Esempio n. 1
0
        public override void Initialize(NetworkObject obj)
        {
            // We have already initialized this object
            if (networkObject != null && networkObject.AttachedBehavior != null)
            {
                return;
            }

            networkObject = (ZfFirstTestNetworkObject)obj;
            networkObject.AttachedBehavior = this;

            base.SetupHelperRpcs(networkObject);
            networkObject.RegisterRpc("Hello", Hello, typeof(char));
            networkObject.RegisterRpc("LaLa", LaLa, typeof(Vector2));

            MainThreadManager.Run(() =>
            {
                NetworkStart();
                networkObject.Networker.FlushCreateActions(networkObject);
            });

            networkObject.onDestroy += DestroyGameObject;

            if (!obj.IsOwner)
            {
                if (!skipAttachIds.ContainsKey(obj.NetworkId))
                {
                    ProcessOthers(gameObject.transform, obj.NetworkId + 1);
                }
                else
                {
                    skipAttachIds.Remove(obj.NetworkId);
                }
            }

            if (obj.Metadata == null)
            {
                return;
            }

            byte transformFlags = obj.Metadata[0];

            if (transformFlags == 0)
            {
                return;
            }

            BMSByte metadataTransform = new BMSByte();

            metadataTransform.Clone(obj.Metadata);
            metadataTransform.MoveStartIndex(1);

            if ((transformFlags & 0x01) != 0 && (transformFlags & 0x02) != 0)
            {
                MainThreadManager.Run(() =>
                {
                    transform.position = ObjectMapper.Instance.Map <Vector3>(metadataTransform);
                    transform.rotation = ObjectMapper.Instance.Map <Quaternion>(metadataTransform);
                });
            }
            else if ((transformFlags & 0x01) != 0)
            {
                MainThreadManager.Run(() => { transform.position = ObjectMapper.Instance.Map <Vector3>(metadataTransform); });
            }
            else if ((transformFlags & 0x02) != 0)
            {
                MainThreadManager.Run(() => { transform.rotation = ObjectMapper.Instance.Map <Quaternion>(metadataTransform); });
            }
        }
Esempio n. 2
0
        public override void NetworkCreateObject(NetWorker networker, int identity, uint id, FrameStream frame, Action <NetworkObject> callback)
        {
            if (networker.IsServer)
            {
                if (frame.Sender != null && frame.Sender != networker.Me)
                {
                    if (!ValidateCreateRequest(networker, identity, id, frame))
                    {
                        return;
                    }
                }
            }

            bool          availableCallback = false;
            NetworkObject obj = null;

            MainThreadManager.Run(() =>
            {
                switch (identity)
                {
                case ChatManagerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ChatManagerNetworkObject(networker, id, frame);
                    break;

                case CubeForgeGameNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new CubeForgeGameNetworkObject(networker, id, frame);
                    break;

                case ExampleProximityPlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ExampleProximityPlayerNetworkObject(networker, id, frame);
                    break;

                case NetworkCameraNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new NetworkCameraNetworkObject(networker, id, frame);
                    break;

                case TestNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new TestNetworkObject(networker, id, frame);
                    break;

                case ZfBasePlayerCubeNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ZfBasePlayerCubeNetworkObject(networker, id, frame);
                    break;

                case ZfBaseRPCMoveCube2NetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ZfBaseRPCMoveCube2NetworkObject(networker, id, frame);
                    break;

                case ZfBaseRPCMoveCubeNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ZfBaseRPCMoveCubeNetworkObject(networker, id, frame);
                    break;

                case ZfBasicCubeNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ZfBasicCubeNetworkObject(networker, id, frame);
                    break;

                case ZfFirstTestNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ZfFirstTestNetworkObject(networker, id, frame);
                    break;

                case ZfGuideGameLogicNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ZfGuideGameLogicNetworkObject(networker, id, frame);
                    break;

                case ZfGuidePlayerNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ZfGuidePlayerNetworkObject(networker, id, frame);
                    break;

                case ZfGuideGameBallNetworkObject.IDENTITY:
                    availableCallback = true;
                    obj = new ZfGuideGameBallNetworkObject(networker, id, frame);
                    break;
                }

                if (!availableCallback)
                {
                    base.NetworkCreateObject(networker, identity, id, frame, callback);
                }
                else if (callback != null)
                {
                    callback(obj);
                }
            });
        }