public static void GetPlayerMove(ref int numberOfHits) // Here the player gets his attack-coordinates. { int xCoordinate; int yCoordinate; bool invalid = false; do { Console.ForegroundColor = ConsoleColor.White; Cursors.SetLongText(" Please enter x-coordinates, you want to attack: "); xCoordinate = Input.GetIntAttack('x'); // Here the player has to enter the x-coodinate he wants to attack. Cursors.SetLongText(" Please enter y-coordinates, you want to attack: "); yCoordinate = Input.GetIntAttack('y'); // Here the player has to enter the y-coordinate he wants to attack. if (seaEnemyShips[xCoordinate, yCoordinate] == SeaState.EmptySea) // If the player doesn't hit a ship, the coordinates gets the seaState "EmptySea". { Cursors.ClearMoveInput(); seaEnemyShips[xCoordinate, yCoordinate] = SeaState.Miss; // It also gets the seaState "Miss". So if he attacks it again, he will get the errormessage "wasted". Grids.UpdateGrid(Grids.PlayerType.Computer, seaWidth, seaHeight); // Grid gets an update. Console.ForegroundColor = ConsoleColor.Red; Cursors.SetStatus(" You missed!"); Thread.Sleep(500); Console.ForegroundColor = ConsoleColor.White; break; } if (seaEnemyShips[xCoordinate, yCoordinate] == SeaState.Attacked || seaEnemyShips[xCoordinate, yCoordinate] == SeaState.Miss) { // If the player attacks coordinates, he already shot on, he will jump into this if-statement. Cursors.ClearMoveInput(); Grids.UpdateGrid(Grids.PlayerType.Computer, seaWidth, seaHeight); // Grid gets an update. Console.ForegroundColor = ConsoleColor.Red; Cursors.SetStatus(" Shot wasted"); Thread.Sleep(500); Console.ForegroundColor = ConsoleColor.White; } if (seaEnemyShips[xCoordinate, yCoordinate] == SeaState.Battleship) // If he shoots on a ship, his "numberOfHits" increases by 1 and the coordinates are "seastate.attacked" { numberOfHits++; Cursors.ClearMoveInput(); seaEnemyShips[xCoordinate, yCoordinate] = SeaState.Attacked; Grids.UpdateGrid(Grids.PlayerType.Computer, seaWidth, seaHeight); // Grid gets an update. Console.ForegroundColor = ConsoleColor.Green; Cursors.SetStatus(" HIT!"); Thread.Sleep(500); Console.ForegroundColor = ConsoleColor.White; if (numberOfHits == numberOfShips) // If numberOfHits == 8, the game is over and the player wins the game. { gameOver = true; } } Console.ForegroundColor = ConsoleColor.White; } while (invalid); }
public static void FriendlyShips(int seaWidth, int seaHeight) // Generate the player's ships randomly. { for (int i = 0; i < 2; i++) { while (true) { Cursors.ClearMoveInput(); Cursors.SetLongText(" Do you want to place it vertically or horizontally: "); char state = Input.GetState(); if (state == char.ToLower('h')) { int xCoor = rnd.Next(10); int yCoor = rnd.Next(10); while (!ShipCheck(xCoor, yCoor, 4, ShipAlignment.Horizontal, PlayerType.Player)) { xCoor = rnd.Next(10); yCoor = rnd.Next(10); } Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); Thread.Sleep(300); break; } if (state == char.ToLower('v')) { int xCoor = rnd.Next(10); int yCoor = rnd.Next(10); while (!ShipCheck(xCoor, yCoor, 4, ShipAlignment.Vertical, PlayerType.Player)) { xCoor = rnd.Next(10); yCoor = rnd.Next(10); } Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); Thread.Sleep(300); break; } } } }
public static void PlaceShips(int seaWidth, int seaHeight) // Generate the player's ships manually. { for (int i = 0; i < 2; i++) { while (true) { Cursors.SetLongText(" Do you want to place it vertically or horizontally: "); char state = Input.GetState(); if (state == char.ToLower('h')) { int xCoor = Input.GetInteger(" Place the Battleship. Please enter your x-coordinate: "); int yCoor = Input.GetInteger(" Enter your y-coordinate:"); if (xCoor + 4 > 10) { Cursors.SetStatus("That's not possible. It sticks out beyond the grid."); Thread.Sleep(1000); Cursors.SetStatus("Try again!"); Thread.Sleep(400); continue; } if (!ShipCheck(xCoor, yCoor, 4, ShipAlignment.Horizontal, PlayerType.Player)) { Cursors.SetStatus("Your ship overlaps another"); Thread.Sleep(1000); Cursors.SetStatus("Try again!"); Thread.Sleep(400); continue; } Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); break; } if (state == char.ToLower('v')) { int xCoor = Input.GetInteger(" Place the Battleship. Please enter your x-coordinate: "); int yCoor = Input.GetInteger(" Enter your y-coordinate: "); if (yCoor + 4 > 10) { Cursors.SetStatus("That's not possible. It sticks out beyond the grid."); Thread.Sleep(1000); Console.ForegroundColor = ConsoleColor.Red; Cursors.SetStatus(" Try again!"); Console.ForegroundColor = ConsoleColor.White; Thread.Sleep(400); continue; } if (!ShipCheck(xCoor, yCoor, 4, ShipAlignment.Vertical, PlayerType.Player)) { Cursors.SetStatus("Your ship overlaps another"); Thread.Sleep(1000); Cursors.SetStatus("Try again!"); Thread.Sleep(400); continue; } Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); break; } } } }
private static void GetComputermove(ref int compHits, ref int diffic) // This let's the computer attack the player. { if (diffic == 2) // This if-statement is for the difficult "hard". { for (int i = 0; i < 2; i++) { int compX = rnd.Next(10); // Generate the first ship. int compY = rnd.Next(10); // Generate the second ship. Console.ForegroundColor = ConsoleColor.White; if (seaFriendlyShips[compX, compY] == SeaState.Battleship) // If the enemy hits a ship, the coordinates will be "attacked". { seaFriendlyShips[compX, compY] = SeaState.Attacked; Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); // Grid gets an update. Console.ForegroundColor = ConsoleColor.Red; Cursors.SetStatus("The enemy hit one of your ships!"); Console.ForegroundColor = ConsoleColor.White; compHits++; // The successful hits of the computer increases by 1. if (compHits == numberOfShips) { gameOver = true; } } else // If the computer doesn't hit. { Console.ForegroundColor = ConsoleColor.Red; Cursors.SetStatus("The enemy missed!"); Thread.Sleep(300); seaFriendlyShips[compX, compY] = SeaState.Miss; // The coordinates are now "miss" Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); // Grid gets an update. } } } else // If the player chooses difficult "normal" { // Everything is the same like on difficult "hard", except only one shot each turn. int compX = rnd.Next(10); // The computer only got one shot, each turn. int compY = rnd.Next(10); // Generate the coordinates. Console.ForegroundColor = ConsoleColor.White; if (seaFriendlyShips[compX, compY] == SeaState.Battleship) { seaFriendlyShips[compX, compY] = SeaState.Attacked; Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); Console.ForegroundColor = ConsoleColor.Red; Cursors.SetStatus("The enemy got one of your ships!"); Console.ForegroundColor = ConsoleColor.White; compHits++; if (compHits == numberOfShips) { gameOver = true; } } else { Console.ForegroundColor = ConsoleColor.Red; Cursors.SetStatus("The enemy missed!"); seaFriendlyShips[compX, compY] = SeaState.Miss; Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); } } }
public static void Main() { Console.SetWindowSize(135, 45); Console.SetBufferSize(135, 45); gameOver = false; bool check = true; int numberOfHits = 0; // Here, you store your successful hits. int compHits = 0; // Here, the computer hits are stored. while (true) { Cursors.ClearMoveInput(); Grids.ClearSea(seaWidth, seaHeight); GUI.Design(); Console.ForegroundColor = ConsoleColor.White; Cursors.Difficulty("Choose your difficulty: "); // Choose between 2 difficulties. Console.SetCursorPosition(55, 39); Console.Write(" 1. Normal"); Console.SetCursorPosition(55, 41); Console.Write(" 2. Hard"); Console.WriteLine(); int diffic = Input.GetDiffic(); if (diffic == '2') // On Difficult "Hard", the enemy always attacks 2 coordinates at each turn. { while (true) { Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); // If you place your first ship, the grid gets an update with your placed ship. Cursors.ClearMoveInput(); // And after your second ship, it's getting an update too ofc. Console.ForegroundColor = ConsoleColor.White; Cursors.SetLongText("Do you want to place your ships manually or randomly? m/r: "); char choice = Input.GetPlaceType(); if (choice == char.ToLower('r')) { Ships.FriendlyShips(seaWidth, seaHeight); break; } // Randomly or manually. Two different methods. if (choice == char.ToLower('m')) { Ships.PlaceShips(seaWidth, seaHeight); break; } Cursors.SetStatus("Invalid input! m/r"); } Ships.EnemyShips(); // Now the enemy ships will be generated randomly. Grids.UpdateGrid(Grids.PlayerType.Computer, seaWidth, seaHeight); while (!gameOver) { // This while-loop runs all the time, until someone wins. GetPlayerMove(ref numberOfHits); GetComputermove(ref compHits, ref diffic); GetComputermove(ref compHits, ref diffic); } if (numberOfHits == numberOfShips) { Cursors.SetStatus("Congratulations you win."); // player wins } else { Cursors.SetStatus("You have lost the game."); // computer wins } Console.ForegroundColor = ConsoleColor.Red; Cursors.SetLongText("Press 'y' if you want to play again. Press any key to exit: "); Console.ForegroundColor = ConsoleColor.White; string playAgain2 = Console.ReadLine(); if (playAgain2.ToUpper() == "Y") // If you want to play again, the Main method will be called and everything starts again. { Cursors.ClearMoveInput(); Main(); } } if (diffic == '1') // On difficult "normal", the enemy attacks 1 coordinate each turn. { while (check) // The code is equal to difficult "hard". Except the method "Ships.EnemyShips" only gets called one time. { Grids.UpdateGrid(Grids.PlayerType.Player, seaWidth, seaHeight); Cursors.ClearMoveInput(); Console.ForegroundColor = ConsoleColor.White; Cursors.SetLongText("Do you want to place your ships manually or randomly? m/r: "); char choice = Input.GetPlaceType(); if (choice == char.ToLower('r')) { Ships.FriendlyShips(seaWidth, seaHeight); break; } if (choice == char.ToLower('m')) { Ships.PlaceShips(seaWidth, seaHeight); break; } Cursors.SetStatus("Invalid input! m/r"); } Ships.EnemyShips(); Grids.UpdateGrid(Grids.PlayerType.Computer, seaWidth, seaHeight); while (!gameOver) { GetPlayerMove(ref numberOfHits); GetComputermove(ref compHits, ref diffic); } if (numberOfHits == numberOfShips) { Cursors.SetStatus("Congratulations you win."); // player wins } else { Cursors.SetStatus("You have lost the game."); // computer wins } Console.ForegroundColor = ConsoleColor.Red; Cursors.SetLongText("Press 'y' if you want to play again. Press any key to exit: "); Console.ForegroundColor = ConsoleColor.White; string playAgain = Console.ReadLine(); if (playAgain.ToUpper() == "Y") { Cursors.ClearMoveInput(); Main(); } } else // Only "1" and "2" is a valid input. Else you get the errormessage and everything starts again. { Cursors.ClearMoveInput(); Cursors.SetStatus("Invalid input. Try again!"); Thread.Sleep(500); continue; } } }