Esempio n. 1
0
        public Board(int boardLength, BattleshipConfig battleshipConfig)
        {
            _boardLength = boardLength;
            _cells       = new Cell[_boardLength, _boardLength];
            for (int i = 0; i < _boardLength; ++i)
            {
                for (int j = 0; j < _boardLength; ++j)
                {
                    _cells[i, j] = new Cell(i, j);
                }
            }

            _battleshipConfig = battleshipConfig;
            _owner            = 0;
        }
Esempio n. 2
0
        public void Initialize()
        {
            /// <summary>
            /// Consider connect to DB in the future
            /// </summary>
            if (File.Exists(_settingPath))
            {
                var text = File.ReadAllText(_settingPath);
                this._battleshipConfig = JsonConvert.DeserializeObject <BattleshipConfig>(text, new JsonSerializerSettings
                {
                    MissingMemberHandling = MissingMemberHandling.Ignore,
                    Error = (sender, args) => { args.ErrorContext.Handled = true; }
                });

                if (_battleshipConfig == null)
                {
                    _battleshipConfig = new BattleshipConfig();
                    Log.Logger.Write(LogLevel.Warn, "Config: BattleshipSetting.json is crashed.");
                }
            }
            else
            {
                _battleshipConfig = new BattleshipConfig();
                Log.Logger.Write(LogLevel.Warn, "Config: BattleshipSetting.json does not exist.");
            }

            // TODO: we can make this configurable if needed
            var shipSizeByType = new Dictionary <ShipType, Size>();

            shipSizeByType[ShipType.Carrier]    = new Size(1, 5);
            shipSizeByType[ShipType.Battleship] = new Size(1, 4);
            shipSizeByType[ShipType.Submarine]  = new Size(1, 3);
            shipSizeByType[ShipType.Cruiser]    = new Size(1, 2);
            shipSizeByType[ShipType.Patrol]     = new Size(1, 1);

            _battleshipConfig.ShipSizeByType = shipSizeByType;
            _boardOfPlayer1       = new Board(_battleshipConfig.BoardSquare.Value, _battleshipConfig);
            _boardOfPlayer1.Owner = Player1.ID;
            _boardOfPlayer2       = new Board(_battleshipConfig.BoardSquare.Value, _battleshipConfig);

            _boardByPlayer[Player1] = _boardOfPlayer1;
            _boardByPlayer[Player2] = _boardOfPlayer2;
        }