private void deck1PictureBoxPaint(object sender, PaintEventArgs e) { GraphicContext.DrawSunkenShips(opponentPlayer.ShipSet, opponentPlayer.ShipLeftCells, e); GraphicContext.DrawDeckStatus(opponentPlayer.RevealedCells, opponentPlayer.ShipSet, e); if (opponentPlayer.LastRevieledCells[0] != -1 && opponentPlayer.LastRevieledCells[1] != -1) { GraphicContext.DrawOuterFrameCell(opponentPlayer.LastRevieledCells[0], opponentPlayer.LastRevieledCells[1], 6, e); } }