1    = (xQ._type ?? xQ.Resolve()._type).GetMethod(tempp[0], AccessTools.all);
                            ParameterInfo[] parameterInfos = methodInfo1.GetParameters();
                            for (int j = 0; j < obj.Length; j++)
                            {
                                obj[j] = Convert.ChangeType(tempp[j + 1], parameterInfos[j].ParameterType);
                                Main.Logger.Log(obj[j].ToString());
                            }
                        }
                        else
                        {
                            obj = null;
                        }
                        xQ       = xQ.Method(tempp[0], obj);
                        dataType = DataType.method;
                    }
                }
                switch (dataType)
                {
                case DataType.basic:
                    output = (xQ.GetValue() ?? "null").ToString();
                    break;

                case DataType.method:
                    object ob = xQ.GetValue();
                    Main.Logger.Log(xQ._method.Name);
                    if (ob != null)
                    {
                        output = ob.ToString();
                    }
                    else
                    {
                        output = "null";
                    }
                    break;

                default:
                    break;
                }
            }
            output = GUILayout.TextField(output);
            if (GUILayout.Button("修改"))
            {
                System.Type type = xQ.GetValue().GetType();
                if (dataType == DataType.basic)
                {
                    xQ.SetValue(Convert.ChangeType(output, type));
                }
                else
                {
                    int[] temp = (int[])xQ.GetValue();
                    temp[index] = int.Parse(output);
                }
            }
            GUILayout.TextArea(
                "熊人降伏修改器简易使用说明\n\n" +
                "获取 & 修改字段\n" +
                "1.在上方输入栏中输入你想获取的字段,格式类似于\"DateFile.instance.dayTime\"或者\"DateFile.instance.actorsDate[10001][12]\"(不含引号以及所有字符应是英文且区分大小写,目前支持获取的字段格式有整数、布尔、浮点数、整数数组、列表、字典)\n" +
                "2.点击获取字段按钮,得到的结果会显示在下方的输入文本框中。\n" +
                "3.可以自行修改文本框中的值,然后点击修改按钮,获取的指定游戏字段的值即被修改为文本框中的数值。\n" +
                "注意事项:修改字段前必须先获取字段,不然可能会出现蜜汁bug。\n\n" +
                "调用方法\n" +
                "1.在上方输入栏中输入你想调用的方法,格式类似与\"DateFile.instance.GetActorDate(10001,12,true)\"(不含引号以及所有字符应是英文且区分大小写,末尾不用写分号,参数应是常量,且类型为整数,浮点,布尔中的一种,不支持调用具有重载的方法)\n" +
                "2.点击调用方法按钮,若方法具有返回值则会显示在下方的输入文本框中,若无返回值则会显示null。\n\n" +
                "附录:\n" +
                "常用字段常用字段/方法\n" +
                "DateFile.instance.mianActorId     太吾传人人物ID\n" +
                "DateFile.instance.dayTime            当前行动力\n" +
                "GameData.Characters.SetCharProperty(人物ID,index,value)    修改某人index项数据至value\n" +
                "DateFile.instance.actorInjuryDate[人物ID].Clear()      某人伤势痊愈(非战斗时)\n" +
                "DateFile.instance.battleActorsInjurys[人物ID].Clear()     某人伤势痊愈      (战斗时)   \n" +
                "DateFile.instance.AddSocial(人物ID1,人物ID2,关系类型)        人物1添加人物2的某种关系 \n" +
                "DateFile.instance.RemoveActorSocial(人物ID1,人物ID2,关系类型)       删除人物1关系中某个对人物2的关系\n" +
                "DateFile.instance.ChangeFavor(人物ID,好感值,true,true)      让某人对太吾的好感改变\n" +
                "DateFile.instance.ChangeActorGongFa(人物ID,功法ID,修习度,心法等级,逆练等级,true)        修改人物某功法的数据\n" +
                "DateFile.instance.AddActorFeature(人物ID,特性ID)        添加人物特性\n" +
                "DateFile.instance.ChangeActorFeature(人物ID,旧特性ID,新特性ID)   改变某人的某个特性\n" +
                "DateFile.instance.ChangeTwoActorItem(拾趣物品人物ID,得到物品人物ID,物品ID,物品数量,-1,0,0)\n" +
                "DateFile.instance.GangActorLevelUp(人物ID,目标门派ID,目标门派地位)            改变某人门派及地位(1-9,1最高)\n");
        }