/// <summary>Initializes the struct with default values.</summary>
		public static ParticleRotationOptions Default()
		{
			ParticleRotationOptions value = new ParticleRotationOptions();
			value.rotation = new FloatDistribution(0f);
			value.rotation3D = null;
			value.use3DRotation = false;

			return value;
		}
 private static extern void Internal_create(ParticleRotation managedInstance, ref ParticleRotationOptions desc);
 private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleRotationOptions options);
 private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleRotationOptions __output);
 /// <summary>Creates a new particle rotation evolver.</summary>
 public ParticleRotation(ParticleRotationOptions desc)
 {
     Internal_create(this, ref desc);
 }