public static void Insert(Spline spline, int controlPointIndex) { RecordHierarchy(spline.Root, "Battlehub.Spline.Insert"); spline.Insert((controlPointIndex + 2) / 3); EditorUtility.SetDirty(spline); }
public static void Prepend(Spline spline) { RecordHierarchy(spline.Root, "Battlehub.Spline.Prepend"); spline.Prepend(); EditorUtility.SetDirty(spline); }
protected override void OnInspectorGUIOverride() { if (m_spline == null) { m_spline = (Spline)GetTarget(); } if (m_spline == null) { return; } EditorGUI.BeginChangeCheck(); bool loop = EditorGUILayout.Toggle("Loop", m_spline.Loop); if (EditorGUI.EndChangeCheck()) { ToggleLoop(loop); } GUILayout.BeginHorizontal(); { GUILayout.BeginVertical(); if (m_spline.NextSpline == null) { if (GUILayout.Button("Append")) { Append(m_spline); } } if (m_spline.PrevSpline == null) { if (GUILayout.Button("Prepend")) { Prepend(m_spline); } } if (GUILayout.Button("Set Free")) { SetMode(m_spline, ControlPointMode.Free); } if (GUILayout.Button("Set Aligned")) { SetMode(m_spline, ControlPointMode.Aligned); } GUILayout.EndVertical(); GUILayout.BeginVertical(); if (m_spline.NextSpline == null) { if (SceneView.lastActiveSceneView != null && SceneView.lastActiveSceneView.camera) { if (GUILayout.Button("To Cam")) { AppendThrough(m_spline, SceneView.lastActiveSceneView.camera.transform); } } } if (m_spline.PrevSpline == null) { if (SceneView.lastActiveSceneView != null && SceneView.lastActiveSceneView.camera) { if (GUILayout.Button("To Cam")) { PrependThrough(m_spline, SceneView.lastActiveSceneView.camera.transform); } } } if (GUILayout.Button("Set Mirrored")) { SetMode(m_spline, ControlPointMode.Mirrored); } if (GUILayout.Button("Smooth")) { Smooth(m_spline); } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); }
protected override SplineBase GetTarget() { Spline spline = (Spline)target; return(spline); }
public void Awake() { m_spline = GetSelectedSpline(); RuntimeSelection.SelectionChanged += OnRuntimeSelectionChanged; }
protected override void OnInspectorGUIOverride() { if (m_spline == null) { m_spline = (Spline)GetTarget(); } if (m_spline == null) { return; } EditorGUI.BeginChangeCheck(); bool loop = EditorGUILayout.Toggle("Loop", m_spline.Loop); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_spline, UNDO_TOGGLELOOP); EditorUtility.SetDirty(m_spline); m_spline.Loop = loop; } GUILayout.BeginHorizontal(); { if (GUILayout.Button("Append")) { Undo.RecordObject(m_spline, "Battlehub.Spline.Append"); m_spline.Extend(); EditorUtility.SetDirty(m_spline); } if (GUILayout.Button("Prepend")) { Undo.RecordObject(m_spline, "Battlehub.Spline.Prepend"); m_spline.Extend(true); EditorUtility.SetDirty(m_spline); } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); { if (GUILayout.Button("Set Free Mode")) { Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode"); m_spline.SetControlPointMode(ControlPointMode.Free); EditorUtility.SetDirty(m_spline); } if (GUILayout.Button("Set Aligned Mode")) { Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode"); m_spline.SetControlPointMode(ControlPointMode.Aligned); EditorUtility.SetDirty(m_spline); } if (GUILayout.Button("Set Mirrored Mode")) { Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode"); m_spline.SetControlPointMode(ControlPointMode.Mirrored); EditorUtility.SetDirty(m_spline); } } GUILayout.EndHorizontal(); if (GUILayout.Button("Smooth")) { Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode"); m_spline.Smooth(); EditorUtility.SetDirty(m_spline); } }
protected override void OnInspectorGUIOverride() { if (m_spline == null) { m_spline = GetTarget() as Spline; } if (m_spline == null) { return; } if (targets.Length == 1) { int curveIndex = (SelectedIndex - 1) / 3; GUILayout.BeginHorizontal(); { if (curveIndex == 0) { if (GUILayout.Button("Prepend")) { Undo.RecordObject(m_spline, "Battlehub.Spline.Prepend"); m_spline.Prepend(); EditorUtility.SetDirty(m_spline); Selection.activeGameObject = m_spline.GetComponentsInChildren <SplineControlPoint>(true).First().gameObject; } } if (GUILayout.Button("Insert")) { Undo.RecordObject(m_spline, "Battlehub.Spline.Insert"); m_spline.Insert((SelectedIndex + 2) / 3); EditorUtility.SetDirty(m_spline); Selection.activeGameObject = m_spline.GetComponentsInChildren <SplineControlPoint>(true).ElementAt(SelectedIndex + 3).gameObject; } if (curveIndex == m_spline.CurveCount - 1) { if (GUILayout.Button("Append")) { Undo.RecordObject(m_spline, "Battlehub.Spline.Append"); m_spline.Append(); EditorUtility.SetDirty(m_spline); Selection.activeGameObject = m_spline.GetComponentsInChildren <SplineControlPoint>(true).Last().gameObject; } } } GUILayout.EndHorizontal(); if (SelectedIndex >= 0 && curveIndex < m_spline.CurveCount) { if (GUILayout.Button("Remove")) { Remove(); } } } base.OnInspectorGUIOverride(); }