public static void LoadObjectBank(string file, ContentManager content) { using (var reader = new StreamReader(TitleContainer.OpenStream(file))) { string line; while ((line = reader.ReadLine()) != null) { if (line.StartsWith("#") == false && string.IsNullOrEmpty(line) == false) { string[] split = line.Split(','); string id = split[0]; string name = split[1]; string description = split[2]; string sprite = split[3]; bool isInternal = bool.Parse(split[4]); bool isInteractable = bool.Parse(split[5]); int width = int.Parse(split[6]); int height = int.Parse(split[7]); ObjectType newObject = new ObjectType(id, name, description, sprite, isInternal, isInteractable, width, height); _objectTypes.Add(id, newObject); } } } }
private ObjectType _objectType; // What type of object this is #endregion Fields #region Constructors public GameObject(string id, string objectType, Vector2 tilePosition) : base() { ID = id; _objectType = ObjectManager.GetType(objectType); base.TilePosition = tilePosition; // Set the tile position of the entity base.Position = new Vector2(tilePosition.X * Constants.TILE_SIZE, tilePosition.Y * Constants.TILE_SIZE); OverwriteTiles(); }