Esempio n. 1
0
        /// <summary>
        /// Sends binary message to all clients ignoring the specific one
        /// </summary>
        /// <param name="receivers">The clients / server to receive the message</param>
        /// <param name="playerToIgnore"></param>
        /// <param name="messageGroupId">The Binary.GroupId of the massage, use MessageGroupIds.START_OF_GENERIC_IDS + desired_id</param>
        /// <param name="reliable">True if message must be delivered</param>
        /// <param name="objectsToSend">Array of vars to be sent, read them with Binary.StreamData.GetBasicType<typeOfObject>()</param>
        /// <summary>
        ///向所有客户发送二进制消息,忽略特定的消息
        /// </ summary>
        /// <param name =“receivers”>接收消息的客户机/服务器</ param>
        /// <param name =“playerToIgnore”> </ param>
        /// <param name =“messageGroupId”>按摩的Binary.GroupId,使用MessageGroupIds.START_OF_GENERIC_IDS + desired_id </ param>
        /// <param name =“reliable”>如果消息必须被传递,则为真</ param>
        /// <param name =“objectsToSend”>要发送的变量数组,使用Binary.StreamData.GetBasicType <typeOfObject>()</ param>
        public virtual void Send(Receivers receivers = Receivers.Target, NetworkingPlayer playerToIgnore = null, int messageGroupId = MessageGroupIds.START_OF_GENERIC_IDS, bool reliable = false, params object[] objectsToSend)
        {
            BMSByte data      = ObjectMapper.BMSByte(objectsToSend);
            Binary  sendFrame = new Binary(Time.Timestep, false, data, receivers, messageGroupId, false);

            Send(sendFrame, reliable, playerToIgnore);
        }
Esempio n. 2
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        /// <summary>
        /// Sends binary message to the specific receiver(s)
        /// </summary>
        /// <param name="receivers">The clients / server to receive the message</param>
        /// <param name="messageGroupId">The Binary.GroupId of the massage, use MessageGroupIds.START_OF_GENERIC_IDS + desired_id</param>
        /// <param name="objectsToSend">Array of vars to be sent, read them with Binary.StreamData.GetBasicType<typeOfObject>()</param>
        public virtual void Send(Receivers receivers, int messageGroupId, params object[] objectsToSend)
        {
            BMSByte data      = ObjectMapper.BMSByte(objectsToSend);
            Binary  sendFrame = new Binary(Time.Timestep, true, data, receivers, messageGroupId, true);

            Send(sendFrame);
        }
Esempio n. 3
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        /// <summary>
        /// Sends binary message to the specific client
        /// </summary>
        /// <param name="receivers">The clients / server to receive the message</param>
        /// <param name="messageGroupId">The Binary.GroupId of the massage, use MessageGroupIds.START_OF_GENERIC_IDS + desired_id</param>
        /// <param name="targetPlayer">The client to receive the message</param>
        /// <param name="objectsToSend">Array of vars to be sent, read them with Binary.StreamData.GetBasicType<typeOfObject>()</param>
        public void SendToPlayer(NetworkingPlayer targetPlayer, Receivers receivers = Receivers.Target, int messageGroupId = MessageGroupIds.START_OF_GENERIC_IDS, params object[] objectsToSend)
        {
            BMSByte data      = ObjectMapper.BMSByte(objectsToSend);
            Binary  sendFrame = new Binary(Time.Timestep, false, data, receivers, messageGroupId, false);

            SendToPlayer(sendFrame, targetPlayer);
        }
Esempio n. 4
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        /// <summary>
        /// Goes through all of the currently connected players and send them the frame
        /// </summary>
        /// <param name="receivers">The clients / server to receive the message</param>
        /// <param name="messageGroupId">The Binary.GroupId of the massage, use MessageGroupIds.START_OF_GENERIC_IDS + desired_id</param>
        /// <param name="playerToIgnore">The client to ignore</param>
        /// <param name="objectsToSend">Array of vars to be sent, read them with Binary.StreamData.GetBasicType<typeOfObject>()</param>
        public void SendAll(Receivers receivers = Receivers.All, int messageGroupId = MessageGroupIds.START_OF_GENERIC_IDS, NetworkingPlayer playerToIgnore = null, params object[] objectsToSend)
        {
            BMSByte data      = ObjectMapper.BMSByte(objectsToSend);
            Binary  sendFrame = new Binary(Time.Timestep, false, data, receivers, messageGroupId, true);

            SendAll(sendFrame, playerToIgnore);
        }
Esempio n. 5
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        /// <summary>
        /// Sends binary message to the specific tcp client(s)
        /// </summary>
        /// <param name="client">The client to receive the message</param>
        /// <param name="receivers">Receiver's type</param>
        /// <param name="messageGroupId">The Binary.GroupId of the massage, use MessageGroupIds.START_OF_GENERIC_IDS + desired_id</param>
        /// <param name="objectsToSend">Array of vars to be sent, read them with Binary.StreamData.GetBasicType<typeOfObject>()</param>
        public bool Send(TcpClient client, Receivers receivers = Receivers.Target, int messageGroupId = MessageGroupIds.START_OF_GENERIC_IDS, params object[] objectsToSend)
        {
            BMSByte data      = ObjectMapper.BMSByte(objectsToSend);
            Binary  sendFrame = new Binary(Time.Timestep, false, data, Receivers.Target, messageGroupId, false);

            return(Send(client, sendFrame));
        }