void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Lobby = ((BattleShip.LobbyPage)(target)); return; case 3: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 4: this.userlist = ((System.Windows.Controls.StackPanel)(target)); return; case 5: this.chat = ((BattleShip.Chat)(target)); return; case 6: this.GameList = ((System.Windows.Controls.ListView)(target)); return; case 7: this.createGameButton = ((System.Windows.Controls.Button)(target)); #line 141 "..\..\..\LobbyPage.xaml" this.createGameButton.Click += new System.Windows.RoutedEventHandler(this.createGameButton_Click); #line default #line hidden return; case 8: this.randomGameButton = ((System.Windows.Controls.Button)(target)); #line 151 "..\..\..\LobbyPage.xaml" this.randomGameButton.Click += new System.Windows.RoutedEventHandler(this.randomGameButton_Click); #line default #line hidden return; case 9: this.CreateGameDialog = ((BattleShip.CreateGameDialog)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Page = ((BattleShip.GameWindowPage)(target)); #line 9 "..\..\GameWindowPage.xaml" this.Page.Initialized += new System.EventHandler(this.Page_Initialized); #line default #line hidden return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.myGamePanel = ((BattleShip.GamePanel)(target)); return; case 4: this.enemyPanel = ((BattleShip.GamePanel)(target)); return; case 5: this.Log = ((System.Windows.Controls.TextBlock)(target)); return; case 6: this.Chat = ((BattleShip.Chat)(target)); return; } this._contentLoaded = true; }