public ReadyToPlayState(BoardSetup _setup) { setup = _setup; opponentSetup = new BoardSetup(); handler = new ChatHandler(); setupExchangeHandler = new SetupExchangeHandler(_setup, opponentSetup); handler.SetSuccessor(setupExchangeHandler).SetSuccessor(new UserHandler()).SetSuccessor(new HelpHandler()); }
public Board(BoardSetup setup) { tileMap = new Tile[Globals.boardSize, Globals.boardSize]; for (int i = 0; i < Globals.boardSize; i++) { for (int j = 0; j < Globals.boardSize; j++) { tileMap[i, j] = new Tile(i, j); } } unitsList = new List <Unit>(); shipsList = new List <Ship>(); var unitDataIterator = new UnitDataContainer(setup.placedEntities).GetIterator(); while (unitDataIterator.HasNext()) { UnitData unitData = (UnitData)unitDataIterator.Next(); List <Tile> unitTiles = new List <Tile>(); for (int j = 0; j < unitData.positions.Count; j += 2) { unitTiles.Add(tileMap[unitData.positions[j], unitData.positions[j + 1]]); } Ship ship = null; switch (unitData.layout.type) { case UnitLayout.Type.SShip: ship = new SShip(unitTiles); break; case UnitLayout.Type.MShip: ship = new MShip(unitTiles); break; case UnitLayout.Type.LShip: ship = new LShip(unitTiles); break; case UnitLayout.Type.XLShip: ship = new XLShip(unitTiles); break; } shipsList.Add(ship); unitsList.Add(ship); } }
public GameInstance(BoardSetup yourBoardSetup, BoardSetup opponentBoardSetup, bool _yourTurn) { yourBoard = new Board(yourBoardSetup); opponentBoard = new Board(opponentBoardSetup); yourTurn = _yourTurn; }
public GameSetupHandler(BoardSetup _setup) { setup = _setup; }
public Memento(BoardSetup setup) { unplacedUnits = setup.unplacedEntities.ToList(); placedUnits = setup.placedEntities.ToList(); }
public SetupExchangeHandler(BoardSetup _setup, BoardSetup _opponentSetup) { setup = _setup; opponentSetup = _opponentSetup; }