protected virtual void PutItem(Item item, int i, Character user, bool removeItem = true, bool createNetworkEvent = true) { if (i < 0 || i >= Items.Length) { string errorMsg = "Inventory.PutItem failed: index was out of range(" + i + ").\n" + Environment.StackTrace; GameAnalyticsManager.AddErrorEventOnce("Inventory.PutItem:IndexOutOfRange", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); return; } if (Owner == null) { return; } Inventory prevInventory = item.ParentInventory; Inventory prevOwnerInventory = item.FindParentInventory(inv => inv is CharacterInventory); if (createNetworkEvent) { CreateNetworkEvent(); //also delay syncing the inventory the item was inside if (prevInventory != null && prevInventory != this) { prevInventory.syncItemsDelay = 1.0f; } } if (removeItem) { item.Drop(user); if (item.ParentInventory != null) { item.ParentInventory.RemoveItem(item); } } Items[i] = item; item.ParentInventory = this; #if CLIENT if (slots != null) { slots[i].ShowBorderHighlight(Color.White, 0.1f, 0.4f); } #endif if (item.body != null) { item.body.Enabled = false; item.body.BodyType = FarseerPhysics.BodyType.Dynamic; } #if SERVER if (prevOwnerInventory is CharacterInventory characterInventory && characterInventory != this && Owner == user) { var client = GameMain.Server?.ConnectedClients?.Find(cl => cl.Character == user); GameMain.Server?.KarmaManager.OnItemTakenFromPlayer(characterInventory, client, item); } #endif }
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c) { List <Item> prevItems = new List <Item>(Items); byte itemCount = msg.ReadByte(); ushort[] newItemIDs = new ushort[itemCount]; for (int i = 0; i < itemCount; i++) { newItemIDs[i] = msg.ReadUInt16(); } if (c == null || c.Character == null) { return; } bool accessible = c.Character.CanAccessInventory(this); if (this is CharacterInventory && accessible) { if (Owner == null || !(Owner is Character)) { accessible = false; } else if (!((CharacterInventory)this).AccessibleWhenAlive && !((Character)Owner).IsDead) { accessible = false; } } if (!accessible) { //create a network event to correct the client's inventory state //otherwise they may have an item in their inventory they shouldn't have been able to pick up, //and receiving an event for that inventory later will cause the item to be dropped CreateNetworkEvent(); for (int i = 0; i < capacity; i++) { if (!(Entity.FindEntityByID(newItemIDs[i]) is Item item)) { continue; } item.PositionUpdateInterval = 0.0f; if (item.ParentInventory != null && item.ParentInventory != this) { item.ParentInventory.CreateNetworkEvent(); } } return; } List <Inventory> prevItemInventories = new List <Inventory>(Items.Select(i => i?.ParentInventory)); for (int i = 0; i < capacity; i++) { Item newItem = newItemIDs[i] == 0 ? null : Entity.FindEntityByID(newItemIDs[i]) as Item; prevItemInventories.Add(newItem?.ParentInventory); if (newItemIDs[i] == 0 || (newItem != Items[i])) { if (Items[i] != null) { Item droppedItem = Items[i]; Entity prevOwner = Owner; droppedItem.Drop(null); var previousInventory = prevOwner switch { Item itemInventory => (itemInventory.FindParentInventory(inventory => inventory is CharacterInventory) as CharacterInventory), Character character => character.Inventory, _ => null }; if (previousInventory != null && previousInventory != c.Character?.Inventory) { GameMain.Server?.KarmaManager.OnItemTakenFromPlayer(previousInventory, c, droppedItem); } if (droppedItem.body != null && prevOwner != null) { droppedItem.body.SetTransform(prevOwner.SimPosition, 0.0f); } } System.Diagnostics.Debug.Assert(Items[i] == null); } } for (int i = 0; i < capacity; i++) { if (newItemIDs[i] > 0) { if (!(Entity.FindEntityByID(newItemIDs[i]) is Item item) || item == Items[i]) { continue; } if (GameMain.Server != null) { var holdable = item.GetComponent <Holdable>(); if (holdable != null && !holdable.CanBeDeattached()) { continue; } if (!prevItems.Contains(item) && !item.CanClientAccess(c)) { #if DEBUG || UNSTABLE DebugConsole.NewMessage($"Client {c.Name} failed to pick up item \"{item}\" (parent inventory: {(item.ParentInventory?.Owner.ToString() ?? "null")}). No access.", Color.Yellow); #endif if (item.body != null && !c.PendingPositionUpdates.Contains(item)) { c.PendingPositionUpdates.Enqueue(item); } item.PositionUpdateInterval = 0.0f; continue; } } TryPutItem(item, i, true, true, c.Character, false); for (int j = 0; j < capacity; j++) { if (Items[j] == item && newItemIDs[j] != item.ID) { Items[j] = null; } } } } CreateNetworkEvent(); foreach (Inventory prevInventory in prevItemInventories.Distinct()) { if (prevInventory != this) { prevInventory?.CreateNetworkEvent(); } } foreach (Item item in Items.Distinct()) { if (item == null) { continue; } if (!prevItems.Contains(item)) { if (Owner == c.Character) { GameServer.Log(GameServer.CharacterLogName(c.Character) + " picked up " + item.Name, ServerLog.MessageType.Inventory); } else { GameServer.Log(GameServer.CharacterLogName(c.Character) + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.Inventory); } } } foreach (Item item in prevItems.Distinct()) { if (item == null) { continue; } if (!Items.Contains(item)) { if (Owner == c.Character) { GameServer.Log(GameServer.CharacterLogName(c.Character) + " dropped " + item.Name, ServerLog.MessageType.Inventory); } else { GameServer.Log(GameServer.CharacterLogName(c.Character) + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.Inventory); } } } }
public override bool IsEnemy(Character character) => base.IsEnemy(character) || (target != null && target.FindParentInventory(inventory => inventory == character.Inventory) != null);