Esempio n. 1
0
        // Use this for initialization
        void Start()
        {
            tr_Transform            = this.transform;
            rg_Rigidbody            = this.GetComponent <Rigidbody>();
            col_Collider            = GetComponent <CapsuleCollider>();
            an_Animator             = this.GetComponentInChildren <Animator>();
            ihc_IkHandlerController = GetComponentInChildren <IkHandlerController>();
            ic_Inventary            = GetComponent <InventaryController>();

            ihc_IkHandlerController.tr_LookAtPosition     = tr_LookAt;
            ihc_IkHandlerController.tr_RightHandPosition  = tr_RightHand;
            ihc_IkHandlerController.tr_RightElbowPosition = tr_RightElbow;
            tr_Cam = Camera.main.transform;
        }
Esempio n. 2
0
        internal void Initialize(InventaryController ic_inventaryController)
        {
            foreach (InventaryGroupViewerController v in lst_Viewers)
            {
                if (!dic_MappedViewers.ContainsKey(v.str_SlotType))
                {
                    dic_MappedViewers.Add(v.str_SlotType, v);
                    InventaryGroup ig_Group = ic_inventaryController.GetGroup(v.str_SlotType);

                    if (ig_Group != null)
                    {
                        v.Initialize(ig_Group);
                    }
                }
            }
        }