Esempio n. 1
0
        public static MLine IntersectLine(MCircle c1, MCircle c2)
        {
            MPoint[] points = new MPoint[2];
            points[0] = new MPoint(Double.NaN, Double.NaN);
            points[1] = new MPoint(Double.NaN, Double.NaN);

            double d = MPoint.Distance(c1.Center, c2.Center);

            if (d > c1.Radius + c2.Radius)
            {
                return(null);
            }

            if (d < Math.Abs(c1.Radius - c2.Radius))
            {
                return(null);
            }

            if (Math.Abs(d) < Double.Epsilon && Math.Abs(c1.Radius - c2.Radius) < Double.Epsilon)
            {
                return(null);
            }

            double a = (c1.Radius * c1.Radius - c2.Radius * c2.Radius + d * d) / 2 * d;
            double h = Math.Sqrt(c1.Radius * c1.Radius - a * a);

            MPoint p2 = c1.Center + (c1.Center - c2.Center) * a / d;

            points[0] = new MPoint(p2.X + h * (c2.Center.Y - c1.Center.Y) / d, p2.Y - h * (c2.Center.X - c1.Center.X) / d);
            points[1] = new MPoint(p2.X - h * (c2.Center.Y - c1.Center.Y) / d, p2.Y + h * (c2.Center.X - c1.Center.X) / d);
            return(new MLine(points[0], points[1]));
        }
Esempio n. 2
0
        public static MPoint IntersectThree(MCircle c1, MCircle c2, MCircle c3)
        {
            MPoint[] points = IntersectPoints(c1, c2);
            if (c3.onCircle(points[0]))
            {
                return(points[0]);
            }
            if (c3.onCircle(points[1]))
            {
                return(points[1]);
            }

            MLine[] lines = new MLine[2];
            lines[0] = IntersectLine(c1, c2);
            lines[1] = IntersectLine(c2, c3);

            return(MLine.Intersect(lines[0], lines[1]));
        }