Esempio n. 1
0
        public Boolean set_ship(Ships ship)
        {
            bool  flag = true;
            Point xy;

            for (int i = 0; i < ship.Size && flag; i++)  // בדיקה שכל המיקומים של הספינה נמצאים ברשימה
            {
                if (!new_point.Contains(ship.Point[i]))
                {
                    flag = false;
                }
            }
            if (!flag)
            {
                return(false);
            }
            for (int i = 0; i < ship.Size; i++)  // מוציא את המיקומים של הספינה מתוך הרשימה//
            {
                new_point.Remove(ship.Point[i]);
            }
            for (int i = 0; i < ship.Size; i++)  // הוצאת הנקודות מסביב לספינה מרשימת הנקודות//
            {
                int x = ship.Point[i].X;
                int y = ship.Point[i].Y;

                if (new_point.Contains(xy = new Point(x - 1, y - 1)))
                {
                    new_point.Remove(xy);
                }
                if (new_point.Contains(xy = new Point(x, y - 1)))
                {
                    new_point.Remove(xy);
                }
                if (new_point.Contains(xy = new Point(x + 1, y - 1)))
                {
                    new_point.Remove(xy);
                }
                if (new_point.Contains(xy = new Point(x - 1, y)))
                {
                    new_point.Remove(xy);
                }
                if (new_point.Contains(xy = new Point(x - 1, y + 1)))
                {
                    new_point.Remove(xy);
                }
                if (new_point.Contains(xy = new Point(x + 1, y)))
                {
                    new_point.Remove(xy);
                }
                if (new_point.Contains(xy = new Point(x + 1, y + 1)))
                {
                    new_point.Remove(xy);
                }
                if (new_point.Contains(xy = new Point(x, y + 1)))
                {
                    new_point.Remove(xy);
                }
            }
            return(true);
        }
Esempio n. 2
0
 public MainWindow()
 {
     InitializeComponent();
     this.MyField.ClickOnBox += MyField_ClickOnBox;
     ships = new Ships(beginShips);
     EnemyField.boxes.Enemy = true;
 }
Esempio n. 3
0
        private void player_mouseclick(object sender, MouseEventArgs e)
        {
            if (flag == 1)
            {
                string[]   separators = { ",", ".", "!", "?", ";", ":", " " };
                PictureBox pb         = (PictureBox)sender;
                int        x          = int.Parse(((string)pb.Tag).Split(separators, StringSplitOptions.RemoveEmptyEntries)[0]);
                int        y          = int.Parse(((string)pb.Tag).Split(separators, StringSplitOptions.RemoveEmptyEntries)[1]);
                Boolean    b          = Horizontal.SelectedIndex == 1 ? true : false;
                Horizontal.Refresh();
                Point[] a;

                Ships ship = null;

                switch (SelectShip.Text)
                {
                case "ship2":

                    a    = ship2.get_point(x, y, b);
                    ship = new ship2(b, a);
                    Console.WriteLine(ship.Name);
                    break;

                case "ship3":
                    a    = ship3.get_point(x, y, b);
                    ship = new ship3(b, a);
                    break;

                case "ship4":
                    a    = ship4.get_point(x, y, b);
                    ship = new ship4(b, a);

                    break;

                case "ship6":
                    a    = ship6.get_point(x, y, b);
                    ship = new ship6(b, a);
                    break;
                }

                if (player.set_ship(ship))
                {
                    player.Ships.Add(ship);

                    SelectShip.Items.RemoveAt(SelectShip.SelectedIndex);
                    SelectShip.SelectedIndex = 0;
                    SelectShip.Refresh();
                    if (SelectShip.Items.Count == 1)
                    {
                        StartButton.Visible = true;
                        SelectShip.Visible  = false;
                        Horizontal.Visible  = false;
                    }
                }


                pic_color_ship(player);
            }
        }
Esempio n. 4
0
 private void buttonClear_Click(object sender, RoutedEventArgs e)
 {
     MyField.ClearField();
     ships                     = new Ships(beginShips);
     Group1.IsEnabled          = true;
     groupBox.IsEnabled        = true;
     buttonStartGame.IsEnabled = false;
     if (MyField.ClickOnBox == null)
     {
         MyField.ClickOnBox += MyField_ClickOnBox;
     }
 }
Esempio n. 5
0
        /// <summary>
        /// Attack to specific coordinates.
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <returns></returns>
        public CellType Fire(int x, int y)
        {
            var ship = _board.Cells.At(x, y);

            if (ship.Status != CellType.Battleship)
            {
                ship.Status = CellType.Miss;
                return(CellType.Miss);
            }

            Ships.First(item => item.HasPoint(x, y)).ShipCoordinate.First(item => item.Coordinate == (x, y)).Status = CellType.Hit;

            return(CellType.Hit);
        }
Esempio n. 6
0
 //constructor
 public Players()
 {
     opponentsBoard  = new Gameboard();
     gameboard       = new Gameboard();
     score           = 0;
     destroyer       = new Destroyer();
     submarine       = new Submarine();
     battleship      = new Battleship();
     aircraftCarrier = new AircraftCarrier();
     fleet           = new List <Ships>()
     {
         destroyer, submarine, battleship, aircraftCarrier
     };
 }
Esempio n. 7
0
        public void get_rendom_point()
        {
            Random a    = new Random();
            Ships  ship = null;

            do
            {
                Point   rendom_point   = new_point[a.Next(0, new_point.Count)];
                Boolean rendom_boolean = a.Next(0, 100) > 50 ? true : false;
                Point[] points         = ship2.get_point(rendom_point.X, rendom_point.Y, rendom_boolean);
                ship = new ship2(rendom_boolean, points);
            } while (!this.set_ship(ship));
            this.ships.Add(ship);
            ship = null;
            do
            {
                Point   rendom_point   = new_point[a.Next(0, new_point.Count)];
                Boolean rendom_boolean = a.Next(0, 100) > 50 ? true : false;
                Point[] points         = ship3.get_point(rendom_point.X, rendom_point.Y, rendom_boolean);
                ship = new ship3(rendom_boolean, points);
            } while (!this.set_ship(ship));
            this.ships.Add(ship);
            ship = null;
            do
            {
                Point   rendom_point   = new_point[a.Next(0, new_point.Count)];
                Boolean rendom_boolean = a.Next(0, 100) > 50 ? true : false;
                Point[] points         = ship6.get_point(rendom_point.X, rendom_point.Y, rendom_boolean);
                ship = new ship6(rendom_boolean, points);
            } while (!this.set_ship(ship));
            this.ships.Add(ship);
            ship = null;
            do
            {
                Point   rendom_point   = new_point[a.Next(0, new_point.Count)];
                Boolean rendom_boolean = a.Next(0, 100) > 50 ? true : false;
                Point[] points         = ship4.get_point(rendom_point.X, rendom_point.Y, rendom_boolean);
                ship = new ship4(rendom_boolean, points);
            } while (!this.set_ship(ship));
            this.ships.Add(ship);
        }
Esempio n. 8
0
        /// <summary>
        /// Method returns the Length and the Symbol of the ship value passed in.
        /// </summary>
        /// <param name="ship">One of the 5 ships</param>
        /// <returns>integer lenght of ship and character symbol representing the ship</returns>
        public static KeyValuePair <int, char> SelectPiece(Ships ship)
        {
            switch (ship)
            {
            case Ships.BattleShip:
                return(new KeyValuePair <int, char>(BATTLESHIP_LENGTH, BATTLESHIP_SYMBOL));

            case Ships.Aircraft_Carrier:
                return(new KeyValuePair <int, char>(AIRCRAFT_CARRIER_LENGTH, AIRCRAFT_CARRIER_SYMBOL));

            case Ships.Cruiser:
                return(new KeyValuePair <int, char>(CRUISER_LENGTH, CRUISER_SYMBOL));

            case Ships.Destroyer:
                return(new KeyValuePair <int, char>(DESTROYER_LENGTH, DESTROYER_SYMBOL));

            case Ships.Submarine:
                return(new KeyValuePair <int, char>(SUBMARINE_LENGTH, SUBMARINE_SYMBOL));
            }
            return(new KeyValuePair <int, char>(0, '\0'));
        }
Esempio n. 9
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            myState = GameState.Menu;

            AircraftCarrier = new Ships(5, "Aircraft Carrier");
            Battleship      = new Ships(4, "Battleship");
            Submarine       = new Ships(3, "Submarine");
            Destroyer       = new Ships(3, "Destroyer");
            PatrolBoat      = new Ships(2, "Patrol Boat");

            playerShips = new List <Ships>()
            {
                AircraftCarrier, Battleship, Submarine, Destroyer, PatrolBoat
            };
            computerShips = new List <Ships>()
            {
                AircraftCarrier, Battleship, Submarine, Destroyer, PatrolBoat
            };

            base.Initialize();
        }
        public void AutoPlacementShips(Ships ships)
        {
            ClearField();
Restart:
            int count = 0;

            foreach (var item in ships.GetShips())
            {
                for (int i = 0; i < item.CountShip; i++)
                {
                    count = 0;
                    while (true)
                    {
                        var box = boxes[random.Next(0, 100)];
                        if (box.IsBusy)
                        {
                            continue;
                        }
                        var orientation = (Orientation)random.Next(0, 2);
                        try
                        {
                            SupplyShip(box, item.Type, orientation);
                        }
                        catch
                        {
                            count++;
                            if (count >= 100)
                            {
                                ClearField();
                                goto Restart;
                            }
                            continue;
                        }
                        break;
                    }
                }
            }
        }
Esempio n. 11
0
        /// <summary>
        /// Adds a ship into the board.
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="length"></param>
        /// <param name="orient"></param>
        /// <returns></returns>
        public bool AddShip(int x, int y, int length, Orientation orient)
        {
            switch (orient)
            {
            case Orientation.Horizontal when x + length > 9:
            case Orientation.Vertical when y + length > 9:
                return(false);
            }
            // Check free cells
            if (!_board.Cells.IsSea(x, y, length, orient))
            {
                return(false);
            }
            // add ship to client
            Ships.Add(new Ship(x, y, length, orient));
            // update master board cells
            for (var i = 0; i < length; i++)
            {
                _board.Cells.At(orient == Orientation.Horizontal ? x + i : x,
                                orient == Orientation.Vertical ? y + i : y).Status = CellType.Battleship;
            }

            return(true);
        }
Esempio n. 12
0
        private void buttonPlace_Click(object sender, EventArgs e)
        {
            buttonRemove.Visible = false;
            if (selectShip.SelectedIndex == selectShip.Items.IndexOf("Carrier(5)") &&
                Ships.Where(s => s.Occupation == Occupation.Carrier && !s.IsPlaced).FirstOrDefault() != null)
            {
                _shipIndex      = selectShip.Items.IndexOf("Carrier(5)");
                _shipToBePlaced = new Carrier();
            }
            else if (selectShip.SelectedIndex == selectShip.Items.IndexOf("Battleship(4)") &&
                     Ships.Where(s => s.Occupation == Occupation.Battleship && !s.IsPlaced).FirstOrDefault() != null)
            {
                _shipIndex      = selectShip.Items.IndexOf("Battleship(4)");
                _shipToBePlaced = new Battleship();
            }
            else if (selectShip.SelectedIndex == selectShip.Items.IndexOf("Cruiser(3)") &&
                     Ships.Where(s => s.Occupation == Occupation.Cruiser && !s.IsPlaced).FirstOrDefault() != null)
            {
                _shipIndex      = selectShip.Items.IndexOf("Cruiser(3)");
                _shipToBePlaced = new Cruiser();
            }
            else if (selectShip.SelectedIndex == selectShip.Items.IndexOf("Submarine(3)") &&
                     Ships.Where(s => s.Occupation == Occupation.Submarine && !s.IsPlaced).FirstOrDefault() != null)
            {
                _shipIndex      = selectShip.Items.IndexOf("Submarine(3)");
                _shipToBePlaced = new Submarine();
            }
            else if (selectShip.SelectedIndex == selectShip.Items.IndexOf("Destroyer(2)") &&
                     Ships.Where(s => s.Occupation == Occupation.Destroyer && !s.IsPlaced).FirstOrDefault() != null)
            {
                _shipIndex      = selectShip.Items.IndexOf("Destroyer(2)");
                _shipToBePlaced = new Destroyer();
            }
            else
            {
                _shipToBePlaced = null;
                _shipIndex      = -1;
            }
            if (radioButtonV.Checked)
            {
                _orientationH = false;
            }
            else
            {
                _orientationH = true;
            }
            if (_shipToBePlaced == null)
            {
                labelPlace.Text = "Select ship first!";
            }
            else
            {
                _openSquares    = new List <Square>();
                labelPlace.Text = "Place your " + _shipToBePlaced.Name + ".";
                foreach (var square in Board.Squares)
                {
                    var startColumn = square.Coordinates.Column;
                    var startRow = square.Coordinates.Row;
                    int endRow = startRow, endColumn = startColumn;

                    List <int> squareNumbers = new List <int>();

                    for (int i = 1; i < _shipToBePlaced.Width; i++)
                    {
                        if (!_orientationH)
                        {
                            endRow++;
                        }
                        else
                        {
                            endColumn++;
                        }
                    }

                    if (endRow > 10 || endColumn > 10)
                    {
                        continue;
                    }

                    var affectedSquares = Board.Squares.Range(startRow, startColumn, endRow, endColumn);

                    if (affectedSquares.Any(s => s.IsOccupied))
                    {
                        continue;
                    }
                    _openSquares.Add(square);
                }
                Invalidate();
            }
        }
Esempio n. 13
0
        /// <summary>
        /// Provides the API for all the Board actions and functionality.
        /// </summary>
        /// <param name="action">Determines which action to take upon the board passed in.</param>
        /// <param name="board">Board to take actions upon</param>
        /// <param name="x">Horizontal coordinate of the board to take action upon.</param>
        /// <param name="y">Vertical coordinate of the board to take action upon.</param>
        /// <param name="orientation">If action passed is set to SetPiece the ship will be placed to passed orientation.</param>
        /// <param name="ship">If action passed is set to SetPiece then the ship passed will be set to the board at location x, y and orientation passed in.</param>
        /// <returns></returns>
        public static bool Board(Actions action, char[] board, int x = 0, int y = 0, Orientation orientation = Orientation.Horizontal, Ships ship = Ships.Destroyer, bool messageFlag = true, PlayerType player = PlayerType.Player)
        {
            Random random = new Random();

            switch (action)
            {
            case Actions.Initialize:
            case Actions.Show:
                int row = 0;
                if (action == Actions.Show)
                {
                    Console.Clear();
                    DrawTopMargin();
                    DrawLeftMargin();
                    Console.Write(row++);
                }
                for (int i = 0; i < BOARD_SIZE; ++i)
                {
                    switch (action)
                    {
                    case Actions.Initialize:
                        board[i] = (char)BOARD_EMPTY_SYMBOL;
                        break;

                    case Actions.Show:
                        ConsoleColor originalColor = Console.ForegroundColor;
                        if (SHIP_COLORS.ContainsKey(board[i]))
                        {
                            Console.ForegroundColor = SHIP_COLORS[board[i]];
                        }
                        Console.Write(board[i]);
                        Console.ForegroundColor = originalColor;
                        if ((i + 1) % BOARD_WIDTH == 0)
                        {
                            Console.Write("\n");
                            DrawLeftMargin();
                            if (row < 10)
                            {
                                Console.Write(row++);
                            }
                        }
                        break;

                    default:
                        break;
                    }
                }
                break;

            case Actions.SetShip:
                bool setpiece = true;
                switch (orientation)
                {
                case Orientation.Horizontal:
                    if (x + SelectPiece(ship).Key < BOARD_WIDTH && x >= 0 && y < BOARD_HEIGHT && y >= 0)
                    {
                        for (int i = 0; i < SelectPiece(ship).Key; ++i)
                        {
                            if (board[(x + i) + y * BOARD_HEIGHT] != (char)BOARD_EMPTY_SYMBOL)
                            {
                                setpiece = false;
                                if (messageFlag)
                                {
                                    Console.Write("Sorry can't set it there.\n");
                                    Console.ReadKey();
                                }
                                return(false);
                            }
                        }
                        if (setpiece)
                        {
                            switch (player)
                            {
                            case PlayerType.Player:
                                if (!SHIP_PLACED_PLAYER[SelectPiece(ship).Value])
                                {
                                    for (int i = 0; i < SelectPiece(ship).Key; ++i)
                                    {
                                        board[(x + i) + y * BOARD_WIDTH] = SelectPiece(ship).Value;
                                    }
                                    if (player == PlayerType.Player)
                                    {
                                        SHIP_PLACED_PLAYER[SelectPiece(ship).Value] = true;
                                    }
                                }
                                else
                                {
                                    Console.Write("Ship already placed.\n");
                                    Console.ReadKey();
                                }
                                break;

                            case PlayerType.Computer:
                                if (!SHIP_PLACED_COMPUTER[SelectPiece(ship).Value])
                                {
                                    for (int i = 0; i < SelectPiece(ship).Key; ++i)
                                    {
                                        board[(x + i) + y * BOARD_WIDTH] = SelectPiece(ship).Value;
                                    }
                                    if (player == PlayerType.Player)
                                    {
                                        SHIP_PLACED_COMPUTER[SelectPiece(ship).Value] = true;
                                    }
                                }
                                else
                                {
                                    Console.Write("Ship already placed.\n");
                                    Console.ReadKey();
                                }
                                break;
                            }
                        }
                    }
                    else
                    {
                        if (messageFlag)
                        {
                            Console.Write("Sorry can't set it there.\n");
                            Console.ReadKey();
                        }
                        return(false);
                    }
                    break;

                case Orientation.Vertical:
                    if (y + SelectPiece(ship).Key < BOARD_HEIGHT && y >= 0 && x < BOARD_WIDTH && x >= 0)
                    {
                        for (int i = 0; i < SelectPiece(ship).Key; ++i)
                        {
                            if (board[x + (y + i) * BOARD_HEIGHT] != (char)BOARD_EMPTY_SYMBOL)
                            {
                                setpiece = false;
                                if (messageFlag)
                                {
                                    Console.Write("Sorry can't set it there.\n");
                                    Console.ReadKey();
                                }
                                return(false);
                            }
                        }
                        if (setpiece)
                        {
                            switch (player)
                            {
                            case PlayerType.Player:
                                if (!SHIP_PLACED_PLAYER[SelectPiece(ship).Value])
                                {
                                    for (int i = 0; i < SelectPiece(ship).Key; ++i)
                                    {
                                        board[x + (y + i) * BOARD_HEIGHT] = SelectPiece(ship).Value;
                                    }
                                    if (player == PlayerType.Player)
                                    {
                                        SHIP_PLACED_PLAYER[SelectPiece(ship).Value] = true;
                                    }
                                }
                                else
                                {
                                    Console.Write("Ship already placed.\n");
                                    Console.ReadKey();
                                }
                                break;

                            case PlayerType.Computer:
                                if (!SHIP_PLACED_COMPUTER[SelectPiece(ship).Value])
                                {
                                    for (int i = 0; i < SelectPiece(ship).Key; ++i)
                                    {
                                        board[x + (y + i) * BOARD_HEIGHT] = SelectPiece(ship).Value;
                                    }
                                    if (player == PlayerType.Player)
                                    {
                                        SHIP_PLACED_COMPUTER[SelectPiece(ship).Value] = true;
                                    }
                                }
                                else
                                {
                                    Console.Write("Ship already placed.\n");
                                    Console.ReadKey();
                                }
                                break;
                            }
                        }
                    }
                    else
                    {
                        if (messageFlag)
                        {
                            Console.Write("Sorry can't set it there.\n");
                            Console.ReadKey();
                        }
                        return(false);
                    }
                    break;
                }
                break;

            case Actions.SetShot:
                if (x < BOARD_WIDTH && x >= 0 & y < BOARD_HEIGHT && y >= 0)
                {
                    if (board[x + y * BOARD_HEIGHT] == HIT_SYMBOL || board[x + y * BOARD_HEIGHT] == MISS_SYMBOL)
                    {
                        if (messageFlag)
                        {
                            Console.Write("Sorry can't set it there.\n");
                            Console.ReadKey();
                        }
                        return(false);
                    }
                    else if (board[x + y * BOARD_HEIGHT] != (char)BOARD_EMPTY_SYMBOL)
                    {
                        string shipname = SHIP_NAMES[board[x + y * BOARD_HEIGHT]];
                        //update hit count
                        switch (player)
                        {
                        case PlayerType.Player:
                            SHIP_HIT_COUNT_PLAYER[board[x + y * BOARD_HEIGHT]]--;
                            break;

                        case PlayerType.Computer:
                            SHIP_HIT_COUNT_COMPUTER[board[x + y * BOARD_HEIGHT]]--;
                            break;
                        }

                        Board(Actions.Show, board);

                        switch (player)
                        {
                        case PlayerType.Player:
                            Console.Write("HIT!! Player's " + shipname);
                            if (SHIP_HIT_COUNT_PLAYER[board[x + y * BOARD_HEIGHT]] == 0)
                            {
                                Console.Write(" and SUNK IT!!");
                            }
                            break;

                        case PlayerType.Computer:
                            Console.Write("HIT!! Computer's " + shipname);
                            if (SHIP_HIT_COUNT_COMPUTER[board[x + y * BOARD_HEIGHT]] == 0)
                            {
                                Console.Write(" and SUNK IT!!");
                            }
                            break;
                        }


                        board[x + y * BOARD_HEIGHT] = HIT_SYMBOL;

                        Console.ReadKey();
                        return(true);
                    }
                    if (board[x + y * BOARD_HEIGHT] == (char)BOARD_EMPTY_SYMBOL)
                    {
                        board[x + y * BOARD_HEIGHT] = MISS_SYMBOL;
                        Board(Actions.Show, board);
                        Console.Write("Miss");
                        Console.ReadKey();
                        return(true);
                    }
                }
                else
                {
                    if (messageFlag)
                    {
                        Console.Write("Sorry can't set it there.\n");
                        Console.ReadKey();
                    }
                }
                break;

            case Actions.RandomizeShips:
                random = new Random();
                for (int i = 0; i < NUMBER_OF_SHIPS; ++i)
                {
                    int __x;
                    int __y;
                    int __orientation;
                    do
                    {
                        __x           = random.Next(0, BOARD_WIDTH);
                        __y           = random.Next(0, BOARD_HEIGHT);
                        __orientation = random.Next(0, 2);
                    } while (Board(Actions.SetShip, board, __x, __y, (Orientation)__orientation, (Ships)i, false, player) == false);
                }
                break;

            case Actions.RandomShip:
                int _x;
                int _y;
                int _orientation;
                do
                {
                    _x           = random.Next(0, BOARD_WIDTH);
                    _y           = random.Next(0, BOARD_HEIGHT);
                    _orientation = random.Next(0, 2);
                } while (Board(Actions.SetShip, board, _x, _y, (Orientation)_orientation, ship, false, player) == false);
                break;

            case Actions.RandomShot:
                bool hit = false;
                while (!hit)
                {
                    random = new Random();
                    hit    = Board(Actions.SetShot, board, random.Next(0, BOARD_WIDTH), random.Next(0, BOARD_HEIGHT), messageFlag: false, player: player);
                }
                break;

            case Actions.WinCondition:
                switch (player)
                {
                case PlayerType.Player:

                    int summed_ship_counts = 0;
                    foreach (var ship_hit_count in SHIP_HIT_COUNT_PLAYER)
                    {
                        summed_ship_counts += ship_hit_count.Value;
                    }
                    if (summed_ship_counts == 0)
                    {
                        Console.Write("Computer Wins!\n");
                        return(false);
                    }
                    else
                    {
                        return(true);
                    }
                    break;

                case PlayerType.Computer:
                    summed_ship_counts = 0;
                    foreach (var ship_hit_count in SHIP_HIT_COUNT_COMPUTER)
                    {
                        summed_ship_counts += ship_hit_count.Value;
                    }
                    if (summed_ship_counts == 0)
                    {
                        Console.Write("Player Wins!\n");
                        return(false);
                    }
                    else
                    {
                        return(true);
                    }
                    break;
                }
                break;
            }
            return(true);
        }