public void resetShips(ShipMenu shipMenu)
 {
     control.initArray();
     this.shipmenu = shipMenu;
     for (int i = 0; i < 10; i++)
     {
         for (int j = 0; j < 10; j++)
         {
             cells[i, j].rectangle.Fill = Brushes.LightBlue;
         }
     }
 }
        private void HandleChildEvent(object sender, RoutedEventArgs e)
        {
            Button b = e.OriginalSource as Button;
            m = this.DataContext as MainWindowViewModel;
            if (b.Name.Equals("new"))
            {
                shipmenu = new ShipMenu();
                bv = new BoardView(shipmenu);
                bvm = bv.DataContext as BoardViewModel;
                m.Menu = shipmenu;
                m.Content = bv;
                builder = new BattleshipBuilder(bvm, new Player(), new Player(), State.PLACE_BOAT_STATE);
            }

            else if (b.Name.Equals("load"))
            {
                loadGameView = new LoadGameView();
                m.Content = loadGameView;
                m.Menu = new LoadGameMenuView();
            }
            else if (b.Name.Equals("next"))
            {
                builder.progressGame();
                if (builder.CurrentState == State.PLACE_BOAT_STATE)
                {
                    shipmenu = new ShipMenu();
                    bv.resetShips(shipmenu);
                    m.Menu = shipmenu;
                }
                else if (builder.CurrentState == State.GAME_STATE)
                {
                    bv.resetBoard();
                    m.Menu = new GameMenu();
                }
                this.Title = builder.getPlayer();

            }
            else if (b.Name.Equals("nextPlayer"))
            {
                builder.progressGame();
                this.Title = builder.getPlayer();
            }
            else if (b.Name.Equals("saveGame"))
            {
                SavedGame save = new SavedGame("title", builder.Player1, builder.Player2);
                save.Save();
            }
            else if (b.Name.Equals("startLoadedGame"))
            {
                LoadGameViewModel loadViewModel = loadGameView.DataContext as LoadGameViewModel;
                SavedGame game = loadViewModel.getSelectedGame();

                if (shipmenu == null)
                {
                    shipmenu = new ShipMenu();
                    bv = new BoardView(shipmenu);
                }
                bvm = bv.DataContext as BoardViewModel;
                m.Menu = new GameMenu();
                m.Content = bv;
               // bvm.modelChanged(game.Player1.TargetBoard);
                builder = new BattleshipBuilder(bvm, game.Player1, game.Player2, State.GAME_STATE);
            }
            else if (b.Name.Equals("exitGame"))
            {
                m.Content = null;
                m.Menu = new MainMenu();
            }
            else if (b.Name.Equals("goBack")) {
                m.Content = null;
                m.Menu = new MainMenu();
            }
            e.Handled = true;
        }
 public BoardView(ShipMenu shipmenu)
 {
     this.shipmenu = shipmenu;
     InitializeComponent();
 }