static int _CreateBattleSystem_SkillModule_Skill(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                BattleSystem.ObjectModule.UnitBase arg0 = (BattleSystem.ObjectModule.UnitBase)ToLua.CheckObject <BattleSystem.ObjectModule.UnitBase>(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                BattleSystem.SkillModule.Skill obj = new BattleSystem.SkillModule.Skill(arg0, arg1);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else if (count == 3)
            {
                BattleSystem.ObjectModule.UnitBase arg0 = (BattleSystem.ObjectModule.UnitBase)ToLua.CheckObject <BattleSystem.ObjectModule.UnitBase>(L, 1);
                int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
                BattleSystem.SkillModule.Skill obj = new BattleSystem.SkillModule.Skill(arg0, arg1, arg2);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: BattleSystem.SkillModule.Skill.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 2
0
 static void TestSkill()
 {
     Debug.InitLogger(new TestLogger());
     SkillModule.Skill skill = new SkillModule.Skill(null, 0, 1);
     skill.Cast();
     while (true)
     {
         skill.Update(0.1f);
     }
 }
 static int OnSkillOver(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         BattleSystem.SkillModule.Skill obj = (BattleSystem.SkillModule.Skill)ToLua.CheckObject <BattleSystem.SkillModule.Skill>(L, 1);
         obj.OnSkillOver();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int Update(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         BattleSystem.SkillModule.Skill obj = (BattleSystem.SkillModule.Skill)ToLua.CheckObject <BattleSystem.SkillModule.Skill>(L, 1);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         obj.Update(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_Status(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BattleSystem.SkillModule.Skill       obj = (BattleSystem.SkillModule.Skill)o;
            BattleSystem.SkillModule.SkillStatus ret = obj.Status;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Status on a nil value"));
        }
    }
    static int get_AutoCast(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BattleSystem.SkillModule.Skill obj = (BattleSystem.SkillModule.Skill)o;
            bool ret = obj.AutoCast;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index AutoCast on a nil value"));
        }
    }
    static int get_Level(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BattleSystem.SkillModule.Skill obj = (BattleSystem.SkillModule.Skill)o;
            int ret = obj.Level;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Level on a nil value"));
        }
    }
    static int get_Duration(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BattleSystem.SkillModule.Skill obj = (BattleSystem.SkillModule.Skill)o;
            float ret = obj.Duration;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Duration on a nil value"));
        }
    }
    static int get_Desc(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BattleSystem.SkillModule.Skill obj = (BattleSystem.SkillModule.Skill)o;
            string ret = obj.Desc;
            LuaDLL.lua_pushstring(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Desc on a nil value"));
        }
    }
    static int get_Owner(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BattleSystem.SkillModule.Skill     obj = (BattleSystem.SkillModule.Skill)o;
            BattleSystem.ObjectModule.UnitBase ret = obj.Owner;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Owner on a nil value"));
        }
    }
    static int Cast(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                BattleSystem.SkillModule.Skill obj = (BattleSystem.SkillModule.Skill)ToLua.CheckObject <BattleSystem.SkillModule.Skill>(L, 1);
                obj.Cast();
                return(0);
            }
            else if (count == 2)
            {
                BattleSystem.SkillModule.Skill     obj  = (BattleSystem.SkillModule.Skill)ToLua.CheckObject <BattleSystem.SkillModule.Skill>(L, 1);
                BattleSystem.ObjectModule.UnitBase arg0 = (BattleSystem.ObjectModule.UnitBase)ToLua.CheckObject <BattleSystem.ObjectModule.UnitBase>(L, 2);
                obj.Cast(arg0);
                return(0);
            }
            else if (count == 3)
            {
                BattleSystem.SkillModule.Skill obj = (BattleSystem.SkillModule.Skill)ToLua.CheckObject <BattleSystem.SkillModule.Skill>(L, 1);
                float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                obj.Cast(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: BattleSystem.SkillModule.Skill.Cast"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 12
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 public abstract SkillAction Copy(Skill skill);