Esempio n. 1
0
		// Update is called once per frame
		public static void Update() {
            touches.RemoveAll( _ => ( ( _.Phase == TouchPhase.Ended ) || ( _.Phase == TouchPhase.Canceled ) || _.NoResponseCount > 10 ) );
            for ( int i = 0; i < touches.Count; ++i ) {
                ++touches[ i ].NoResponseCount;
            }

#if UNITY_EDITOR
			for ( int i = 0; i < 3; ++i ) {

				if ( UnityEngine.Input.GetMouseButtonDown( i ) == true ) {

					TouchData new_touch = new TouchData( MOUSE_FINGER_ID - i, UnityEngine.Input.mousePosition );
					touches.Add( new_touch );

					EventTouchBegan.Invoke( new_touch );

					continue;

				}
				if ( UnityEngine.Input.GetMouseButton( i ) == true ) {

					var touch_data = touches.Find( _ => _.FingerId == MOUSE_FINGER_ID - i );
					if ( touch_data != null ) {

						touch_data.Position = UnityEngine.Input.mousePosition;
                        touch_data.NoResponseCount = 0;
						if ( touch_data.DeltaPosition == Vector2.zero ) {
							touch_data.Phase = TouchPhase.Stationary;
                            EventTouchStationary.Invoke( touch_data );
						} else {
							touch_data.Phase = TouchPhase.Moved;
							EventTouchMoved.Invoke( touch_data );
						}

						continue;
					}

				}

				if ( UnityEngine.Input.GetMouseButtonUp( i ) == true ) {
					var touch_data = touches.Find( _ => _.FingerId == MOUSE_FINGER_ID - i );
					if ( touch_data != null ) {
						touch_data.Position = UnityEngine.Input.mousePosition;
                        touch_data.NoResponseCount = 0;
                        touch_data.Phase = TouchPhase.Ended;

						EventTouchEnd.Invoke( touch_data );
						continue;
					}
				}

			}
#else
			var touches = UnityEngine.Input.touches;
			for ( int i = 0; i < touches.Length; ++i ) {
				switch ( touches[ i ].phase ) {
				case TouchPhase.Began:
					TouchData new_touch = new TouchData( touches[ i ] );
					touches.Add( new_touch );
					break;
				case TouchPhase.Moved:
				case TouchPhase.Stationary:
					var touch_data = touches.Find( _ => _.FingerId == touches[ i ].fingerId );
					if ( touch_data != null ) {
                        touch_data.NoResponseCount = 0;
						touch_data.Position = touches[ i ].position;
						touch_data.Phase = touches[ i ].phase;
					} else {
						// TouchPhase.Beganがこないままこのフェイズがくるときがある。
						TouchData new_touch = new TouchData( touches[ i ] );
						touches.Add( new_touch );
					}
					break;
				case TouchPhase.Ended:
				case TouchPhase.Canceled:
					var touch_data = touches.Find( _ => _.FingerId == touches[ i ].fingerId );
					if ( touch_data != null ) {
                        touch_data.NoResponseCount = 0;
						touch_data.Position = touches[ i ].position;
						touch_data.Phase = touches[ i ].phase;
					}
					break;
				}
			}
#endif
        }