Esempio n. 1
0
        /// <summary>
        /// 添加内部气泡
        /// </summary>
        private void AddInnerBubble()
        {
            //小气泡 半径4-8 在整个Canvers随机分散5-45 速率0.05-0.1 距离5-15
            if (_innerBubbleInfoList.Count < _maxInnerBubbleCount)
            {
                int     size   = _rd.Next(4, 9);
                Viewbox bubble = GetBubble(size);
                Canvas.SetLeft(bubble, _rd.Next(5, 46) - size / 2);
                Canvas.SetTop(bubble, 100 - rec_Water.Height - size / 2);
                cvs_Inner.Children.Add(bubble);

                BubbleInfo info = new BubbleInfo();
                info.Velocity = _rd.Next(5, 11) / 100.00;
                info.Distance = _rd.Next(5, 16);
                info.Bubble   = bubble;

                _innerBubbleInfoList.Add(info);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// 添加外部大气泡
        /// </summary>
        private void AddOuterBigBubble()
        {
            //大气泡 半径6-10 在Canvers中部20-30 速率0.2-0.5 距离30-60
            if (_outerBigBubbleInfoList.Count < _maxOuterBigBubbleCount)
            {
                int     size   = _rd.Next(6, 11);
                Viewbox bubble = GetBubble(size);
                Canvas.SetLeft(bubble, _rd.Next(20, 31) - size / 2);
                Canvas.SetTop(bubble, 100 - size / 2);
                cvs_Outer.Children.Add(bubble);

                BubbleInfo info = new BubbleInfo();
                info.Velocity = _rd.Next(20, 51) / 100.00;
                info.Distance = _rd.Next(30, 61);
                info.Bubble   = bubble;

                _outerBigBubbleInfoList.Add(info);
            }
        }
Esempio n. 3
0
 /// <summary>
 /// 内部气泡动画
 /// </summary>
 private void InnerBubbleAnimation()
 {
     for (int i = 0; i < _innerBubbleInfoList.Count; i++)
     {
         BubbleInfo info   = _innerBubbleInfoList[i];
         UIElement  bubble = info.Bubble;
         if (info.Moved <= info.Distance)
         {
             double cvsTop = Canvas.GetTop(bubble);
             Canvas.SetTop(bubble, cvsTop - info.Velocity);
             info.Moved += info.Velocity;
         }
         else
         {
             cvs_Inner.Children.Remove(bubble);
             _innerBubbleInfoList.Remove(info);
             i--;
         }
     }
 }
Esempio n. 4
0
        /// <summary>
        /// 添加外部小气泡
        /// </summary>
        private void AddOuterSmallBubble()
        {
            //小气泡 半径2-5 在整个Canvers随机分散0-50 速率0.4-1.0 距离10-100
            if (_outerSmallBubbleInfoList.Count < _maxOuterSmallBubbleCount)
            {
                int     size   = _rd.Next(2, 6);
                Ellipse bubble = new Ellipse()
                {
                    Width = size, Height = size, Fill = new SolidColorBrush(Color.FromRgb(15, 190, 9))
                };
                Canvas.SetLeft(bubble, _rd.Next(0, 51) - size / 2);
                Canvas.SetTop(bubble, 100 - size / 2);
                cvs_Outer.Children.Add(bubble);

                BubbleInfo info = new BubbleInfo();
                info.Velocity = _rd.Next(40, 101) / 100.00;
                info.Distance = _rd.Next(10, 101);
                info.Bubble   = bubble;

                _outerSmallBubbleInfoList.Add(info);
            }
        }