public void Activate(bool m_bool) { if (m_bool) { Name.SetActive(true); effect.SetActive(true); transform.GetChild(0).gameObject.SetActive(true); if (TooltipObject.GetComponent <MelodyBehaviour>() != null) { Melodies.Melody melody = TooltipObject.GetComponent <MelodyBehaviour>().melody; inspiration.SetActive(true); trance.SetActive(true); target.SetActive(true); type.SetActive(true); Name.GetComponent <Text>().text = Utils.SplitPascalCase(melody.name); effect.GetComponent <Text>().text = melody.effect; inspiration.GetComponent <Text>().text = stringInspiration(melody); trance.GetComponent <Text>().text = stringTrance(melody); type.GetComponent <Text>().text = "Tier " + melody.tier; //add trance melody possibility target.GetComponent <Text>().text = melodyTargetToString(melody.targetMode); } if (TooltipObject.GetComponent <InstrumentBehaviour>() != null) { Bard.Instrument instrument = TooltipObject.GetComponent <InstrumentBehaviour>().instrument; type.SetActive(true); Name.GetComponent <Text>().text = Utils.SplitPascalCase(instrument.name); effect.GetComponent <Text>().text = instrument.passif; type.GetComponent <Text>().text = instrument.type; } if (TooltipObject.GetComponent <SkillBehaviour>() != null) { Skills.Skill skill = TooltipObject.GetComponent <SkillBehaviour>().skill; target.SetActive(true); Name.GetComponent <Text>().text = Utils.SplitPascalCase(skill.name); effect.GetComponent <Text>().text = skill.description; target.GetComponent <Text>().text = skillTargetToString(skill.actions); } } else { Name.SetActive(false); effect.SetActive(false); target.SetActive(false); inspiration.SetActive(false); trance.SetActive(false); type.SetActive(false); transform.GetChild(0).gameObject.SetActive(false); } }
public void PurchaseInstrument(Bard.Instrument instrument) { GameObject goldManager = GameObject.FindGameObjectWithTag("GoldLabel"); if (goldManager.GetComponent <GoldValue>().HasEnoughGold(instrument.price)) { goldManager.GetComponent <GoldValue>().Pay(instrument.price); instrument.owned = true; UpdateInstrumentShop(); } else { goldManager.GetComponent <GoldValue>().DisplayNoGoldMessage(); } }
public void OnPointerClick(PointerEventData pointerEventData) { if (!IsClickable) { return; } if (transform.parent.GetComponent <SlotBehaviour>() != null) { this.instrument = null; this.enabled = false; gameObject.GetComponent <Image>().sprite = null; gameObject.GetComponent <Image>().enabled = false; transform.parent.GetComponent <SlotBehaviour>().Slotted = false; transform.parent.GetComponentInParent <TheodoreMenuManager>().SelectedSkill -= 4; } else { if (findSlot(instrumentSlots) == -1) { return; } slot = instrumentSlots[findSlot(instrumentSlots)]; GameObject slottedSkill = slot.transform.GetChild(0).gameObject; slottedSkill.GetComponent <InstrumentBehaviour>().instrument = instrument; slottedSkill.GetComponent <InstrumentBehaviour>().enabled = true; slottedSkill.GetComponent <Image>().color = GetComponent <Image>().color; slottedSkill.GetComponent <Image>().sprite = GetComponent <Image>().sprite; slottedSkill.GetComponent <Image>().enabled = true; slot.GetComponent <SlotBehaviour>().Slotted = true; foreach (Melodies.Melody melody in instrument.melodies) { displayMelody(instrumentSkillSlots, melody); } IsClickable = false; slottedSkill.GetComponent <Button>().onClick.AddListener(() => { IsClickable = true; }); slottedSkill.GetComponent <Button>().interactable = true; warning.transform.GetChild(1).GetComponent <Button>().onClick.AddListener(() => { IsClickable = true; }); transform.parent.GetComponentInParent <TheodoreMenuManager>().SelectedSkill += 4; } }
// Start is called before the first frame update void Start() { purchaseButton = GameObject.Find("PurchaseButton"); purchaseButton.GetComponent <Button>().interactable = false; for (int i = 0; i < instrumentsButtons.Count; i++) { Bard.Instrument instrument = instruments[i]; Button button = instrumentsButtons[i]; string instruName = instrumentsButtons[i].name; Debug.Log(instruName); GameObject.Find(instruName + "_Image").GetComponent <Image>().sprite = instrument.sprite; GameObject.Find(instruName + "_Name").GetComponent <Text>().text = Utils.SplitPascalCase(instrument.name); GameObject.Find(instruName + "_Price").GetComponent <Text>().text = instrument.price + "G"; UpdateInstrumentShop(); } }
// Start is called before the first frame update void Start() { for (int i = 0; i < instrumentsButtons.Count; i++) { Bard.Instrument instrument = instruments[i]; string instruName = instrumentsButtons[i].name; GameObject.Find(instruName + "_Image").GetComponent <Image>().sprite = instrument.sprite; GameObject.Find(instruName + "_Image").GetComponent <Image>().color = instrument.color; GameObject.Find(instruName + "_Name").GetComponent <Text>().text = Utils.SplitPascalCase(instrument.name); GameObject.Find(instruName + "_Description").GetComponent <Text>().text = instrument.passif; GameObject.Find(instruName + "_Price").GetComponent <Text>().text = instrument.price + "G"; for (int j = 0; j < 4; j++) { GameObject.Find(instruName + "_Melody" + j.ToString()).GetComponent <Text>().text = Utils.SplitPascalCase(instrument.melodies[j].name) + " : " + instrument.melodies[j].effect; } UpdateInstrumentShop(); } }