protected void UpdateSlot(InventorySlot slot, int slotIndex, Item item, bool isSubSlot) { bool mouseOn = slot.InteractRect.Contains(PlayerInput.MousePosition) && !Locked; slot.State = GUIComponent.ComponentState.None; if (mouseOn && (draggingItem != null || selectedSlot == null || selectedSlot.Slot == slot) && (highlightedSubInventory == null || highlightedSubInventory == this || highlightedSubInventorySlot?.Slot == slot || highlightedSubInventory.Owner == item)) { slot.State = GUIComponent.ComponentState.Hover; if (selectedSlot == null || (!selectedSlot.IsSubSlot && isSubSlot)) { selectedSlot = new SlotReference(this, slot, slotIndex, isSubSlot); } if (draggingItem == null) { if (PlayerInput.LeftButtonHeld()) { draggingItem = Items[slotIndex]; draggingSlot = slot; } } else if (PlayerInput.LeftButtonReleased()) { if (PlayerInput.DoubleClicked()) { doubleClickedItem = item; } } } }
public override void Update(float deltaTime) { if (!Visible) { return; } base.Update(deltaTime); if (rect.Contains(PlayerInput.MousePosition) && CanBeSelected && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn))) { state = ComponentState.Hover; if (PlayerInput.LeftButtonHeld()) { if (OnPressed != null) { if (OnPressed()) { state = ComponentState.Pressed; } } } else if (PlayerInput.DoubleClicked() && CanDoubleClick) { GUI.PlayUISound(GUISoundType.Click); if (OnDoubleClicked != null) { if (OnDoubleClicked(this, UserData) && CanBeSelected) { state = ComponentState.Selected; } } else { Selected = !Selected; // state = state == ComponentState.Selected ? ComponentState.None : ComponentState.Selected; } } else if (PlayerInput.LeftButtonClicked()) { GUI.PlayUISound(GUISoundType.Click); if (OnClicked != null) { if (OnClicked(this, UserData) && CanBeSelected) { state = ComponentState.Selected; } } else { Selected = !Selected; // state = state == ComponentState.Selected ? ComponentState.None : ComponentState.Selected; } } } else { state = Selected ? ComponentState.Selected : ComponentState.None; } //frame.State = state; }
protected void UpdateSlot(InventorySlot slot, int slotIndex, Item item, bool isSubSlot) { bool mouseOn = slot.Rect.Contains(PlayerInput.MousePosition) && !Locked; slot.State = GUIComponent.ComponentState.None; if (!(this is CharacterInventory) && !mouseOn && selectedSlot == slotIndex) { selectedSlot = -1; } if (mouseOn && (draggingItem != null || selectedSlot == slotIndex || selectedSlot == -1)) { slot.State = GUIComponent.ComponentState.Hover; if (!isSubSlot && selectedSlot == -1) { selectedSlot = slotIndex; } if (draggingItem == null) { if (PlayerInput.LeftButtonHeld()) { draggingItem = Items[slotIndex]; draggingSlot = slot; } } else if (PlayerInput.LeftButtonReleased()) { if (PlayerInput.DoubleClicked()) { doubleClickedItem = item; } if (draggingItem != Items[slotIndex]) { //selectedSlot = slotIndex; if (TryPutItem(draggingItem, slotIndex, true)) { if (slots != null) { slots[slotIndex].ShowBorderHighlight(Color.White, 0.1f, 0.4f); } } else { if (slots != null) { slots[slotIndex].ShowBorderHighlight(Color.Red, 0.1f, 0.9f); } } draggingItem = null; draggingSlot = null; } } } }
public void Update(float deltaTime, Rectangle rect, float scale = 1.0f) { Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y); Vector2 offset = -currentLocation.MapPosition; float maxDist = 20.0f; float closestDist = 0.0f; highlightedLocation = null; for (int i = 0; i < locations.Count; i++) { Location location = locations[i]; Vector2 pos = rectCenter + (location.MapPosition + offset) * scale; if (!rect.Contains(pos)) { continue; } float dist = Vector2.Distance(PlayerInput.MousePosition, pos); if (dist < maxDist && (highlightedLocation == null || dist < closestDist)) { closestDist = dist; highlightedLocation = location; } } foreach (LocationConnection connection in connections) { if (highlightedLocation != currentLocation && connection.Locations.Contains(highlightedLocation) && connection.Locations.Contains(currentLocation)) { if (PlayerInput.LeftButtonClicked() && selectedLocation != highlightedLocation && highlightedLocation != null) { selectedConnection = connection; selectedLocation = highlightedLocation; //clients aren't allowed to select the location without a permission if (GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)) { OnLocationSelected?.Invoke(selectedLocation, selectedConnection); GameMain.Client?.SendCampaignState(); } } } #if DEBUG if (PlayerInput.DoubleClicked() && highlightedLocation != null) { currentLocation = highlightedLocation; OnLocationChanged?.Invoke(currentLocation); } #endif } }
protected override void Update(float deltaTime) { if (!Visible) { return; } if (flashTimer > 0.0f) { flashTimer -= deltaTime; } if (!Enabled) { return; } if (skipUpdate) { skipUpdate = false; return; } if (MouseRect.Contains(PlayerInput.MousePosition) && (GUI.MouseOn == null || (!(GUI.MouseOn is GUIButton) && GUI.IsMouseOn(this)))) { State = ComponentState.Hover; if (PlayerInput.PrimaryMouseButtonDown()) { mouseHeldInside = true; Select(); } else { isSelecting = PlayerInput.PrimaryMouseButtonHeld(); } if (PlayerInput.DoubleClicked()) { SelectAll(); } if (isSelecting) { if (!MathUtils.NearlyEqual(PlayerInput.MouseSpeed.X, 0)) { CaretIndex = textBlock.GetCaretIndexFromScreenPos(PlayerInput.MousePosition); CalculateCaretPos(); CalculateSelection(); } } } else { if ((PlayerInput.LeftButtonClicked() || PlayerInput.RightButtonClicked()) && selected) { if (!mouseHeldInside) { Deselect(); } mouseHeldInside = false; } isSelecting = false; State = ComponentState.None; } if (!isSelecting) { isSelecting = PlayerInput.KeyDown(Keys.LeftShift) || PlayerInput.KeyDown(Keys.RightShift); } if (CaretEnabled) { if (textBlock.OverflowClipActive) { if (CaretScreenPos.X < textBlock.Rect.X + textBlock.Padding.X) { textBlock.TextPos = new Vector2(textBlock.TextPos.X + ((textBlock.Rect.X + textBlock.Padding.X) - CaretScreenPos.X), textBlock.TextPos.Y); CalculateCaretPos(); } else if (CaretScreenPos.X > textBlock.Rect.Right - textBlock.Padding.Z) { textBlock.TextPos = new Vector2(textBlock.TextPos.X - (CaretScreenPos.X - (textBlock.Rect.Right - textBlock.Padding.Z)), textBlock.TextPos.Y); CalculateCaretPos(); } } caretTimer += deltaTime; caretVisible = ((caretTimer * 1000.0f) % 1000) < 500; if (caretVisible && caretPosDirty) { CalculateCaretPos(); } } if (GUI.KeyboardDispatcher.Subscriber == this) { State = ComponentState.Selected; Character.DisableControls = true; if (OnEnterPressed != null && PlayerInput.KeyHit(Keys.Enter)) { OnEnterPressed(this, Text); } } else if (Selected) { Deselect(); } textBlock.State = State; }
public void Update(float deltaTime, GUICustomComponent mapContainer) { Rectangle rect = mapContainer.Rect; subReticlePosition = Vector2.Lerp(subReticlePosition, CurrentLocation.MapPosition, deltaTime); subReticleAnimState = 0.8f - Vector2.Distance(subReticlePosition, CurrentLocation.MapPosition) / 50.0f; subReticleAnimState = MathHelper.Clamp(subReticleAnimState + (float)Math.Sin(Timing.TotalTime * 3.5f) * 0.2f, 0.0f, 1.0f); targetReticleAnimState = SelectedLocation == null? Math.Max(targetReticleAnimState - deltaTime, 0.0f) : Math.Min(targetReticleAnimState + deltaTime, 0.6f + (float)Math.Sin(Timing.TotalTime * 2.5f) * 0.4f); #if DEBUG if (GameMain.DebugDraw) { if (editor == null) { CreateEditor(); } editor.AddToGUIUpdateList(order: 1); } #endif if (mapAnimQueue.Count > 0) { hudOpenState = Math.Max(hudOpenState - deltaTime, 0.0f); UpdateMapAnim(mapAnimQueue.Peek(), deltaTime); if (mapAnimQueue.Peek().Finished) { mapAnimQueue.Dequeue(); } return; } hudOpenState = Math.Min(hudOpenState + deltaTime, 0.75f + (float)Math.Sin(Timing.TotalTime * 3.0f) * 0.25f); Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y); float closestDist = 0.0f; highlightedLocation = null; if (GUI.MouseOn == null || GUI.MouseOn == mapContainer) { for (int i = 0; i < Locations.Count; i++) { Location location = Locations[i]; Vector2 pos = rectCenter + (location.MapPosition + drawOffset) * zoom; if (!rect.Contains(pos)) { continue; } float iconScale = MapGenerationParams.Instance.LocationIconSize / location.Type.Sprite.size.X; Rectangle drawRect = location.Type.Sprite.SourceRect; drawRect.Width = (int)(drawRect.Width * iconScale * zoom * 1.4f); drawRect.Height = (int)(drawRect.Height * iconScale * zoom * 1.4f); drawRect.X = (int)pos.X - drawRect.Width / 2; drawRect.Y = (int)pos.Y - drawRect.Width / 2; if (!drawRect.Contains(PlayerInput.MousePosition)) { continue; } float dist = Vector2.Distance(PlayerInput.MousePosition, pos); if (highlightedLocation == null || dist < closestDist) { closestDist = dist; highlightedLocation = location; } } } foreach (LocationConnection connection in connections) { if (highlightedLocation != CurrentLocation && connection.Locations.Contains(highlightedLocation) && connection.Locations.Contains(CurrentLocation)) { if (PlayerInput.LeftButtonClicked() && SelectedLocation != highlightedLocation && highlightedLocation != null) { //clients aren't allowed to select the location without a permission if (GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)) { SelectedConnection = connection; SelectedLocation = highlightedLocation; targetReticleAnimState = 0.0f; OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection); GameMain.Client?.SendCampaignState(); } } } } if (GUI.KeyboardDispatcher.Subscriber == null) { float moveSpeed = 1000.0f; Vector2 moveAmount = Vector2.Zero; if (PlayerInput.KeyDown(InputType.Left)) { moveAmount += Vector2.UnitX; } if (PlayerInput.KeyDown(InputType.Right)) { moveAmount -= Vector2.UnitX; } if (PlayerInput.KeyDown(InputType.Up)) { moveAmount += Vector2.UnitY; } if (PlayerInput.KeyDown(InputType.Down)) { moveAmount -= Vector2.UnitY; } drawOffset += moveAmount * moveSpeed / zoom * deltaTime; } if (GUI.MouseOn == mapContainer) { zoom += PlayerInput.ScrollWheelSpeed / 1000.0f; zoom = MathHelper.Clamp(zoom, 1.0f, 4.0f); if (PlayerInput.MidButtonHeld() || (highlightedLocation == null && PlayerInput.LeftButtonHeld())) { drawOffset += PlayerInput.MouseSpeed / zoom; } #if DEBUG if (PlayerInput.DoubleClicked() && highlightedLocation != null) { var passedConnection = CurrentLocation.Connections.Find(c => c.OtherLocation(CurrentLocation) == highlightedLocation); if (passedConnection != null) { passedConnection.Passed = true; } Location prevLocation = CurrentLocation; CurrentLocation = highlightedLocation; CurrentLocation.Discovered = true; OnLocationChanged?.Invoke(prevLocation, CurrentLocation); SelectLocation(-1); ProgressWorld(); } #endif } }
protected void UpdateSlot(InventorySlot slot, int slotIndex, Item item, bool isSubSlot) { Rectangle interactRect = slot.InteractRect; interactRect.Location += slot.DrawOffset.ToPoint(); bool mouseOnGUI = false; /*if (GUI.MouseOn != null) * { * //block usage if the mouse is on a GUIComponent that's not related to this inventory * if (RectTransform == null || (RectTransform != GUI.MouseOn.RectTransform && !GUI.MouseOn.IsParentOf(RectTransform.GUIComponent))) * { * mouseOnGUI = true; * } * }*/ bool mouseOn = interactRect.Contains(PlayerInput.MousePosition) && !Locked && !mouseOnGUI; if (PlayerInput.LeftButtonHeld() && PlayerInput.RightButtonHeld()) { mouseOn = false; } if (selectedSlot != null && selectedSlot.Slot != slot) { //subinventory slot highlighted -> don't allow highlighting this one if (selectedSlot.IsSubSlot && !isSubSlot) { mouseOn = false; } else if (!selectedSlot.IsSubSlot && isSubSlot && mouseOn) { selectedSlot = null; } } slot.State = GUIComponent.ComponentState.None; if (mouseOn && (draggingItem != null || selectedSlot == null || selectedSlot.Slot == slot)) // && //(highlightedSubInventories.Count == 0 || highlightedSubInventories.Contains(this) || highlightedSubInventorySlot?.Slot == slot || highlightedSubInventory.Owner == item)) { slot.State = GUIComponent.ComponentState.Hover; if (selectedSlot == null || (!selectedSlot.IsSubSlot && isSubSlot)) { selectedSlot = new SlotReference(this, slot, slotIndex, isSubSlot, Items[slotIndex]?.GetComponent <ItemContainer>()?.Inventory); } if (draggingItem == null) { if (PlayerInput.LeftButtonDown()) { draggingItem = Items[slotIndex]; draggingSlot = slot; } } else if (PlayerInput.LeftButtonReleased()) { if (PlayerInput.DoubleClicked()) { doubleClickedItem = item; } } } }
protected override void Update(float deltaTime) { if (!Visible) { return; } if (flashTimer > 0.0f) { flashTimer -= deltaTime; } if (!Enabled) { return; } if (MouseRect.Contains(PlayerInput.MousePosition) && (GUI.MouseOn == null || GUI.IsMouseOn(this))) { state = ComponentState.Hover; if (PlayerInput.LeftButtonDown()) { Select(); } else { isSelecting = PlayerInput.LeftButtonHeld(); } if (PlayerInput.DoubleClicked()) { SelectAll(); } if (isSelecting) { if (!MathUtils.NearlyEqual(PlayerInput.MouseSpeed.X, 0)) { CaretIndex = GetCaretIndexFromScreenPos(PlayerInput.MousePosition); CalculateCaretPos(); CalculateSelection(); } } } else { if (PlayerInput.LeftButtonClicked() && selected) { Deselect(); } isSelecting = false; state = ComponentState.None; } if (!isSelecting) { isSelecting = PlayerInput.KeyDown(Keys.LeftShift) || PlayerInput.KeyDown(Keys.RightShift); } if (CaretEnabled) { caretTimer += deltaTime; caretVisible = ((caretTimer * 1000.0f) % 1000) < 500; if (caretVisible && caretPosDirty) { CalculateCaretPos(); } } if (GUI.KeyboardDispatcher.Subscriber == this) { state = ComponentState.Selected; Character.DisableControls = true; if (OnEnterPressed != null && PlayerInput.KeyHit(Keys.Enter)) { OnEnterPressed(this, Text); } } else if (Selected) { Deselect(); } textBlock.State = state; }
public void Update(float deltaTime, GUICustomComponent mapContainer) { Rectangle rect = mapContainer.Rect; if (CurrentDisplayLocation != null) { if (!CurrentDisplayLocation.Discovered) { RemoveFogOfWar(CurrentDisplayLocation); CurrentDisplayLocation.Discovered = true; if (CurrentDisplayLocation.MapPosition.X > furthestDiscoveredLocation.MapPosition.X) { furthestDiscoveredLocation = CurrentDisplayLocation; } } } currLocationIndicatorPos = Vector2.Lerp(currLocationIndicatorPos, CurrentDisplayLocation.MapPosition, deltaTime); #if DEBUG if (GameMain.DebugDraw) { if (editor == null) { CreateEditor(); } editor.AddToGUIUpdateList(order: 1); } #endif if (mapAnimQueue.Count > 0) { hudVisibility = Math.Max(hudVisibility - deltaTime, 0.0f); UpdateMapAnim(mapAnimQueue.Peek(), deltaTime); if (mapAnimQueue.Peek().Finished) { mapAnimQueue.Dequeue(); } return; } hudVisibility = Math.Min(hudVisibility + deltaTime, 0.75f + (float)Math.Sin(Timing.TotalTime * 3.0f) * 0.25f); Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y); Vector2 viewOffset = DrawOffset + drawOffsetNoise; float closestDist = 0.0f; HighlightedLocation = null; if (GUI.MouseOn == null || GUI.MouseOn == mapContainer) { for (int i = 0; i < Locations.Count; i++) { Location location = Locations[i]; if (IsInFogOfWar(location) && !(CurrentDisplayLocation?.Connections.Any(c => c.Locations.Contains(location)) ?? false) && !GameMain.DebugDraw) { continue; } Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom; if (!rect.Contains(pos)) { continue; } float iconScale = generationParams.LocationIconSize / location.Type.Sprite.size.X; if (location == CurrentDisplayLocation) { iconScale *= 1.2f; } Rectangle drawRect = location.Type.Sprite.SourceRect; drawRect.Width = (int)(drawRect.Width * iconScale * zoom * 1.4f); drawRect.Height = (int)(drawRect.Height * iconScale * zoom * 1.4f); drawRect.X = (int)pos.X - drawRect.Width / 2; drawRect.Y = (int)pos.Y - drawRect.Width / 2; if (!drawRect.Contains(PlayerInput.MousePosition)) { continue; } float dist = Vector2.Distance(PlayerInput.MousePosition, pos); if (HighlightedLocation == null || dist < closestDist) { closestDist = dist; HighlightedLocation = location; } } } if (GUI.KeyboardDispatcher.Subscriber == null) { float moveSpeed = 1000.0f; Vector2 moveAmount = Vector2.Zero; if (PlayerInput.KeyDown(InputType.Left)) { moveAmount += Vector2.UnitX; } if (PlayerInput.KeyDown(InputType.Right)) { moveAmount -= Vector2.UnitX; } if (PlayerInput.KeyDown(InputType.Up)) { moveAmount += Vector2.UnitY; } if (PlayerInput.KeyDown(InputType.Down)) { moveAmount -= Vector2.UnitY; } DrawOffset += moveAmount * moveSpeed / zoom * deltaTime; } targetZoom = MathHelper.Clamp(targetZoom, generationParams.MinZoom, generationParams.MaxZoom); zoom = MathHelper.Lerp(zoom, targetZoom, 0.1f); if (GUI.MouseOn == mapContainer) { foreach (LocationConnection connection in Connections) { if (HighlightedLocation != CurrentDisplayLocation && connection.Locations.Contains(HighlightedLocation) && connection.Locations.Contains(CurrentDisplayLocation)) { if (PlayerInput.PrimaryMouseButtonClicked() && SelectedLocation != HighlightedLocation && HighlightedLocation != null) { //clients aren't allowed to select the location without a permission if ((GameMain.GameSession?.GameMode as CampaignMode)?.AllowedToManageCampaign() ?? false) { SelectedConnection = connection; SelectedLocation = HighlightedLocation; OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection); GameMain.Client?.SendCampaignState(); } } } } targetZoom += PlayerInput.ScrollWheelSpeed / 500.0f; if (PlayerInput.MidButtonHeld() || (HighlightedLocation == null && PlayerInput.PrimaryMouseButtonHeld())) { DrawOffset += PlayerInput.MouseSpeed / zoom; } if (AllowDebugTeleport) { if (PlayerInput.DoubleClicked() && HighlightedLocation != null) { var passedConnection = CurrentDisplayLocation.Connections.Find(c => c.OtherLocation(CurrentDisplayLocation) == HighlightedLocation); if (passedConnection != null) { passedConnection.Passed = true; } Location prevLocation = CurrentDisplayLocation; CurrentLocation = HighlightedLocation; Level.Loaded.DebugSetStartLocation(CurrentLocation); Level.Loaded.DebugSetEndLocation(null); CurrentLocation.Discovered = true; CurrentLocation.CreateStore(); OnLocationChanged?.Invoke(prevLocation, CurrentLocation); SelectLocation(-1); if (GameMain.Client == null) { ProgressWorld(); } else { GameMain.Client.SendCampaignState(); } } if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift) && PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation != null) { int distance = DistanceToClosestLocationWithOutpost(HighlightedLocation, out Location foundLocation); DebugConsole.NewMessage($"Distance to closest outpost from {HighlightedLocation.Name} to {foundLocation?.Name} is {distance}"); } if (PlayerInput.PrimaryMouseButtonClicked() && HighlightedLocation == null) { SelectLocation(-1); } } } }
public static void Init() { backgroundFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: null) { Color = Color.Black * 0.5f, HoverColor = Color.Black * 0.5f, SelectedColor = Color.Black * 0.5f, PressedColor = Color.Black * 0.5f, }; window = new GUIFrame(new RectTransform(Vector2.One * 0.8f, backgroundFrame.RectTransform, Anchor.Center)); var horizontalLayout = new GUILayoutGroup(new RectTransform(Vector2.One * 0.9f, window.RectTransform, Anchor.Center), true); sidebar = new GUIListBox(new RectTransform(new Vector2(0.29f, 1.0f), horizontalLayout.RectTransform)); var drives = DriveInfo.GetDrives(); foreach (var drive in drives) { if (drive.DriveType == DriveType.Ram) { continue; } if (ignoredDrivePrefixes.Any(p => drive.Name.StartsWith(p))) { continue; } new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), sidebar.Content.RectTransform), drive.Name.Replace('\\', '/')); } sidebar.OnSelected = (child, userdata) => { CurrentDirectory = (child as GUITextBlock).Text; return(false); }; //spacing between sidebar and fileListLayout new GUIFrame(new RectTransform(new Vector2(0.01f, 1.0f), horizontalLayout.RectTransform), style: null); var fileListLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 1.0f), horizontalLayout.RectTransform)); var firstRow = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), fileListLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft); new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), firstRow.RectTransform), "^") { OnClicked = MoveToParentDirectory }; directoryBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), firstRow.RectTransform)) { OverflowClip = true, OnEnterPressed = (tb, txt) => { if (Directory.Exists(txt)) { CurrentDirectory = txt; return(true); } else { tb.Text = CurrentDirectory; return(false); } } }; filterBox = new GUITextBox(new RectTransform(new Vector2(0.25f, 1.0f), firstRow.RectTransform)) { OverflowClip = true }; firstRow.RectTransform.MinSize = new Point(0, firstRow.RectTransform.Children.Max(c => c.MinSize.Y)); filterBox.OnTextChanged += (txtbox, txt) => { RefreshFileList(); return(true); }; //spacing between rows new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), fileListLayout.RectTransform), style: null); fileList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.85f), fileListLayout.RectTransform)) { OnSelected = (child, userdata) => { if (userdata == null) { return(false); } var fileName = (child as GUITextBlock).Text; fileBox.Text = fileName; if (PlayerInput.DoubleClicked()) { bool isDir = (userdata as bool?).Value; if (isDir) { CurrentDirectory += fileName; } else { OnFileSelected?.Invoke(CurrentDirectory + fileName); Open = false; } } return(true); } }; //spacing between rows new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), fileListLayout.RectTransform), style: null); var thirdRow = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), fileListLayout.RectTransform), true); fileBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), thirdRow.RectTransform)) { OnEnterPressed = (tb, txt) => openButton?.OnClicked?.Invoke(openButton, null) ?? false }; fileTypeDropdown = new GUIDropDown(new RectTransform(new Vector2(0.3f, 1.0f), thirdRow.RectTransform), dropAbove: true) { OnSelected = (child, userdata) => { currentFileTypePattern = (child as GUITextBlock).UserData as string; RefreshFileList(); return(true); } }; fileTypeDropdown.Select(4); //spacing between rows new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), fileListLayout.RectTransform), style: null); var fourthRow = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.04f), fileListLayout.RectTransform), true); //padding for open/cancel buttons new GUIFrame(new RectTransform(new Vector2(0.7f, 1.0f), fourthRow.RectTransform), style: null); openButton = new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), fourthRow.RectTransform), TextManager.Get("opensubbutton")) { OnClicked = (btn, obj) => { if (Directory.Exists(Path.Combine(CurrentDirectory, fileBox.Text))) { CurrentDirectory += fileBox.Text; } if (!File.Exists(CurrentDirectory + fileBox.Text)) { return(false); } OnFileSelected?.Invoke(CurrentDirectory + fileBox.Text); Open = false; return(false); } }; new GUIButton(new RectTransform(new Vector2(0.15f, 1.0f), fourthRow.RectTransform), TextManager.Get("cancel")) { OnClicked = (btn, obj) => { Open = false; return(false); } }; CurrentDirectory = Directory.GetCurrentDirectory(); }