protected override IEnumerable <object> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List <TraitorMissionResult> traitorResults) { lastUpdateID++; switch (transitionType) { case TransitionType.None: throw new InvalidOperationException("Level transition failed (no transitions available)."); case TransitionType.ReturnToPreviousLocation: //deselect destination on map map.SelectLocation(-1); break; case TransitionType.ProgressToNextLocation: Map.MoveToNextLocation(); break; case TransitionType.End: EndCampaign(); IsFirstRound = true; break; } Map.ProgressWorld(transitionType, (float)(Timing.TotalTime - GameMain.GameSession.RoundStartTime)); bool success = GameMain.Server.ConnectedClients.Any(c => c.InGame && c.Character != null && !c.Character.IsDead); GameMain.GameSession.EndRound("", traitorResults, transitionType); //-------------------------------------- if (success) { SaveInventories(); yield return(CoroutineStatus.Running); if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub)) { Submarine.MainSub = leavingSub; GameMain.GameSession.Submarine = leavingSub; GameMain.GameSession.SubmarineInfo = leavingSub.Info; leavingSub.Info.FilePath = System.IO.Path.Combine(SaveUtil.TempPath, leavingSub.Info.Name + ".sub"); var subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub); GameMain.GameSession.OwnedSubmarines.Add(leavingSub.Info); foreach (Submarine sub in subsToLeaveBehind) { GameMain.GameSession.OwnedSubmarines.RemoveAll(s => s != leavingSub.Info && s.Name == sub.Info.Name); MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine); LinkedSubmarine.CreateDummy(leavingSub, sub); } } NextLevel = newLevel; GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine); if (PendingSubmarineSwitch != null) { SubmarineInfo previousSub = GameMain.GameSession.SubmarineInfo; GameMain.GameSession.SubmarineInfo = PendingSubmarineSwitch; PendingSubmarineSwitch = null; for (int i = 0; i < GameMain.GameSession.OwnedSubmarines.Count; i++) { if (GameMain.GameSession.OwnedSubmarines[i].Name == previousSub.Name) { GameMain.GameSession.OwnedSubmarines[i] = previousSub; break; } } } SaveUtil.SaveGame(GameMain.GameSession.SavePath); } else { PendingSubmarineSwitch = null; GameMain.Server.EndGame(TransitionType.None); LoadCampaign(GameMain.GameSession.SavePath); LastSaveID++; LastUpdateID++; yield return(CoroutineStatus.Success); } CrewManager?.ClearCurrentOrders(); //-------------------------------------- GameMain.Server.EndGame(transitionType); ForceMapUI = false; NextLevel = newLevel; MirrorLevel = mirror; //give clients time to play the end cinematic before starting the next round if (transitionType == TransitionType.End) { yield return(new WaitForSeconds(EndCinematicDuration)); } else { yield return(new WaitForSeconds(EndTransitionDuration * 0.5f)); } GameMain.Server.StartGame(); yield return(CoroutineStatus.Success); }
protected override IEnumerable <object> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List <TraitorMissionResult> traitorResults) { lastUpdateID++; switch (transitionType) { case TransitionType.None: throw new InvalidOperationException("Level transition failed (no transitions available)."); case TransitionType.ReturnToPreviousLocation: //deselect destination on map map.SelectLocation(-1); break; case TransitionType.ProgressToNextLocation: Map.MoveToNextLocation(); break; case TransitionType.End: EndCampaign(); IsFirstRound = true; break; } Map.ProgressWorld(transitionType, (float)(Timing.TotalTime - GameMain.GameSession.RoundStartTime)); bool success = GameMain.Server.ConnectedClients.Any(c => c.InGame && c.Character != null && !c.Character.IsDead); GameMain.GameSession.EndRound("", traitorResults, transitionType); //-------------------------------------- if (success) { List <CharacterCampaignData> prevCharacterData = new List <CharacterCampaignData>(characterData); //client character has spawned this round -> remove old data (and replace with an up-to-date one if the client still has a character) characterData.RemoveAll(cd => cd.HasSpawned); //refresh the character data of clients who are still in the server foreach (Client c in GameMain.Server.ConnectedClients) { if (c.Character?.Info == null) { continue; } if (c.Character.IsDead && c.Character.CauseOfDeath?.Type != CauseOfDeathType.Disconnected) { continue; } c.CharacterInfo = c.Character.Info; characterData.RemoveAll(cd => cd.MatchesClient(c)); characterData.Add(new CharacterCampaignData(c)); } //refresh the character data of clients who aren't in the server anymore foreach (CharacterCampaignData data in prevCharacterData) { if (data.HasSpawned && !characterData.Any(cd => cd.IsDuplicate(data))) { var character = Character.CharacterList.Find(c => c.Info == data.CharacterInfo && !c.IsHusk); if (character != null && (!character.IsDead || character.CauseOfDeath?.Type == CauseOfDeathType.Disconnected)) { data.Refresh(character); characterData.Add(data); } } } characterData.ForEach(cd => cd.HasSpawned = false); petsElement = new XElement("pets"); PetBehavior.SavePets(petsElement); //remove all items that are in someone's inventory foreach (Character c in Character.CharacterList) { if (c.Inventory == null) { continue; } if (Level.Loaded.Type == LevelData.LevelType.Outpost && c.Submarine != Level.Loaded.StartOutpost) { Map.CurrentLocation.RegisterTakenItems(c.Inventory.AllItems.Where(it => it.SpawnedInOutpost && it.OriginalModuleIndex > 0)); } if (c.Info != null && c.IsBot) { if (c.IsDead && c.CauseOfDeath?.Type != CauseOfDeathType.Disconnected) { CrewManager.RemoveCharacterInfo(c.Info); } c.Info.HealthData = new XElement("health"); c.CharacterHealth.Save(c.Info.HealthData); c.Info.InventoryData = new XElement("inventory"); c.SaveInventory(c.Inventory, c.Info.InventoryData); } c.Inventory.DeleteAllItems(); } yield return(CoroutineStatus.Running); if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub)) { Submarine.MainSub = leavingSub; GameMain.GameSession.Submarine = leavingSub; var subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub); foreach (Submarine sub in subsToLeaveBehind) { MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine); LinkedSubmarine.CreateDummy(leavingSub, sub); } } NextLevel = newLevel; GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine); if (PendingSubmarineSwitch != null) { SubmarineInfo previousSub = GameMain.GameSession.SubmarineInfo; GameMain.GameSession.SubmarineInfo = PendingSubmarineSwitch; PendingSubmarineSwitch = null; for (int i = 0; i < GameMain.GameSession.OwnedSubmarines.Count; i++) { if (GameMain.GameSession.OwnedSubmarines[i].Name == previousSub.Name) { GameMain.GameSession.OwnedSubmarines[i] = previousSub; break; } } } SaveUtil.SaveGame(GameMain.GameSession.SavePath); } else { PendingSubmarineSwitch = null; GameMain.Server.EndGame(TransitionType.None); LoadCampaign(GameMain.GameSession.SavePath); LastSaveID++; LastUpdateID++; yield return(CoroutineStatus.Success); } //-------------------------------------- GameMain.Server.EndGame(transitionType); ForceMapUI = false; NextLevel = newLevel; MirrorLevel = mirror; //give clients time to play the end cinematic before starting the next round if (transitionType == TransitionType.End) { yield return(new WaitForSeconds(EndCinematicDuration)); } else { yield return(new WaitForSeconds(EndTransitionDuration * 0.5f)); } GameMain.Server.StartGame(); yield return(CoroutineStatus.Success); }
protected abstract IEnumerable <object> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List <TraitorMissionResult> traitorResults = null);
/// <summary> /// Which type of transition between levels is currently possible (if any) /// </summary> public TransitionType GetAvailableTransition(out LevelData nextLevel, out Submarine leavingSub) { if (Level.Loaded == null || Submarine.MainSub == null) { nextLevel = null; leavingSub = null; return(TransitionType.None); } leavingSub = GetLeavingSub(); if (leavingSub == null) { nextLevel = null; return(TransitionType.None); } //currently travelling from location to another if (Level.Loaded.Type == LevelData.LevelType.LocationConnection) { if (leavingSub.AtEndPosition) { if (Map.EndLocation != null && map.SelectedLocation == Map.EndLocation && Map.EndLocation.Connections.Any(c => c.LevelData == Level.Loaded.LevelData)) { nextLevel = map.StartLocation.LevelData; return(TransitionType.End); } if (Level.Loaded.EndLocation != null && Level.Loaded.EndLocation.Type.HasOutpost && Level.Loaded.EndOutpost != null) { nextLevel = Level.Loaded.EndLocation.LevelData; return(TransitionType.ProgressToNextLocation); } else if (map.SelectedConnection != null) { nextLevel = Level.Loaded.LevelData != map.SelectedConnection?.LevelData || (map.SelectedConnection.Locations[0] == Level.Loaded.EndLocation == Level.Loaded.Mirrored) ? map.SelectedConnection.LevelData : null; return(TransitionType.ProgressToNextEmptyLocation); } else { nextLevel = null; return(TransitionType.ProgressToNextEmptyLocation); } } else if (leavingSub.AtStartPosition) { if (map.CurrentLocation.Type.HasOutpost && Level.Loaded.StartOutpost != null) { nextLevel = map.CurrentLocation.LevelData; return(TransitionType.ReturnToPreviousLocation); } else if (map.SelectedLocation != null && map.SelectedLocation != map.CurrentLocation && !map.CurrentLocation.Type.HasOutpost && (Level.Loaded.LevelData != map.SelectedConnection.LevelData)) { nextLevel = map.SelectedConnection.LevelData; return(TransitionType.LeaveLocation); } else { nextLevel = map.SelectedConnection?.LevelData; return(TransitionType.ReturnToPreviousEmptyLocation); } } else { nextLevel = null; return(TransitionType.None); } } else if (Level.Loaded.Type == LevelData.LevelType.Outpost) { nextLevel = map.SelectedLocation == null ? null : map.SelectedConnection?.LevelData; return(nextLevel == null ? TransitionType.None : TransitionType.LeaveLocation); } else { throw new NotImplementedException(); } }
public void StartRound(LevelData levelData, bool mirrorLevel = false, SubmarineInfo startOutpost = null, SubmarineInfo endOutpost = null) { if (SubmarineInfo == null) { DebugConsole.ThrowError("Couldn't start game session, submarine not selected."); return; } if (SubmarineInfo.IsFileCorrupted) { DebugConsole.ThrowError("Couldn't start game session, submarine file corrupted."); return; } if (SubmarineInfo.SubmarineElement.Elements().Count() == 0) { DebugConsole.ThrowError("Couldn't start game session, saved submarine is empty. The submarine file may be corrupted."); return; } LevelData = levelData; if (GameMode is CampaignMode campaignMode && GameMode.Mission != null && LevelData != null && LevelData.Type == LevelData.LevelType.Outpost) { campaignMode.Map.CurrentLocation.SelectedMission = null; } Submarine.Unload(); Submarine = Submarine.MainSub = new Submarine(SubmarineInfo); foreach (Submarine sub in Submarine.GetConnectedSubs()) { sub.TeamID = Character.TeamType.Team1; foreach (Item item in Item.ItemList) { if (item.Submarine != sub) { continue; } foreach (WifiComponent wifiComponent in item.GetComponents <WifiComponent>()) { wifiComponent.TeamID = sub.TeamID; } } } if (GameMode.Mission != null && GameMode.Mission.TeamCount > 1 && Submarine.MainSubs[1] == null) { Submarine.MainSubs[1] = new Submarine(SubmarineInfo, true); } Level level = null; if (levelData != null) { level = Level.Generate(levelData, mirrorLevel, startOutpost, endOutpost); } InitializeLevel(level); GameAnalyticsManager.AddDesignEvent("Submarine:" + Submarine.Info.Name); GameAnalyticsManager.AddDesignEvent("Level", ToolBox.StringToInt(levelData?.Seed ?? "[NO_LEVEL]")); GameAnalyticsManager.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start, GameMode.Preset.Identifier, (Mission == null ? "None" : Mission.GetType().ToString())); #if CLIENT if (GameMode is CampaignMode) { SteamAchievementManager.OnBiomeDiscovered(levelData.Biome); } var existingRoundSummary = GUIMessageBox.MessageBoxes.Find(mb => mb.UserData is RoundSummary)?.UserData as RoundSummary; if (existingRoundSummary?.ContinueButton != null) { existingRoundSummary.ContinueButton.Visible = true; } RoundSummary = new RoundSummary(Submarine.Info, GameMode, Mission, StartLocation, EndLocation); if (!(GameMode is TutorialMode) && !(GameMode is TestGameMode)) { GUI.AddMessage("", Color.Transparent, 3.0f, playSound: false); if (EndLocation != null) { GUI.AddMessage(levelData.Biome.DisplayName, Color.Lerp(Color.CadetBlue, Color.DarkRed, levelData.Difficulty / 100.0f), 5.0f, playSound: false); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Destination"), EndLocation.Name), Color.CadetBlue, playSound: false); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Mission"), (Mission == null ? TextManager.Get("None") : Mission.Name)), Color.CadetBlue, playSound: false); } else { GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Location"), StartLocation.Name), Color.CadetBlue, playSound: false); } } GUI.PreventPauseMenuToggle = false; #endif }
protected override IEnumerable <object> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List <TraitorMissionResult> traitorResults = null) { NextLevel = newLevel; bool success = CrewManager.GetCharacters().Any(c => !c.IsDead); SoundPlayer.OverrideMusicType = success ? "endround" : "crewdead"; SoundPlayer.OverrideMusicDuration = 18.0f; crewDead = false; GameMain.GameSession.EndRound("", traitorResults, transitionType); var continueButton = GameMain.GameSession.RoundSummary?.ContinueButton; RoundSummary roundSummary = null; if (GUIMessageBox.VisibleBox?.UserData is RoundSummary) { roundSummary = GUIMessageBox.VisibleBox?.UserData as RoundSummary; } if (continueButton != null) { continueButton.Visible = false; } lastControlledCharacter = Character.Controlled; Character.Controlled = null; switch (transitionType) { case TransitionType.None: throw new InvalidOperationException("Level transition failed (no transitions available)."); case TransitionType.ReturnToPreviousLocation: //deselect destination on map map.SelectLocation(-1); break; case TransitionType.ProgressToNextLocation: Map.MoveToNextLocation(); break; } Map.ProgressWorld(transitionType, (float)(Timing.TotalTime - GameMain.GameSession.RoundStartTime)); var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null, transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center, fadeOut: false, duration: EndTransitionDuration); GUI.ClearMessages(); Location portraitLocation = Map.SelectedLocation ?? Map.CurrentLocation; overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId); float fadeOutDuration = endTransition.Duration; float t = 0.0f; while (t < fadeOutDuration || endTransition.Running) { t += CoroutineManager.UnscaledDeltaTime; overlayColor = Color.Lerp(Color.Transparent, Color.White, t / fadeOutDuration); yield return(CoroutineStatus.Running); } overlayColor = Color.White; yield return(CoroutineStatus.Running); //-------------------------------------- if (success) { if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub)) { Submarine.MainSub = leavingSub; GameMain.GameSession.Submarine = leavingSub; var subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub); foreach (Submarine sub in subsToLeaveBehind) { MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine); LinkedSubmarine.CreateDummy(leavingSub, sub); } } GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine); if (PendingSubmarineSwitch != null) { SubmarineInfo previousSub = GameMain.GameSession.SubmarineInfo; GameMain.GameSession.SubmarineInfo = PendingSubmarineSwitch; PendingSubmarineSwitch = null; for (int i = 0; i < GameMain.GameSession.OwnedSubmarines.Count; i++) { if (GameMain.GameSession.OwnedSubmarines[i].Name == previousSub.Name) { GameMain.GameSession.OwnedSubmarines[i] = previousSub; break; } } } SaveUtil.SaveGame(GameMain.GameSession.SavePath); } else { PendingSubmarineSwitch = null; EnableRoundSummaryGameOverState(); } //-------------------------------------- SelectSummaryScreen(roundSummary, newLevel, mirror, () => { GameMain.GameScreen.Select(); if (continueButton != null) { continueButton.Visible = true; } GUI.DisableHUD = false; GUI.ClearCursorWait(); overlayColor = Color.Transparent; }); yield return(CoroutineStatus.Success); }
protected override IEnumerable <object> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List <TraitorMissionResult> traitorResults = null) { yield return(CoroutineStatus.Success); }
public void StartRound(string levelSeed, float?difficulty = null) { StartRound(LevelData.CreateRandom(levelSeed, difficulty)); }
public virtual void AdjustLevelData(LevelData levelData) { }
public void StartRound(LevelData levelData, bool mirrorLevel = false, SubmarineInfo startOutpost = null, SubmarineInfo endOutpost = null) { MirrorLevel = mirrorLevel; if (SubmarineInfo == null) { DebugConsole.ThrowError("Couldn't start game session, submarine not selected."); return; } if (SubmarineInfo.IsFileCorrupted) { DebugConsole.ThrowError("Couldn't start game session, submarine file corrupted."); return; } if (SubmarineInfo.SubmarineElement.Elements().Count() == 0) { DebugConsole.ThrowError("Couldn't start game session, saved submarine is empty. The submarine file may be corrupted."); return; } LevelData = levelData; Submarine.Unload(); Submarine = Submarine.MainSub = new Submarine(SubmarineInfo); foreach (Submarine sub in Submarine.GetConnectedSubs()) { sub.TeamID = CharacterTeamType.Team1; foreach (Item item in Item.ItemList) { if (item.Submarine != sub) { continue; } foreach (WifiComponent wifiComponent in item.GetComponents <WifiComponent>()) { wifiComponent.TeamID = sub.TeamID; } } } foreach (Mission mission in GameMode.Missions) { // setting difficulty for missions that may involve difficulty-related submarine creation mission.SetDifficulty(levelData?.Difficulty ?? 0f); } if (Submarine.MainSubs[1] == null) { var enemySubmarineInfo = GameMode is PvPMode ? SubmarineInfo : GameMode.Missions.FirstOrDefault(m => m.EnemySubmarineInfo != null)?.EnemySubmarineInfo; if (enemySubmarineInfo != null) { Submarine.MainSubs[1] = new Submarine(enemySubmarineInfo, true); } } if (GameMain.NetworkMember?.ServerSettings?.LockAllDefaultWires ?? false) { foreach (Item item in Item.ItemList) { if (item.Submarine == Submarine.MainSubs[0] || (Submarine.MainSubs[1] != null && item.Submarine == Submarine.MainSubs[1])) { Wire wire = item.GetComponent <Wire>(); if (wire != null && !wire.NoAutoLock && wire.Connections.Any(c => c != null)) { wire.Locked = true; } } } } Level level = null; if (levelData != null) { level = Level.Generate(levelData, mirrorLevel, startOutpost, endOutpost); } InitializeLevel(level); #if CLIENT if (GameMode is CampaignMode) { SteamAchievementManager.OnBiomeDiscovered(levelData.Biome); } var existingRoundSummary = GUIMessageBox.MessageBoxes.Find(mb => mb.UserData is RoundSummary)?.UserData as RoundSummary; if (existingRoundSummary?.ContinueButton != null) { existingRoundSummary.ContinueButton.Visible = true; } RoundSummary = new RoundSummary(Submarine.Info, GameMode, Missions, StartLocation, EndLocation); if (!(GameMode is TutorialMode) && !(GameMode is TestGameMode)) { GUI.AddMessage("", Color.Transparent, 3.0f, playSound: false); if (EndLocation != null) { GUI.AddMessage(levelData.Biome.DisplayName, Color.Lerp(Color.CadetBlue, Color.DarkRed, levelData.Difficulty / 100.0f), 5.0f, playSound: false); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Destination"), EndLocation.Name), Color.CadetBlue, playSound: false); if (missions.Count > 1) { string joinedMissionNames = string.Join(", ", missions.Select(m => m.Name)); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Mission"), joinedMissionNames), Color.CadetBlue, playSound: false); } else { var mission = missions.FirstOrDefault(); GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Mission"), mission?.Name ?? TextManager.Get("None")), Color.CadetBlue, playSound: false); } } else { GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Location"), StartLocation.Name), Color.CadetBlue, playSound: false); } } GUI.PreventPauseMenuToggle = false; HintManager.OnRoundStarted(); #endif }
public override void AdjustLevelData(LevelData levelData) { levelData.HasBeaconStation = true; levelData.IsBeaconActive = false; }
public LevelEditorScreen() { cam = new Camera() { MinZoom = 0.01f, MaxZoom = 1.0f }; leftPanel = new GUIFrame(new RectTransform(new Vector2(0.125f, 0.8f), Frame.RectTransform) { MinSize = new Point(150, 0) }); var paddedLeftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), leftPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.02f, 0.0f) }) { Stretch = true, RelativeSpacing = 0.01f }; paramsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), paddedLeftPanel.RectTransform)); paramsList.OnSelected += (GUIComponent component, object obj) => { selectedParams = obj as LevelGenerationParams; editorContainer.ClearChildren(); SortLevelObjectsList(selectedParams); new SerializableEntityEditor(editorContainer.Content.RectTransform, selectedParams, false, true, elementHeight: 20); return(true); }; var ruinTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.ruinparams"), font: GUI.SubHeadingFont); ruinParamsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedLeftPanel.RectTransform)); ruinParamsList.OnSelected += (GUIComponent component, object obj) => { var ruinGenerationParams = obj as RuinGenerationParams; editorContainer.ClearChildren(); new SerializableEntityEditor(editorContainer.Content.RectTransform, ruinGenerationParams, false, true, elementHeight: 20); return(true); }; var outpostTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.outpostparams"), font: GUI.SubHeadingFont); GUITextBlock.AutoScaleAndNormalize(ruinTitle, outpostTitle); outpostParamsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform)); outpostParamsList.OnSelected += (GUIComponent component, object obj) => { var outpostGenerationParams = obj as OutpostGenerationParams; editorContainer.ClearChildren(); var outpostParamsEditor = new SerializableEntityEditor(editorContainer.Content.RectTransform, outpostGenerationParams, false, true, elementHeight: 20); // location type ------------------------- var locationTypeGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, 20)), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true }; new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), locationTypeGroup.RectTransform), TextManager.Get("outpostmoduleallowedlocationtypes"), textAlignment: Alignment.CenterLeft); HashSet <string> availableLocationTypes = new HashSet <string> { "any" }; foreach (LocationType locationType in LocationType.List) { availableLocationTypes.Add(locationType.Identifier); } var locationTypeDropDown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1f), locationTypeGroup.RectTransform), text: string.Join(", ", outpostGenerationParams.AllowedLocationTypes.Select(lt => TextManager.Capitalize(lt)) ?? "any".ToEnumerable()), selectMultiple: true); foreach (string locationType in availableLocationTypes) { locationTypeDropDown.AddItem(TextManager.Capitalize(locationType), locationType); if (outpostGenerationParams.AllowedLocationTypes.Contains(locationType)) { locationTypeDropDown.SelectItem(locationType); } } if (!outpostGenerationParams.AllowedLocationTypes.Any()) { locationTypeDropDown.SelectItem("any"); } locationTypeDropDown.OnSelected += (_, __) => { outpostGenerationParams.SetAllowedLocationTypes(locationTypeDropDown.SelectedDataMultiple.Cast <string>()); locationTypeDropDown.Text = ToolBox.LimitString(locationTypeDropDown.Text, locationTypeDropDown.Font, locationTypeDropDown.Rect.Width); return(true); }; locationTypeGroup.RectTransform.MinSize = new Point(locationTypeGroup.Rect.Width, locationTypeGroup.RectTransform.Children.Max(c => c.MinSize.Y)); outpostParamsEditor.AddCustomContent(locationTypeGroup, 100); // module count ------------------------- var moduleLabel = new GUITextBlock(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(70 * GUI.Scale))), TextManager.Get("submarinetype.outpostmodules"), font: GUI.SubHeadingFont); outpostParamsEditor.AddCustomContent(moduleLabel, 100); foreach (KeyValuePair <string, int> moduleCount in outpostGenerationParams.ModuleCounts) { var moduleCountGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(25 * GUI.Scale))), isHorizontal: true, childAnchor: Anchor.CenterLeft); new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), TextManager.Capitalize(moduleCount.Key), textAlignment: Alignment.CenterLeft); new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), GUINumberInput.NumberType.Int) { MinValueInt = 0, MaxValueInt = 100, IntValue = moduleCount.Value, OnValueChanged = (numInput) => { outpostGenerationParams.SetModuleCount(moduleCount.Key, numInput.IntValue); if (numInput.IntValue == 0) { outpostParamsList.Select(outpostParamsList.SelectedData); } } }; moduleCountGroup.RectTransform.MinSize = new Point(moduleCountGroup.Rect.Width, moduleCountGroup.RectTransform.Children.Max(c => c.MinSize.Y)); outpostParamsEditor.AddCustomContent(moduleCountGroup, 100); } // add module count ------------------------- var addModuleCountGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(40 * GUI.Scale))), isHorizontal: true, childAnchor: Anchor.Center); HashSet <string> availableFlags = new HashSet <string>(); foreach (string flag in OutpostGenerationParams.Params.SelectMany(p => p.ModuleCounts.Select(m => m.Key))) { availableFlags.Add(flag); } foreach (var sub in SubmarineInfo.SavedSubmarines) { if (sub.OutpostModuleInfo == null) { continue; } foreach (string flag in sub.OutpostModuleInfo.ModuleFlags) { availableFlags.Add(flag); } } var moduleTypeDropDown = new GUIDropDown(new RectTransform(new Vector2(0.8f, 0.8f), addModuleCountGroup.RectTransform), text: TextManager.Get("leveleditor.addmoduletype")); foreach (string flag in availableFlags) { if (outpostGenerationParams.ModuleCounts.Any(mc => mc.Key.Equals(flag, StringComparison.OrdinalIgnoreCase))) { continue; } moduleTypeDropDown.AddItem(TextManager.Capitalize(flag), flag); } moduleTypeDropDown.OnSelected += (_, userdata) => { outpostGenerationParams.SetModuleCount(userdata as string, 1); outpostParamsList.Select(outpostParamsList.SelectedData); return(true); }; addModuleCountGroup.RectTransform.MinSize = new Point(addModuleCountGroup.Rect.Width, addModuleCountGroup.RectTransform.Children.Max(c => c.MinSize.Y)); outpostParamsEditor.AddCustomContent(addModuleCountGroup, 100); return(true); }; var createLevelObjButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.createlevelobj")) { OnClicked = (btn, obj) => { Wizard.Instance.Create(); return(true); } }; GUITextBlock.AutoScaleAndNormalize(createLevelObjButton.TextBlock); lightingEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.lightingenabled")); cursorLightEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.cursorlightenabled")); new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.reloadtextures")) { OnClicked = (btn, obj) => { Level.Loaded?.ReloadTextures(); return(true); } }; new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform), TextManager.Get("editor.saveall")) { OnClicked = (btn, obj) => { SerializeAll(); return(true); } }; rightPanel = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), Frame.RectTransform, Anchor.TopRight) { MinSize = new Point(450, 0) }); var paddedRightPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), rightPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.02f, 0.0f) }) { Stretch = true, RelativeSpacing = 0.01f }; editorContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), paddedRightPanel.RectTransform)); var seedContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform), isHorizontal: true); new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), TextManager.Get("leveleditor.levelseed")); seedBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), ToolBox.RandomSeed(8)); new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform), TextManager.Get("leveleditor.generate")) { OnClicked = (btn, obj) => { Submarine.Unload(); GameMain.LightManager.ClearLights(); LevelData levelData = LevelData.CreateRandom(seedBox.Text, generationParams: selectedParams); levelData.ForceOutpostGenerationParams = outpostParamsList.SelectedData as OutpostGenerationParams; Level.Generate(levelData, mirror: false); GameMain.LightManager.AddLight(pointerLightSource); cam.Position = new Vector2(Level.Loaded.Size.X / 2, Level.Loaded.Size.Y / 2); foreach (GUITextBlock param in paramsList.Content.Children) { param.TextColor = param.UserData == selectedParams ? GUI.Style.Green : param.Style.TextColor; } seedBox.Deselect(); return(true); } }; new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform), TextManager.Get("leveleditor.test")) { OnClicked = (btn, obj) => { if (Level.Loaded?.LevelData == null) { return(false); } GameMain.GameScreen.Select(); var currEntities = Entity.GetEntities().ToList(); if (Submarine.MainSub != null) { var toRemove = Entity.GetEntities().Where(e => e.Submarine == Submarine.MainSub).ToList(); foreach (Entity ent in toRemove) { ent.Remove(); } Submarine.MainSub.Remove(); } //TODO: hacky workaround to check for wrecks and outposts, refactor SubmarineInfo and ContentType at some point var nonPlayerFiles = ContentPackage.GetFilesOfType(GameMain.Config.SelectedContentPackages, ContentType.Wreck).ToList(); nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.SelectedContentPackages, ContentType.Outpost)); nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.SelectedContentPackages, ContentType.OutpostModule)); SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name.Equals(GameMain.Config.QuickStartSubmarineName, StringComparison.InvariantCultureIgnoreCase)); subInfo ??= SubmarineInfo.SavedSubmarines.GetRandom(s => s.IsPlayer && !s.HasTag(SubmarineTag.Shuttle) && !nonPlayerFiles.Any(f => f.Path.CleanUpPath().Equals(s.FilePath.CleanUpPath(), StringComparison.InvariantCultureIgnoreCase))); GameSession gameSession = new GameSession(subInfo, "", GameModePreset.TestMode, null); gameSession.StartRound(Level.Loaded.LevelData); (gameSession.GameMode as TestGameMode).OnRoundEnd = () => { GameMain.LevelEditorScreen.Select(); Submarine.MainSub.Remove(); var toRemove = Entity.GetEntities().Where(e => !currEntities.Contains(e)).ToList(); foreach (Entity ent in toRemove) { ent.Remove(); } Submarine.MainSub = null; }; GameMain.GameSession = gameSession; return(true); } }; bottomPanel = new GUIFrame(new RectTransform(new Vector2(0.75f, 0.22f), Frame.RectTransform, Anchor.BottomLeft) { MaxSize = new Point(GameMain.GraphicsWidth - rightPanel.Rect.Width, 1000) }, style: "GUIFrameBottom"); levelObjectList = new GUIListBox(new RectTransform(new Vector2(0.99f, 0.85f), bottomPanel.RectTransform, Anchor.Center)) { UseGridLayout = true }; levelObjectList.OnSelected += (GUIComponent component, object obj) => { selectedLevelObject = obj as LevelObjectPrefab; CreateLevelObjectEditor(selectedLevelObject); return(true); }; spriteEditDoneButton = new GUIButton(new RectTransform(new Point(200, 30), anchor: Anchor.BottomRight) { AbsoluteOffset = new Point(20, 20) }, TextManager.Get("leveleditor.spriteeditdone")) { OnClicked = (btn, userdata) => { editingSprite = null; return(true); } }; topPanel = new GUIFrame(new RectTransform(new Point(400, 100), GUI.Canvas) { RelativeOffset = new Vector2(leftPanel.RectTransform.RelativeSize.X * 2, 0.0f) }, style: "GUIFrameTop"); }
public override void AddExtraMissions(LevelData levelData) { extraMissions.Clear(); var currentLocation = Map.CurrentLocation; if (levelData.Type == LevelData.LevelType.Outpost) { //if there's an available mission that takes place in the outpost, select it foreach (var availableMission in currentLocation.AvailableMissions) { if (availableMission.Locations[0] == currentLocation && availableMission.Locations[1] == currentLocation) { currentLocation.SelectMission(availableMission); } } } else { foreach (Mission mission in currentLocation.SelectedMissions.ToList()) { //if we had selected a mission that takes place in the outpost, deselect it when leaving the outpost if (mission.Locations[0] == currentLocation && mission.Locations[1] == currentLocation) { currentLocation.DeselectMission(mission); } } if (levelData.HasBeaconStation && !levelData.IsBeaconActive) { var beaconMissionPrefabs = MissionPrefab.List.FindAll(m => m.Tags.Any(t => t.Equals("beaconnoreward", StringComparison.OrdinalIgnoreCase))); if (beaconMissionPrefabs.Any()) { Random rand = new MTRandom(ToolBox.StringToInt(levelData.Seed)); var beaconMissionPrefab = ToolBox.SelectWeightedRandom(beaconMissionPrefabs, beaconMissionPrefabs.Select(p => (float)p.Commonness).ToList(), rand); if (!Missions.Any(m => m.Prefab.Type == beaconMissionPrefab.Type)) { extraMissions.Add(beaconMissionPrefab.Instantiate(Map.SelectedConnection.Locations, Submarine.MainSub)); } } } if (levelData.HasHuntingGrounds) { var huntingGroundsMissionPrefabs = MissionPrefab.List.FindAll(m => m.Tags.Any(t => t.Equals("huntinggroundsnoreward", StringComparison.OrdinalIgnoreCase))); if (!huntingGroundsMissionPrefabs.Any()) { DebugConsole.AddWarning("Could not find a hunting grounds mission for the level. No mission with the tag \"huntinggroundsnoreward\" found."); } else { Random rand = new MTRandom(ToolBox.StringToInt(levelData.Seed)); var huntingGroundsMissionPrefab = ToolBox.SelectWeightedRandom(huntingGroundsMissionPrefabs, huntingGroundsMissionPrefabs.Select(p => (float)Math.Max(p.Commonness, 0.1f)).ToList(), rand); if (!Missions.Any(m => m.Prefab.Tags.Any(t => t.Equals("huntinggrounds", StringComparison.OrdinalIgnoreCase)))) { extraMissions.Add(huntingGroundsMissionPrefab.Instantiate(Map.SelectedConnection.Locations, Submarine.MainSub)); } } } } }