private static void Main(string[] args) { //Setting game colors. Console.BackgroundColor = ConsoleColor.DarkBlue; Console.ForegroundColor = ConsoleColor.Yellow; Console.Clear(); GameFlow gf = new GameFlow(); StartMenu sm = new StartMenu(); //Player player1; //Player player2; sm.DisplayStart(); Console.Clear(); Console.WriteLine("{0}, press enter to start placing ships.\n\n{1} LOOK AWAY!!", Player.Name1, Player.Name2); Console.ReadLine(); Console.Clear(); gf.Player1ShipPlacement(); Console.Clear(); Console.WriteLine("{0}, press enter to start placing ships.\n\n{1} LOOK AWAY!!", Player.Name2, Player.Name1); Console.ReadLine(); Console.Clear(); gf.Player2ShipPlacement(); Console.Clear(); gf.GamePlay(); Console.ReadLine(); }
static void Main(string[] args) { SetupFlow setUp = new SetupFlow(); //setUp.SetUp(); GameFlow playGame = setUp.SetUp(); playGame.PlayTheGame(); Console.ReadKey(); }
public void setupGame() { //display splashscreen ConsoleOutput.DisplayTitle(); //collect player names and store them p1Name = ConsoleInput.P1EnterName(); p2Name = ConsoleInput.P2EnterName(); //player 1 setup your board ConsoleOutput.PlaceYourShips(p1Name); Board p1Board = new Board(); p1Board = BoardSetup.BuildBoard(p1Board); //player 2 setup your board ConsoleOutput.PlaceYourShips(p2Name); Board p2Board = new Board(); p2Board = BoardSetup.BuildBoard(p2Board); Player PlayerOne = new Player(p1Name, p1Board); Player PlayerTwo = new Player(p2Name, p2Board); //determine who goes first randomly bool IsPlayer1sTurn = DecideWhoGoesFirst(); bool DecideWhoGoesFirst() { return(RNG.CoinFlip()); } //set the game state and call gameflow method GameState Current = new GameState(PlayerOne, PlayerTwo, IsPlayer1sTurn); //loop back until victory while (!GameFlow.GameOver) { if (IsPlayer1sTurn) { ConsoleOutput.DrawActiveBoard(p2Board); GameFlow p1 = new GameFlow(PlayerOne, PlayerTwo); IsPlayer1sTurn = false; } else { ConsoleOutput.DrawActiveBoard(p1Board); GameFlow p2 = new GameFlow(PlayerTwo, PlayerOne); IsPlayer1sTurn = true; } } }
public static void replay() { Console.WriteLine("Would you like to play again? Yes or no "); string answer = ConsoleInput.ReadLine(); if (answer == "Yes" || answer == "yes" || answer == "Y" || answer == "y") { GameFlow.Flow(); } else { Console.WriteLine("Thanks for playing!, press any key to quit"); Console.ReadKey(); } }
static void Main(string[] args) { while (true) { GameFlow newGame = new GameFlow(); newGame.RunGame(); Console.WriteLine("Would you like to play again ?"); var keepGoing = Console.ReadLine().ToLower(); if (keepGoing[0] != 'y') { break; } } }
static void Main(string[] args) { //initiate start game while (true) { GameSetup game = new GameSetup(); game.setupGame(); bool Again = GameFlow.PlayAgain(); if (true && (Again)) { GameSetup newGame = new GameSetup(); newGame.setupGame(); } else { break; } } }
public static Ship[] PlaceShipTest2(Board x) { for (int k = 0; k < 5; k++) { bool repeat = true; PlaceShipRequest NewRequest = new PlaceShipRequest(); do { NewRequest = GameFlow.Request(x, k); x.CheckCoordinate(NewRequest.Coordinate); ShipPlacement Test = new ShipPlacement(); Test = x.PlaceShip(NewRequest); if (Test == ShipPlacement.Overlap) { repeat = true; Console.WriteLine("Oops, there was an overlap, let's try that again"); } else if (Test == ShipPlacement.NotEnoughSpace) { repeat = true; Console.WriteLine("No room there, try again"); } else if (Test == ShipPlacement.Ok) { repeat = false; Console.WriteLine("That works!"); } }while (repeat == true); } return(x.Ships); }
static void Main(string[] args) { GameFlow game = new GameFlow(); game.Play(); }
static void Main(string[] args) { GameFlow game = new GameFlow(); game.GameStart(); }
static void Main(string[] args) { GameFlow g = new GameFlow(); g.Run(); }
static void Main(string[] args) { GameFlow Game = new GameFlow(); GameFlow.Flow(); }
static void Main(string[] args) { GameFlow flow = new GameFlow(); flow.Start(); }
public static void Flow() { Output.WelcomeMessage(); P1_Name = Output.P1_name(); P2_Name = Output.P2_name(); //p1 Build Board Make.Blank(p1_Board); Output.PlayerTurn(P1_Name); Console.WriteLine(""); GameFlow.PlaceShipTest2(p1_Board); Make.Drawboard(p1_Board); Console.ReadKey(); Console.Clear(); //p2 Build Board Make.Blank(p2_Board); Output.PlayerTurn(P2_Name); Console.WriteLine(""); GameFlow.PlaceShipTest2(p2_Board); Make.Drawboard(p2_Board); Console.ReadKey(); Console.Clear(); Random _Rnd = new Random(); int turn = _Rnd.Next(1, 2); ShotStatus Victorious = new ShotStatus(); Console.WriteLine("Let the Games begin!"); do { if (turn % 2 == 0) { Console.Clear(); bool repeat = false; Console.WriteLine($"It's {P2_Name}'s turn"); //player 2 goes first Console.WriteLine($"{P2_Name}'s Board"); Make.Drawboard(p2_Board); Console.WriteLine($"{P1_Name}'s Board"); Make.DrawEnemyBoard(p1_Board); do { Console.WriteLine("Pick Somewhere to Fire"); Coordinate FireCord = (ConsoleInput.InputtoCoordinate()); FireShotResponse p2_ResponseOfChoice = p1_Board.FireShot(FireCord); if (p2_ResponseOfChoice.ShotStatus == ShotStatus.Duplicate) { Console.WriteLine("You already tried that silly!, try again!"); repeat = true; } else if (p2_ResponseOfChoice.ShotStatus == ShotStatus.Hit) { Console.WriteLine("It's a hit!"); Make.DrawEnemyBoardFire(p1_Board, p2_ResponseOfChoice, FireCord); repeat = false; } else if (p2_ResponseOfChoice.ShotStatus == ShotStatus.HitAndSunk) { Console.WriteLine($"Massive hit!, You sunk the {p2_ResponseOfChoice.ShipImpacted}"); Make.DrawEnemyBoardFire(p1_Board, p2_ResponseOfChoice, FireCord); repeat = false; } else if (p2_ResponseOfChoice.ShotStatus == ShotStatus.Invalid) { Console.WriteLine("Invalid input, try again"); repeat = true; } else if (p2_ResponseOfChoice.ShotStatus == ShotStatus.Miss) { Console.WriteLine("Oops, looks like you missed"); Make.DrawEnemyBoardFire(p1_Board, p2_ResponseOfChoice, FireCord); repeat = false; } else if (p2_ResponseOfChoice.ShotStatus == ShotStatus.Victory) { Console.WriteLine($"{P2_Name} Wins!"); Victorious = ShotStatus.Victory; repeat = false; } } while (repeat == true); Console.ReadKey(); turn++; } else { Console.Clear(); bool repeat = false; //player 1 goes first Console.WriteLine($"{P1_Name}'s turn"); Console.WriteLine($"{P1_Name}'s Board"); Make.Drawboard(p1_Board); Console.WriteLine($"{P2_Name}'s Board"); Make.DrawEnemyBoard(p2_Board); //player 1 goes first do { Console.WriteLine("Pick Somewhere to Fire"); Coordinate FireCord = (ConsoleInput.InputtoCoordinate()); FireShotResponse p1_ResponseOfChoice = p2_Board.FireShot(FireCord); if (p1_ResponseOfChoice.ShotStatus == ShotStatus.Duplicate) { Console.WriteLine("You already tried that silly!, try again!"); repeat = true; } else if (p1_ResponseOfChoice.ShotStatus == ShotStatus.Hit) { Console.WriteLine("It's a hit!"); Make.DrawEnemyBoardFire(p2_Board, p1_ResponseOfChoice, FireCord); repeat = false; } else if (p1_ResponseOfChoice.ShotStatus == ShotStatus.HitAndSunk) { Console.WriteLine($"Massive hit!, You sunk the {p1_ResponseOfChoice.ShipImpacted}"); Make.DrawEnemyBoardFire(p2_Board, p1_ResponseOfChoice, FireCord); repeat = false; } else if (p1_ResponseOfChoice.ShotStatus == ShotStatus.Invalid) { Console.WriteLine("Invalid input, try again"); repeat = true; } else if (p1_ResponseOfChoice.ShotStatus == ShotStatus.Miss) { Console.WriteLine("Oops, looks like you missed"); Make.DrawEnemyBoardFire(p2_Board, p1_ResponseOfChoice, FireCord); repeat = false; } else if (p1_ResponseOfChoice.ShotStatus == ShotStatus.Victory) { Console.WriteLine($"{P1_Name} Wins!"); Victorious = ShotStatus.Victory; repeat = false; } }while (repeat == true); Console.ReadKey(); turn++; } } while (Victorious != ShotStatus.Victory); Output.replay(); Console.ReadKey(); Console.Clear(); }
static void Main(string[] args) { GameFlow battleship = new GameFlow(); battleship.PlayGame(); }