Esempio n. 1
0
        public Player(BattleShipsGame controller)
        {
            _playerGrid = new SeaGrid(_Ships);
            _game       = controller;

            // for each ship add the ships name so the seagrid knows about them
            foreach (ShipName name in Enum.GetValues(typeof(ShipName)))
            {
                if (name != ShipName.None)
                {
                    _Ships.Add(name, new Ship(name));
                }
            }

            RandomizeDeployment();
        }
Esempio n. 2
0
 /// <summary>
 /// Create the SeaGridAdapter, with the grid, and it will allow it to be changed
 /// </summary>
 /// <param name="grid">the grid that needs to be adapted</param>
 public SeaGridAdapter(SeaGrid grid)
 {
     _MyGrid          = grid;
     _MyGrid.Changed += new EventHandler(MyGrid_Changed);
 }