private void OnEndFrameRendering(UnityEngine.Rendering.ScriptableRenderContext arg1, Camera[] arg2) { UnityEngine.Rendering.RenderPipelineManager.endFrameRendering -= OnEndFrameRendering; //LWRP OR HDRP; bool wasActive = m_graphicsLayerCamera.gameObject.activeSelf; m_graphicsLayerCamera.gameObject.SetActive(false); m_renderTextureCamera = m_graphicsLayerCamera.gameObject.AddComponent <RenderTextureCamera>(); //m_renderTextureCamera.Fullscreen = false; IRTE rte = IOC.Resolve <IRTE>(); RuntimeWindow sceneWindow = rte.GetWindow(RuntimeWindowType.Scene); m_renderTextureCamera.OutputRoot = (RectTransform)sceneWindow.transform; m_renderTextureCamera.OverlayMaterial = new Material(Shader.Find("Battlehub/RTCommon/RenderTextureOverlay")); m_graphicsLayerCamera.clearFlags = CameraClearFlags.SolidColor; m_graphicsLayerCamera.backgroundColor = new Color(0, 0, 0, 0); m_graphicsLayerCamera.gameObject.SetActive(wasActive); }
protected virtual void Awake() { IRTE rte = IOC.Resolve <IRTE>(); m_unlitTexShader = Shader.Find("Unlit/Texture"); if (m_objectToTextureCamera == null) { GameObject objectToTextureGO = new GameObject("Object To Texture"); objectToTextureGO.SetActive(false); objectToTextureGO.transform.SetParent(transform, false); Camera camera = objectToTextureGO.AddComponent <Camera>(); camera.nearClipPlane = 0.01f; camera.orthographic = true; camera.clearFlags = CameraClearFlags.SolidColor; camera.stereoTargetEye = StereoTargetEyeMask.None; camera.cullingMask = 1 << rte.CameraLayerSettings.ResourcePreviewLayer; m_objectToTextureCamera = objectToTextureGO.AddComponent <ObjectToTexture>(); m_objectToTextureCamera.objectImageLayer = rte.CameraLayerSettings.ResourcePreviewLayer; Light[] lights = FindObjectsOfType <Light>(); for (int i = 0; i < lights.Length; ++i) { lights[i].cullingMask &= ~(1 << rte.CameraLayerSettings.ResourcePreviewLayer); } GameObject lightGO = new GameObject("Directional light"); lightGO.transform.SetParent(objectToTextureGO.transform, false); lightGO.layer = rte.CameraLayerSettings.ResourcePreviewLayer; lightGO.transform.rotation = Quaternion.Euler(30, 0, 0); Light light = lightGO.AddComponent <Light>(); light.type = LightType.Directional; light.cullingMask = 1 << rte.CameraLayerSettings.ResourcePreviewLayer; } }
private void Awake() { m_editor = IOC.Resolve <IRTE>(); if (m_editor.IsPlaying || m_editor.IsPlaymodeStateChanging) { Debug.LogError("Editor should be switched to edit mode"); return; } List <ExposeToEditor> objects = FindAll(); for (int i = 0; i < objects.Count; ++i) { objects[i].Init(); } m_editModeCache = new HashSet <ExposeToEditor>(objects); m_playModeCache = null; OnIsOpenedChanged(); m_editor.PlaymodeStateChanging += OnPlaymodeStateChanging; m_editor.IsOpenedChanged += OnIsOpenedChanged; m_editor.ActiveWindowChanged += OnActiveWindowChanged; ExposeToEditor._Awaked += OnAwaked; ExposeToEditor._Enabled += OnEnabled; ExposeToEditor._Started += OnStarted; ExposeToEditor._Disabled += OnDisabled; ExposeToEditor._Destroying += OnDestroying; ExposeToEditor._Destroyed += OnDestroyed; ExposeToEditor._MarkAsDestroyedChanging += OnMarkAsDestroyedChanging; ExposeToEditor._MarkAsDestroyedChanged += OnMarkAsDestroyedChanged; ExposeToEditor._TransformChanged += OnTransformChanged; ExposeToEditor._NameChanged += OnNameChanged; ExposeToEditor._ParentChanged += OnParentChanged; ExposeToEditor._ComponentAdded += OnComponentAdded; }
private void Awake() { m_editor = IOC.Resolve <IRTE>(); if (Window == null) { Window = GetDefaultWindow(); if (Window == null) { Debug.LogError("m_window == null"); enabled = false; return; } } AwakeOverride(); m_awaked = true; if (IsWindowActive) { OnWindowActivated(); } m_editor.ActiveWindowChanged += OnActiveWindowChanged; }
private void Awake() { m_editor = IOC.Resolve <IRTE>(); if (m_editor == null) { Debug.LogError("RTE is null"); return; } if (m_dragDropTargetGO == null) { m_dragDropTargets = new[] { this }; } else { m_dragDropTargets = m_dragDropTargetGO.GetComponents <Component>().OfType <IDragDropTarget>().ToArray(); if (m_dragDropTargets.Length == 0) { Debug.LogWarning("dragDropTargetGO does not contains components with IDragDropTarget interface implemented"); m_dragDropTargets = new[] { this }; } } AwakeOverride(); }
private void Awake() { m_rte = IOC.Resolve <IRTE>(); m_rte.IsOpenedChanged += OnEditorIsOpenedChanged; m_objectType = ExposeToEditorObjectType.Undefined; Init(); m_hierarchyItem = gameObject.GetComponent <HierarchyItem>(); if (m_hierarchyItem == null) { m_hierarchyItem = gameObject.AddComponent <HierarchyItem>(); } if (hideFlags != HideFlags.HideAndDontSave) { if (_Awaked != null) { _Awaked(m_rte, this); } } }
private void OnDestroy() { IOC.UnregisterFallback <IRTEGraphics>(this); }
private void Awake() { IOC.RegisterFallback <IRTEGraphics>(this); }
public static void Init() { Debug.Log("RTE Initialized, 2_1_final"); IOC.RegisterFallback <IRTE>(RegisterRTE); }
public static void Init() { Debug.Log("RTE Initialized, 2_1_x"); IOC.RegisterFallback <IRTE>(RegisterRTE); SceneManager.sceneUnloaded += OnSceneUnloaded; }
protected virtual void Start() { m_editor = IOC.Resolve <IRTE>(); }
protected override void Init() { base.Init(); m_vrTracker = IOC.Resolve <IVRTracker>(); }