Esempio n. 1
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 public Wave(int waveNumber, int numOfEnemies, Player player, Level level, Texture2D enemyTexture)
 {
     this.waveNumber = waveNumber;
     this.numOfEnemies = numOfEnemies;
     this.player = player;
     this.level = level;
     this.enemyTexture = enemyTexture;
 }
Esempio n. 2
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 //public Wave(int waveNumber, int numOfEnemies, Player player, Level level, Texture2D enemyTexture)
 public Wave(int waveNumber, int numOfEnemies, Player player, Level level, Texture2D[] enemyTextureList, float[] enemyHealthList)
 {
     this.waveNumber = waveNumber;
     this.numOfEnemies = numOfEnemies;
     this.player = player;
     this.level = level;
     //this.enemyTexture = enemyTexture;
     this.enemyTexture = enemyTextureList;
     this.enemyHealthList = enemyHealthList;
 }
Esempio n. 3
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        public WaveManager(Player player, Level level, int numberOfWaves, Texture2D[] enemyTexture)
        {
            this.numberOfWaves = numberOfWaves;
            this.enemyTexture = enemyTexture;
            this.level = level;

            for (int i = 0; i < numberOfWaves; i++)
            {
                int initialNumberOfEnemies = 6;
                int numberModifier = i + 1;
                Wave wave = new Wave(i, initialNumberOfEnemies * numberModifier, player, level, enemyTexture[i%2]);
                waves.Enqueue(wave);
            }

            StartNextWave();
        }
Esempio n. 4
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        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Texture2D grass = Content.Load<Texture2D>("grass");
            Texture2D path = Content.Load<Texture2D>("path");

            level.AddTexture(grass);
            level.AddTexture(path);

            enemyTexture[0] = Content.Load<Texture2D>("enemy");
            enemyTexture[1]=Content.Load<Texture2D>("enemy2");

            // enemyHealth [0]= ;
            //enemyHealth [1]= ;

            arial = Content.Load<SpriteFont>("Arial");
            lucida = Content.Load<SpriteFont>("Lucida");

            Texture2D towerTexture = Content.Load<Texture2D>("tower");
            Texture2D bulletTexture = Content.Load<Texture2D>("bullet");
            bulletSound = Content.Load<SoundEffect>("gunShot");
            player = new Player(level, towerTexture, bulletTexture,Content);

            // waveManager = new WaveManager(player, level, 30, enemyTexture);
            waveManager = new WaveManager(player, level, 30, enemyTexture, enemyHealth);

            SpriteFont font = Content.Load<SpriteFont>("Arial");

            Texture2D topBar = Content.Load<Texture2D>("toolbar");
            toolbar = new Toolbar(topBar, font, new Vector2(0, level.Height * 32));

            Texture2D arrowNormal = Content.Load<Texture2D>("GUI\\Arrow Tower\\arrow normal");
            Texture2D arrowHover = Content.Load<Texture2D>("GUI\\Arrow Tower\\arrow hover");
            Texture2D arrowPressed = Content.Load<Texture2D>("GUI\\Arrow Tower\\arrow pressed");

            arrowButton = new Button(arrowNormal, arrowHover, arrowPressed, new Vector2(0, level.Height * 32));
            arrowButton.Clicked += new EventHandler(arrowButton_Clicked);

            Texture2D pausetexture = Content.Load<Texture2D>("pause");
            Texture2D playtexture = Content.Load<Texture2D>("play");
            button1=new Button1(pausetexture, playtexture, new Vector2(35, level.Height * 32 + 3));
        }
Esempio n. 5
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 public void Draw(SpriteBatch spriteBatch, Player player)
 {
     spriteBatch.Draw(texture, position, Color.White);
     string text = string.Format("Gold : {0} Lives : {1}", player.Money, player.Lives);
     spriteBatch.DrawString(font, text, textPosition, Color.White);
 }