Esempio n. 1
0
        public static void SaveProject()
        {
            // Apply changes to any animation clips edited using the animation editor
            foreach (var KVP in persistentData.dirtyAnimClips)
            {
                KVP.Value.SaveToClip();
            }

            // Save all dirty resources to disk
            foreach (var KVP in persistentData.dirtyResources)
            {
                UUID   resourceUUID = KVP.Key;
                string path         = ProjectLibrary.GetPath(resourceUUID);
                if (!IsNative(path))
                {
                    continue; // Imported resources can't be changed
                }
                Resource resource = ProjectLibrary.Load <Resource>(path);

                if (resource != null)
                {
                    ProjectLibrary.Save(resource);
                }
            }

            persistentData.dirtyAnimClips.Clear();
            persistentData.dirtyResources.Clear();
            SetStatusProject(false);

            Internal_SaveProject();
        }
Esempio n. 2
0
 /// <summary>
 /// Loads the currently inspected resource into the <see cref="InspectedObject"/> field. By default resources
 /// are not loaded and you can only retrieve their path through <see cref="InspectedResourcePath"/>.
 /// </summary>
 protected void LoadResource()
 {
     if (!string.IsNullOrEmpty(inspectedResourcePath))
     {
         inspectedObject = ProjectLibrary.Load <Resource>(inspectedResourcePath);
     }
 }
        /// <summary>
        /// Triggered when a resource is (re)imported in the project library.
        /// </summary>
        /// <param name="path">Path of the imported resource, relative to the project's resource folder.</param>
        private void OnEntryImported(string path)
        {
            LibraryEntry entry = ProjectLibrary.GetEntry(path);

            if (entry == null || entry.Type != LibraryEntryType.File)
            {
                return;
            }

            FileEntry fileEntry = (FileEntry)entry;

            if (fileEntry.ResType != ResourceType.ScriptCode)
            {
                return;
            }

            ScriptCode codeFile = ProjectLibrary.Load <ScriptCode>(path);

            if (codeFile == null)
            {
                return;
            }

            if (codeFile.EditorScript)
            {
                isEditorAssemblyDirty = true;
            }
            else
            {
                isGameAssemblyDirty = true;
            }
        }
Esempio n. 4
0
        /// <summary>
        /// Triggered by the runtime when a resource is dropped on the scene tree view.
        /// </summary>
        private void Internal_DoOnResourceDropped(SceneObject parent, string[] resourcePaths)
        {
            if (resourcePaths == null)
            {
                return;
            }

            List <SceneObject> addedObjects = new List <SceneObject>();

            for (int i = 0; i < resourcePaths.Length; i++)
            {
                ResourceMeta meta = ProjectLibrary.GetMeta(resourcePaths[i]);
                if (meta == null)
                {
                    continue;
                }

                if (meta.ResType == ResourceType.Mesh)
                {
                    if (!string.IsNullOrEmpty(resourcePaths[i]))
                    {
                        string meshName = Path.GetFileNameWithoutExtension(resourcePaths[i]);

                        Mesh mesh = ProjectLibrary.Load <Mesh>(resourcePaths[i]);
                        if (mesh == null)
                        {
                            continue;
                        }

                        SceneObject so = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\"");
                        so.Parent = parent;

                        Renderable renderable = so.AddComponent <Renderable>();
                        renderable.Mesh = mesh;

                        addedObjects.Add(so);
                    }
                }
                else if (meta.ResType == ResourceType.Prefab)
                {
                    if (!string.IsNullOrEmpty(resourcePaths[i]))
                    {
                        Prefab      prefab = ProjectLibrary.Load <Prefab>(resourcePaths[i]);
                        SceneObject so     = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);
                        so.Parent = parent;

                        addedObjects.Add(so);
                    }
                }
            }

            if (addedObjects.Count > 0)
            {
                EditorApplication.SetSceneDirty();
            }

            Selection.SceneObjects = addedObjects.ToArray();
        }
        /// <summary>
        /// Sets a resource whose GUI is to be displayed in the inspector. Clears any previous contents of the window.
        /// </summary>
        /// <param name="resourcePath">Resource path relative to the project of the resource to inspect.</param>
        private void SetObjectToInspect(String resourcePath)
        {
            activeResource = ProjectLibrary.Load <Resource>(resourcePath);

            if (activeResource == null)
            {
                return;
            }

            currentType = InspectorType.Resource;

            inspectorScrollArea = new GUIScrollArea();
            GUI.AddElement(inspectorScrollArea);
            inspectorLayout = inspectorScrollArea.Layout;

            GUIPanel titlePanel = inspectorLayout.AddPanel();

            titlePanel.SetHeight(RESOURCE_TITLE_HEIGHT);

            GUILayoutY titleLayout = titlePanel.AddLayoutY();

            titleLayout.SetPosition(PADDING, PADDING);

            string name = Path.GetFileNameWithoutExtension(resourcePath);
            string type = activeResource.GetType().Name;

            LocString title      = new LocEdString(name + " (" + type + ")");
            GUILabel  titleLabel = new GUILabel(title);

            titleLayout.AddFlexibleSpace();
            GUILayoutX titleLabelLayout = titleLayout.AddLayoutX();

            titleLabelLayout.AddElement(titleLabel);
            titleLayout.AddFlexibleSpace();

            GUIPanel titleBgPanel = titlePanel.AddPanel(1);

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            titleBgPanel.AddElement(titleBg);

            inspectorLayout.AddSpace(COMPONENT_SPACING);

            inspectorResource       = new InspectorResource();
            inspectorResource.panel = inspectorLayout.AddPanel();

            var persistentProperties = persistentData.GetProperties(activeResource.UUID.ToString());

            inspectorResource.inspector = InspectorUtility.GetInspector(activeResource.GetType());
            inspectorResource.inspector.Initialize(inspectorResource.panel, activeResource, persistentProperties);

            inspectorLayout.AddFlexibleSpace();
        }
Esempio n. 6
0
        /// <summary>
        /// Updates the contents of the prefab with the contents of the provided prefab instance. If the provided object
        /// is not a prefab instance nothing happens.
        /// </summary>
        /// <param name="obj">Prefab instance whose prefab to update.</param>
        /// <param name="refreshScene">If true, all prefab instances in the current scene will be updated so they consistent
        ///                            with the newly saved data.</param>
        public static void ApplyPrefab(SceneObject obj, bool refreshScene = true)
        {
            if (obj == null)
            {
                return;
            }

            SceneObject prefabInstanceRoot = GetPrefabParent(obj);

            if (prefabInstanceRoot == null)
            {
                return;
            }

            if (refreshScene)
            {
                SceneObject root = Scene.Root;
                if (root != null)
                {
                    Internal_RecordPrefabDiff(root.GetCachedPtr());
                }
            }

            UUID   prefabUUID = GetPrefabUUID(prefabInstanceRoot);
            string prefabPath = ProjectLibrary.GetPath(prefabUUID);
            Prefab prefab     = ProjectLibrary.Load <Prefab>(prefabPath);

            if (prefab != null)
            {
                IntPtr soPtr     = prefabInstanceRoot.GetCachedPtr();
                IntPtr prefabPtr = prefab.GetCachedPtr();

                Internal_ApplyPrefab(soPtr, prefabPtr);
                ProjectLibrary.Save(prefab);
            }

            if (refreshScene)
            {
                SceneObject root = Scene.Root;
                if (root != null)
                {
                    Internal_UpdateFromPrefab(root.GetCachedPtr());
                }
            }
        }
Esempio n. 7
0
        /// <summary>
        /// Triggered when a resource is (re)imported in the project library.
        /// </summary>
        /// <param name="path">Path of the imported resource, relative to the project's resource folder.</param>
        private void OnEntryImported(string path)
        {
            LibraryEntry entry = ProjectLibrary.GetEntry(path);

            if (entry == null || entry.Type != LibraryEntryType.File)
            {
                return;
            }

            FileEntry fileEntry = (FileEntry)entry;

            ResourceMeta[] resourceMetas = fileEntry.ResourceMetas;

            bool found = false;

            foreach (var meta in resourceMetas)
            {
                if (meta.ResType == ResourceType.ScriptCode)
                {
                    found = true;
                    break;
                }
            }

            if (!found)
            {
                return;
            }

            ScriptCode codeFile = ProjectLibrary.Load <ScriptCode>(path);

            if (codeFile == null)
            {
                return;
            }

            if (codeFile.EditorScript)
            {
                isEditorAssemblyDirty = true;
            }
            else
            {
                isGameAssemblyDirty = true;
            }
        }
        public static void SaveProject()
        {
            foreach (var KVP in persistentData.dirtyResources)
            {
                string resourceUUID = KVP.Key;
                string path         = ProjectLibrary.GetPath(resourceUUID);
                if (!IsNative(path))
                {
                    continue; // Native resources can't be changed
                }
                Resource resource = ProjectLibrary.Load <Resource>(path);

                if (resource != null)
                {
                    ProjectLibrary.Save(resource);
                }
            }

            persistentData.dirtyResources.Clear();
            SetStatusProject(false);

            Internal_SaveProject();
        }
Esempio n. 9
0
        private void OnEditorUpdate()
        {
            if (currentType == InspectorType.SceneObject)
            {
                Component[] allComponents   = activeSO.GetComponents();
                bool        requiresRebuild = allComponents.Length != inspectorComponents.Count;

                if (!requiresRebuild)
                {
                    for (int i = 0; i < inspectorComponents.Count; i++)
                    {
                        if (inspectorComponents[i].instanceId != allComponents[i].InstanceId)
                        {
                            requiresRebuild = true;
                            break;
                        }
                    }
                }

                if (requiresRebuild)
                {
                    SceneObject so = activeSO;
                    Clear();
                    SetObjectToInspect(so);
                }
                else
                {
                    RefreshSceneObjectFields(false);

                    InspectableState componentModifyState = InspectableState.NotModified;
                    for (int i = 0; i < inspectorComponents.Count; i++)
                    {
                        componentModifyState |= inspectorComponents[i].inspector.Refresh();
                    }

                    if (componentModifyState.HasFlag(InspectableState.ModifyInProgress))
                    {
                        EditorApplication.SetSceneDirty();
                    }

                    modifyState |= componentModifyState;
                }
            }
            else if (currentType == InspectorType.Resource)
            {
                inspectorResource.inspector.Refresh();
            }

            // Detect drag and drop
            bool isValidDrag = false;

            if (activeSO != null)
            {
                if ((DragDrop.DragInProgress || DragDrop.DropInProgress) && DragDrop.Type == DragDropType.Resource)
                {
                    Vector2I windowPos     = ScreenToWindowPos(Input.PointerPosition);
                    Vector2I scrollPos     = windowPos;
                    Rect2I   contentBounds = inspectorLayout.Bounds;
                    scrollPos.x -= contentBounds.x;
                    scrollPos.y -= contentBounds.y;

                    bool   isInBounds = false;
                    Rect2I dropArea   = new Rect2I();
                    foreach (var bounds in dropAreas)
                    {
                        if (bounds.Contains(scrollPos))
                        {
                            isInBounds = true;
                            dropArea   = bounds;
                            break;
                        }
                    }

                    Type draggedComponentType = null;
                    if (isInBounds)
                    {
                        ResourceDragDropData dragData = DragDrop.Data as ResourceDragDropData;
                        if (dragData != null)
                        {
                            foreach (var resPath in dragData.Paths)
                            {
                                ResourceMeta meta = ProjectLibrary.GetMeta(resPath);
                                if (meta != null)
                                {
                                    if (meta.ResType == ResourceType.ScriptCode)
                                    {
                                        ScriptCode scriptFile = ProjectLibrary.Load <ScriptCode>(resPath);

                                        if (scriptFile != null)
                                        {
                                            Type[] scriptTypes = scriptFile.Types;
                                            foreach (var type in scriptTypes)
                                            {
                                                if (type.IsSubclassOf(typeof(Component)))
                                                {
                                                    draggedComponentType = type;
                                                    isValidDrag          = true;
                                                    break;
                                                }
                                            }

                                            if (draggedComponentType != null)
                                            {
                                                break;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (isValidDrag)
                    {
                        scrollAreaHighlight.Bounds = dropArea;

                        if (DragDrop.DropInProgress)
                        {
                            activeSO.AddComponent(draggedComponentType);

                            modifyState = InspectableState.Modified;
                            EditorApplication.SetSceneDirty();
                        }
                    }
                }
            }

            if (scrollAreaHighlight != null)
            {
                scrollAreaHighlight.Active = isValidDrag;
            }
        }
Esempio n. 10
0
        private void OnEditorUpdate()
        {
            UpdateLoadingProgress();

            if (HasFocus)
            {
                if (!Input.IsPointerButtonHeld(PointerButton.Right))
                {
                    if (VirtualInput.IsButtonDown(EditorApplication.DuplicateKey))
                    {
                        DuplicateSelection();
                    }
                    else if (VirtualInput.IsButtonDown(EditorApplication.DeleteKey))
                    {
                        DeleteSelection();
                    }
                    else if (VirtualInput.IsButtonDown(viewToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.View;
                    }
                    else if (VirtualInput.IsButtonDown(moveToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.Move;
                    }
                    else if (VirtualInput.IsButtonDown(rotateToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.Rotate;
                    }
                    else if (VirtualInput.IsButtonDown(scaleToolKey))
                    {
                        EditorApplication.ActiveSceneTool = SceneViewTool.Scale;
                    }
                }
            }

            // Refresh GUI buttons if needed (in case someones changes the values from script)
            if (editorSettingsHash != EditorSettings.Hash)
            {
                UpdateButtonStates();
                editorSettingsHash = EditorSettings.Hash;
            }

            // Update scene view handles and selection
            sceneGrid.Draw();

            bool handleActive = sceneHandles.IsActive() || sceneAxesGUI.IsActive();

            Vector2I scenePos;
            bool     inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);

            bool clearSelection = false;

            if (AllowViewportInput)
            {
                if (Input.IsPointerButtonUp(PointerButton.Left))
                {
                    clearSelection = true;
                }
                else if (Input.IsPointerButtonDown(PointerButton.Left))
                {
                    mouseDownPosition = scenePos;
                }
            }
            else
            {
                clearSelection = true;
                inBounds       = false;
            }

            bool dragResult = false;

            if (clearSelection)
            {
                dragResult = EndDragSelection();
                if (sceneHandles.IsActive())
                {
                    sceneHandles.ClearSelection();
                }

                if (sceneAxesGUI.IsActive())
                {
                    sceneAxesGUI.ClearSelection();
                }
            }

            bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;

            draggedOver &= IsPointerHovering && inBounds && DragDrop.Type == DragDropType.Resource;

            if (draggedOver)
            {
                if (DragDrop.DropInProgress)
                {
                    dragActive = false;
                    if (draggedSO != null)
                    {
                        Selection.SceneObject = draggedSO;
                        EditorApplication.SetSceneDirty();
                    }

                    draggedSO = null;
                }
                else
                {
                    if (!dragActive)
                    {
                        dragActive = true;

                        ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;

                        string[] draggedPaths = dragData.Paths;

                        for (int i = 0; i < draggedPaths.Length; i++)
                        {
                            ResourceMeta meta = ProjectLibrary.GetMeta(draggedPaths[i]);
                            if (meta != null)
                            {
                                if (meta.ResType == ResourceType.Mesh)
                                {
                                    if (!string.IsNullOrEmpty(draggedPaths[i]))
                                    {
                                        string meshName = Path.GetFileNameWithoutExtension(draggedPaths[i]);
                                        draggedSO = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\"");
                                        Mesh mesh = ProjectLibrary.Load <Mesh>(draggedPaths[i]);

                                        Renderable renderable = draggedSO.AddComponent <Renderable>();
                                        renderable.Mesh = mesh;
                                        if (mesh != null)
                                        {
                                            draggedSOOffset = mesh.Bounds.Box.Center;
                                        }
                                        else
                                        {
                                            draggedSOOffset = Vector3.Zero;
                                        }
                                    }

                                    break;
                                }
                                else if (meta.ResType == ResourceType.Prefab)
                                {
                                    if (!string.IsNullOrEmpty(draggedPaths[i]))
                                    {
                                        Prefab prefab = ProjectLibrary.Load <Prefab>(draggedPaths[i]);
                                        draggedSO = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);

                                        if (draggedSO != null)
                                        {
                                            AABox draggedObjBounds = EditorUtility.CalculateBounds(draggedSO);
                                            draggedSOOffset = draggedObjBounds.Center;
                                        }
                                        else
                                        {
                                            draggedSOOffset = Vector3.Zero;
                                        }
                                    }

                                    break;
                                }
                            }
                        }
                    }

                    if (draggedSO != null)
                    {
                        if (Input.IsButtonHeld(ButtonCode.Space))
                        {
                            SnapData snapData;
                            sceneSelection.Snap(scenePos, out snapData, new SceneObject[] { draggedSO });

                            Quaternion q = Quaternion.FromToRotation(Vector3.YAxis, snapData.normal);
                            draggedSO.Position = snapData.position;
                            draggedSO.Rotation = q;
                        }
                        else
                        {
                            Ray worldRay = camera.ScreenPointToRay(scenePos);
                            draggedSO.Position = worldRay * DefaultPlacementDepth - draggedSOOffset;
                        }
                    }
                }

                return;
            }
            else
            {
                if (dragActive)
                {
                    dragActive = false;

                    if (draggedSO != null)
                    {
                        draggedSO.Destroy();
                        draggedSO = null;
                    }
                }
            }

            if ((HasContentFocus || IsPointerHovering) && AllowViewportInput)
            {
                cameraController.EnableInput(true);

                if (inBounds && HasContentFocus)
                {
                    if (Input.IsPointerButtonDown(PointerButton.Left))
                    {
                        Rect2I sceneAxesGUIBounds = new Rect2I(Width - HandleAxesGUISize - HandleAxesGUIPaddingX,
                                                               HandleAxesGUIPaddingY, HandleAxesGUISize, HandleAxesGUISize);

                        if (sceneAxesGUIBounds.Contains(scenePos))
                        {
                            sceneAxesGUI.TrySelect(scenePos);
                        }
                        else
                        {
                            sceneHandles.TrySelect(scenePos);
                        }
                    }
                    else if (Input.IsPointerButtonHeld(PointerButton.Left) && !handleActive && !dragActive &&
                             draggedSO == null && scenePos != mouseDownPosition)
                    {
                        if (isDraggingSelection)
                        {
                            UpdateDragSelection(scenePos);
                        }
                        else
                        {
                            StartDragSelection(scenePos);
                        }
                    }
                    else if (Input.IsPointerButtonUp(PointerButton.Left))
                    {
                        if (!handleActive && !dragActive && !dragResult)
                        {
                            bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
                                            Input.IsButtonHeld(ButtonCode.RightControl);

                            sceneSelection.PickObject(scenePos, ctrlHeld, new SceneObject[] { draggedSO });
                        }
                    }
                }
            }
            else
            {
                cameraController.EnableInput(false);
            }

            if (AllowViewportInput)
            {
                SceneHandles.BeginInput();
                sceneHandles.UpdateInput(scenePos, Input.PointerDelta);
                sceneAxesGUI.UpdateInput(scenePos);
                SceneHandles.EndInput();
            }

            sceneHandles.Draw();
            sceneAxesGUI.Draw();

            // Must be done after handle input is processed, in order to reflect most recent transform
            sceneGizmos.Draw();
            sceneSelection.Draw();

            UpdateGridMode();

            if (VirtualInput.IsButtonDown(frameKey))
            {
                cameraController.FrameSelected();
            }
        }
Esempio n. 11
0
        /// <summary>
        /// Tests saving, loading and updating of prefabs.
        /// </summary>
        private static void UnitTest4_Prefabs()
        {
            if (!EditorApplication.IsProjectLoaded)
            {
                Debug.LogWarning("Skipping unit test as no project is loaded.");
                return;
            }

            if (EditorApplication.IsSceneModified())
            {
                Debug.LogWarning("Cannot perform unit test as the current scene is modified.");
                return;
            }

            Action PrintSceneState = () =>
            {
                SceneObject root = Scene.Root;

                Stack <SceneObject> todo = new Stack <SceneObject>();
                todo.Push(root);

                StringBuilder output = new StringBuilder();
                while (todo.Count > 0)
                {
                    SceneObject so = todo.Pop();

                    int numChildren = so.GetNumChildren();
                    for (int i = numChildren - 1; i >= 0; i--)
                    {
                        SceneObject child = so.GetChild(i);

                        output.AppendLine(child.Name);
                        todo.Push(child);
                    }
                }

                Debug.Log(output);
            };

            // Disabled because it's a slow test, enable only when relevant (or when a build machine is set up)
            return;

            string oldScene = Scene.ActiveSceneUUID;

            Scene.Clear();

            try
            {
                // Simple scene save & load
                {
                    {
                        // unitTest4Scene_0.prefab:
                        // so0 (Comp1)
                        //  - so0_0
                        //  - so0_1 (Comp1)
                        //    - so0_1_0 (Comp1)
                        // so1 (Comp2)
                        //  - so1_0

                        SceneObject so0     = new SceneObject("so0");
                        SceneObject so1     = new SceneObject("so1");
                        SceneObject so0_0   = new SceneObject("so0_0");
                        SceneObject so0_1   = new SceneObject("so0_1");
                        SceneObject so1_0   = new SceneObject("so1_0");
                        SceneObject so0_1_0 = new SceneObject("so0_1_0");

                        so0_0.Parent   = so0;
                        so0_1.Parent   = so0;
                        so1_0.Parent   = so1;
                        so0_1_0.Parent = so0_1;

                        so0_1_0.LocalPosition = new Vector3(10.0f, 15.0f, 20.0f);
                        so0_1.LocalPosition   = new Vector3(1.0f, 2.0f, 3.0f);
                        so1_0.LocalPosition   = new Vector3(0, 123.0f, 0.0f);

                        UT1_Component1 comp0     = so0.AddComponent <UT1_Component1>();
                        UT1_Component2 comp1     = so1.AddComponent <UT1_Component2>();
                        UT1_Component1 comp1_1   = so0_1.AddComponent <UT1_Component1>();
                        UT1_Component1 comp0_1_0 = so0_1_0.AddComponent <UT1_Component1>();

                        comp0.otherSO        = so0_1_0;
                        comp0.otherComponent = comp1;

                        comp1_1.b = "originalValue2";

                        comp0_1_0.b               = "testValue";
                        comp0_1_0.otherSO         = so0;
                        comp0_1_0.otherComponent2 = comp0;

                        EditorApplication.SaveScene("unitTest4Scene_0.prefab");
                    }
                    {
                        EditorApplication.LoadScene("unitTest4Scene_0.prefab");

                        SceneObject sceneRoot = Scene.Root;
                        SceneObject so0       = sceneRoot.FindChild("so0", false);
                        SceneObject so1       = sceneRoot.FindChild("so1", false);
                        SceneObject so0_0     = so0.FindChild("so0_0", false);
                        SceneObject so0_1     = so0.FindChild("so0_1", false);
                        SceneObject so0_1_0   = so0_1.FindChild("so0_1_0", false);

                        Assert(so0_0 != null);
                        Assert(so0_1 != null);
                        Assert(so0_1_0 != null);

                        UT1_Component1 comp0     = so0.GetComponent <UT1_Component1>();
                        UT1_Component2 comp1     = so1.GetComponent <UT1_Component2>();
                        UT1_Component1 comp0_1_0 = so0_1_0.GetComponent <UT1_Component1>();

                        Assert(comp0 != null);
                        Assert(comp1 != null);
                        Assert(comp0_1_0 != null);
                        Assert(comp0_1_0.b == "testValue");
                        Assert(comp0.otherSO == so0_1_0);
                        Assert(comp0.otherComponent == comp1);
                        Assert(comp0_1_0.otherSO == so0);
                        Assert(comp0_1_0.otherComponent2 == comp0);
                    }
                }

                Debug.Log("Passed stage 1");

                // Load & save a scene that contains a prefab and references its objects
                {
                    {
                        // unitTest4Scene_1.prefab:
                        // parentSO0
                        //  - [unitTest4Scene_0.prefab]
                        // parentSO1
                        //  - parentSO1_0 (Comp1)

                        Scene.Clear();

                        SceneObject parentSO0   = new SceneObject("parentSO0", false);
                        SceneObject parentSO1   = new SceneObject("parentSO1", false);
                        SceneObject parentSO1_0 = new SceneObject("parentSO1_0", false);

                        parentSO1_0.Parent      = parentSO1;
                        parentSO0.LocalPosition = new Vector3(50.0f, 50.0f, 50.0f);

                        UT1_Component1 parentComp1_0 = parentSO1_0.AddComponent <UT1_Component1>();

                        Prefab      scene0Prefab   = ProjectLibrary.Load <Prefab>("unitTest4Scene_0.prefab");
                        SceneObject prefabInstance = scene0Prefab.Instantiate();
                        prefabInstance.Parent        = parentSO0;
                        prefabInstance.LocalPosition = Vector3.Zero;

                        SceneObject so0     = prefabInstance.FindChild("so0", false);
                        SceneObject so1     = prefabInstance.FindChild("so1", false);
                        SceneObject so0_1   = so0.FindChild("so0_1", false);
                        SceneObject so1_0   = so1.FindChild("so1_0", false);
                        SceneObject so0_1_0 = so0_1.FindChild("so0_1_0", false);

                        UT1_Component1 comp0_1_0 = so0_1_0.GetComponent <UT1_Component1>();

                        parentComp1_0.otherSO         = so1_0;
                        parentComp1_0.otherComponent2 = comp0_1_0;

                        EditorApplication.SaveScene("unitTest4Scene_1.prefab");
                    }
                    {
                        EditorApplication.LoadScene("unitTest4Scene_1.prefab");

                        SceneObject parentSO0   = Scene.Root.FindChild("parentSO0", false);
                        SceneObject parentSO1   = Scene.Root.FindChild("parentSO1", false);
                        SceneObject parentSO1_0 = parentSO1.FindChild("parentSO1_0", false);

                        UT1_Component1 parentComp1_0 = parentSO1_0.GetComponent <UT1_Component1>();

                        SceneObject prefabInstance = parentSO0.GetChild(0);
                        SceneObject so0            = prefabInstance.FindChild("so0", false);
                        SceneObject so1            = prefabInstance.FindChild("so1", false);
                        SceneObject so0_1          = so0.FindChild("so0_1", false);
                        SceneObject so1_0          = so1.FindChild("so1_0", false);
                        SceneObject so0_1_0        = so0_1.FindChild("so0_1_0", false);

                        UT1_Component1 comp0_1_0 = so0_1_0.GetComponent <UT1_Component1>();

                        Assert(parentComp1_0.otherSO == so1_0);
                        Assert(parentComp1_0.otherComponent2 == comp0_1_0);
                    }
                }

                Debug.Log("Passed stage 2");

                // Modify prefab, reload the scene and ensure it is updated with modified prefab
                {
                    {
                        // unitTest4Scene_0.prefab:
                        // so0
                        //  - so0_1 (Comp1)
                        //    - so0_1_0 (Comp1)
                        // so1 (Comp1, Comp2)
                        //  - so1_0
                        //  - so1_1

                        Scene.Load("unitTest4Scene_0.prefab");

                        SceneObject sceneRoot = Scene.Root;
                        SceneObject so0       = sceneRoot.FindChild("so0", false);
                        SceneObject so0_0     = so0.FindChild("so0_0", false);
                        SceneObject so0_1     = so0.FindChild("so0_1", false);
                        SceneObject so1       = sceneRoot.FindChild("so1", false);
                        SceneObject so1_0     = so1.FindChild("so1_0", false);
                        SceneObject so0_1_0   = so0_1.FindChild("so0_1_0", false);

                        SceneObject so1_1 = new SceneObject("so1_1");
                        so1_1.Parent = so1;

                        so0.RemoveComponent <UT1_Component1>();
                        UT1_Component1 comp1     = so1.AddComponent <UT1_Component1>();
                        UT1_Component1 comp0_1_0 = so0_1_0.GetComponent <UT1_Component1>();

                        so0_0.Destroy();

                        comp1.otherSO         = so1_0;
                        comp1.otherComponent2 = comp0_1_0;

                        comp0_1_0.otherSO         = so1_1;
                        comp0_1_0.otherComponent2 = comp1;
                        comp0_1_0.a = 123;
                        comp0_1_0.b = "modifiedValue";

                        so1.Name          = "so1_modified";
                        so1.LocalPosition = new Vector3(0, 999.0f, 0.0f);

                        EditorApplication.SaveScene("unitTest4Scene_0.prefab");
                    }

                    {
                        EditorApplication.LoadScene("unitTest4Scene_1.prefab");

                        SceneObject parentSO0   = Scene.Root.FindChild("parentSO0", false);
                        SceneObject parentSO1   = Scene.Root.FindChild("parentSO1", false);
                        SceneObject parentSO1_0 = parentSO1.FindChild("parentSO1_0", false);

                        UT1_Component1 parentComp1_0 = parentSO1_0.GetComponent <UT1_Component1>();

                        SceneObject prefabInstance = parentSO0.GetChild(0);
                        SceneObject so0            = prefabInstance.FindChild("so0", false);
                        SceneObject so1            = prefabInstance.FindChild("so1_modified", false);
                        SceneObject so0_0          = so0.FindChild("so0_0", false);
                        SceneObject so0_1          = so0.FindChild("so0_1", false);
                        SceneObject so1_0          = so1.FindChild("so1_0", false);
                        SceneObject so0_1_0        = so0_1.FindChild("so0_1_0", false);
                        SceneObject so1_1          = so1.FindChild("so1_1", false);

                        UT1_Component1 comp0     = so0.GetComponent <UT1_Component1>();
                        UT1_Component1 comp1     = so1.GetComponent <UT1_Component1>();
                        UT1_Component1 comp0_1_0 = so0_1_0.GetComponent <UT1_Component1>();

                        Assert(parentComp1_0.otherSO == so1_0);
                        Assert(parentComp1_0.otherComponent2 == comp0_1_0);
                        Assert(so1_1 != null);
                        Assert(so0_0 == null);
                        Assert(comp0 == null);
                        Assert(comp0_1_0.otherSO == so1_1);
                        Assert(comp0_1_0.otherComponent2 == comp1);
                        Assert(comp0_1_0.a == 123);
                        Assert(comp0_1_0.b == "modifiedValue");
                        Assert(comp1.otherSO == so1_0);
                        Assert(comp1.otherComponent2 == comp0_1_0);
                        Assert(MathEx.ApproxEquals(so1.LocalPosition.y, 999.0f));
                    }
                }

                Debug.Log("Passed stage 3");

                // Make instance specific changes to the prefab, modify the prefab itself and ensure
                // both changes persist
                {
                    // Create new scene referencing the prefab and make instance modifications
                    {
                        // unitTest4Scene_2.prefab:
                        // parent2SO0
                        //  - [unitTest4Scene_0.prefab]
                        // parent2SO1
                        //  - parent2SO1_0 (Comp1)

                        // unitTest4Scene_0.prefab (unitTest4Scene_2.prefab instance):
                        // so0 (Comp1(INSTANCE))
                        //  - so0_0 (INSTANCE)
                        //  - so0_1 (Comp1)
                        //    - so0_1_0 (Comp1)
                        // so1 (Comp2)
                        //  - so1_0

                        Scene.Clear();

                        SceneObject parent2SO0   = new SceneObject("parent2SO0");
                        SceneObject parent2SO1   = new SceneObject("parent2SO1");
                        SceneObject parent2SO1_0 = new SceneObject("parent2SO1_0");

                        parent2SO1_0.Parent = parent2SO1;

                        UT1_Component1 parentComp1_0 = parent2SO1_0.AddComponent <UT1_Component1>();

                        Prefab      scene0Prefab   = ProjectLibrary.Load <Prefab>("unitTest4Scene_0.prefab");
                        SceneObject prefabInstance = scene0Prefab.Instantiate();
                        prefabInstance.Parent = parent2SO0;

                        SceneObject so0 = prefabInstance.FindChild("so0", false);
                        SceneObject so1 = prefabInstance.FindChild("so1_modified", false);

                        SceneObject so0_1   = so0.FindChild("so0_1", false);
                        SceneObject so1_0   = so1.FindChild("so1_0", false);
                        SceneObject so1_1   = so1.FindChild("so1_1", false);
                        SceneObject so0_1_0 = so0_1.FindChild("so0_1_0", false);

                        UT1_Component2 comp1     = so1.GetComponent <UT1_Component2>();
                        UT1_Component1 comp0_1_0 = so0_1_0.GetComponent <UT1_Component1>();
                        UT1_Component1 comp0_1   = so0_1.GetComponent <UT1_Component1>();

                        SceneObject so0_0 = new SceneObject("so0_0");
                        so0_0.Parent = so0;
                        UT1_Component1 comp0 = so0.AddComponent <UT1_Component1>();

                        so1.RemoveComponent <UT1_Component1>();
                        so1_1.Destroy();

                        comp0.otherSO        = so0_1_0;
                        comp0.otherComponent = comp1;

                        parentComp1_0.otherSO         = so1_0;
                        parentComp1_0.otherComponent2 = comp0_1_0;

                        comp0_1_0.otherSO         = parent2SO1_0;
                        comp0_1_0.otherComponent2 = parentComp1_0;
                        comp0_1_0.b = "instanceValue";

                        comp0_1.b = "instanceValue2";

                        EditorApplication.SaveScene("unitTest4Scene_2.prefab");
                    }

                    Debug.Log("Passed stage 4.1");

                    // Reload the scene and ensure instance modifications remain
                    {
                        EditorApplication.LoadScene("unitTest4Scene_2.prefab");

                        SceneObject root         = Scene.Root;
                        SceneObject parent2SO0   = root.FindChild("parent2SO0", false);
                        SceneObject parent2SO1   = root.FindChild("parent2SO1", false);
                        SceneObject parent2SO1_0 = parent2SO1.FindChild("parent2SO1_0", false);

                        SceneObject prefabInstance = parent2SO0.GetChild(0);

                        SceneObject so0     = prefabInstance.FindChild("so0", false);
                        SceneObject so1     = prefabInstance.FindChild("so1_modified", false);
                        SceneObject so0_0   = so0.FindChild("so0_0", false);
                        SceneObject so0_1   = so0.FindChild("so0_1", false);
                        SceneObject so1_0   = so1.FindChild("so1_0", false);
                        SceneObject so1_1   = so1.FindChild("so1_1", false);
                        SceneObject so0_1_0 = so0_1.FindChild("so0_1_0", false);

                        UT1_Component1 parentComp1_0 = parent2SO1_0.GetComponent <UT1_Component1>();
                        UT1_Component1 comp0         = so0.GetComponent <UT1_Component1>();
                        UT1_Component2 comp1         = so1.GetComponent <UT1_Component2>();
                        UT1_Component1 comp11        = so1.GetComponent <UT1_Component1>();
                        UT1_Component1 comp0_1_0     = so0_1_0.GetComponent <UT1_Component1>();
                        UT1_Component1 comp0_1       = so0_1.GetComponent <UT1_Component1>();

                        Assert(so0_0 != null);
                        Assert(comp0 != null);
                        Assert(so1_1 == null);
                        Assert(comp11 == null);

                        Assert(comp0.otherSO == so0_1_0);
                        Assert(comp0.otherComponent == comp1);

                        Assert(parentComp1_0.otherSO == so1_0);
                        Assert(parentComp1_0.otherComponent2 == comp0_1_0);

                        Debug.Log(comp0_1_0.otherSO == null);
                        if (comp0_1_0.otherSO != null)
                        {
                            Debug.Log(comp0_1_0.otherSO.InstanceId + " - " + parent2SO1_0.InstanceId);
                        }

                        Assert(comp0_1_0.otherSO == parent2SO1_0);
                        Assert(comp0_1_0.otherComponent2 == parentComp1_0);
                        Assert(comp0_1_0.b == "instanceValue");

                        Assert(comp0_1.b == "instanceValue2");
                    }

                    Debug.Log("Passed stage 4.2");

                    // Load original scene and ensure instance modifications didn't influence it
                    {
                        EditorApplication.LoadScene("unitTest4Scene_1.prefab");

                        SceneObject parentSO0   = Scene.Root.FindChild("parentSO0", false);
                        SceneObject parentSO1   = Scene.Root.FindChild("parentSO1", false);
                        SceneObject parentSO1_0 = parentSO1.FindChild("parentSO1_0", false);

                        UT1_Component1 parentComp1_0 = parentSO1_0.GetComponent <UT1_Component1>();

                        SceneObject prefabInstance = parentSO0.GetChild(0);
                        SceneObject so0            = prefabInstance.FindChild("so0", false);
                        SceneObject so1            = prefabInstance.FindChild("so1_modified", false);
                        SceneObject so0_0          = so0.FindChild("so0_0", false);
                        SceneObject so0_1          = so0.FindChild("so0_1", false);
                        SceneObject so1_0          = so1.FindChild("so1_0", false);
                        SceneObject so0_1_0        = so0_1.FindChild("so0_1_0", false);
                        SceneObject so1_1          = so1.FindChild("so1_1", false);

                        UT1_Component1 comp0     = so0.GetComponent <UT1_Component1>();
                        UT1_Component1 comp1     = so1.GetComponent <UT1_Component1>();
                        UT1_Component1 comp0_1_0 = so0_1_0.GetComponent <UT1_Component1>();
                        UT1_Component1 comp0_1   = so0_1.GetComponent <UT1_Component1>();

                        Assert(parentComp1_0.otherSO == so1_0);
                        Assert(parentComp1_0.otherComponent2 == comp0_1_0);
                        Assert(so1_1 != null);
                        Assert(so0_0 == null);
                        Assert(comp0 == null);
                        Assert(comp0_1_0.otherSO == so1_1);
                        Assert(comp0_1_0.otherComponent2 == comp1);
                        Assert(comp0_1_0.a == 123);
                        Assert(comp0_1_0.b == "modifiedValue");
                        Assert(comp1.otherSO == so1_0);
                        Assert(comp1.otherComponent2 == comp0_1_0);
                        Assert(comp0_1.b == "originalValue2");
                        Assert(MathEx.ApproxEquals(so1.LocalPosition.y, 999.0f));
                    }

                    Debug.Log("Passed stage 4.3");

                    // Modify prefab and ensure both prefab and instance modifications remain
                    {
                        // unitTest4Scene_0.prefab:
                        // so0 (Comp1)
                        //  - so0_1
                        //    - so0_1_0 (Comp1)
                        // so1 (Comp1, Comp2)
                        //  - so1_1
                        //  - so1_2 (Comp1)

                        // unitTest4Scene_0.prefab (unitTest4Scene_2.prefab instance):
                        // so0 (Comp1)
                        //  - so0_0
                        //  - so0_1 (Comp1)
                        //    - so0_1_0 (Comp1)
                        // so1 (Comp2)
                        //  - so1_2 (Comp1)

                        Scene.Load("unitTest4Scene_0.prefab");

                        SceneObject sceneRoot = Scene.Root;
                        SceneObject so0       = sceneRoot.FindChild("so0", false);
                        SceneObject so0_1     = so0.FindChild("so0_1", false);
                        SceneObject so1       = sceneRoot.FindChild("so1_modified", false);
                        SceneObject so1_0     = so1.FindChild("so1_0", false);
                        SceneObject so0_1_0   = so0_1.FindChild("so0_1_0", false);

                        SceneObject so1_2 = new SceneObject("so1_2");
                        so1_2.Parent = so1;

                        so0.AddComponent <UT1_Component1>();
                        so0_1.RemoveComponent <UT1_Component1>();
                        so1_0.Destroy();

                        UT1_Component1 comp3     = so1_2.AddComponent <UT1_Component1>();
                        UT1_Component1 comp0_1_0 = so0_1_0.GetComponent <UT1_Component1>();
                        comp0_1_0.b = "modifiedValueAgain";
                        so1.Name    = "so1_modifiedAgain";

                        comp3.otherSO         = so0_1;
                        comp3.otherComponent2 = comp0_1_0;

                        EditorApplication.SaveScene("unitTest4Scene_0.prefab");
                    }

                    Debug.Log("Passed stage 4.4");

                    // Reload the scene and ensure both instance and prefab modifications remain
                    {
                        EditorApplication.LoadScene("unitTest4Scene_2.prefab");

                        SceneObject root         = Scene.Root;
                        SceneObject parent2SO0   = root.FindChild("parent2SO0", false);
                        SceneObject parent2SO1   = root.FindChild("parent2SO1", false);
                        SceneObject parent2SO1_0 = parent2SO1.FindChild("parent2SO1_0", false);

                        SceneObject prefabInstance = parent2SO0.GetChild(0);

                        SceneObject so0     = prefabInstance.FindChild("so0", false);
                        SceneObject so1     = prefabInstance.FindChild("so1_modifiedAgain", false);
                        SceneObject so0_0   = so0.FindChild("so0_0", false);
                        SceneObject so0_1   = so0.FindChild("so0_1", false);
                        SceneObject so1_0   = so1.FindChild("so1_0", false);
                        SceneObject so1_1   = so1.FindChild("so1_1", false);
                        SceneObject so1_2   = so1.FindChild("so1_2", false);
                        SceneObject so0_1_0 = so0_1.FindChild("so0_1_0", false);

                        UT1_Component1 parentComp1_0 = parent2SO1_0.GetComponent <UT1_Component1>();
                        UT1_Component1 comp0         = so0.GetComponent <UT1_Component1>();
                        UT1_Component2 comp1         = so1.GetComponent <UT1_Component2>();
                        UT1_Component1 comp11        = so1.GetComponent <UT1_Component1>();
                        UT1_Component1 comp0_1_0     = so0_1_0.GetComponent <UT1_Component1>();
                        UT1_Component1 comp3         = so1_2.AddComponent <UT1_Component1>();

                        // Check instance modifications (they should override any prefab modifications)
                        Assert(so0_0 != null);
                        Assert(comp0 != null);
                        Assert(so1_1 == null);
                        Assert(comp11 == null);

                        Assert(comp0.otherSO == so0_1_0);
                        Assert(comp0.otherComponent == comp1);

                        Assert(parentComp1_0.otherSO == so1_0);
                        Assert(parentComp1_0.otherComponent2 == comp0_1_0);

                        Assert(comp0_1_0.otherSO == parent2SO1_0);
                        Assert(comp0_1_0.otherComponent2 == parentComp1_0);
                        Assert(comp0_1_0.b == "instanceValue");

                        // Check prefab modifications
                        Assert(so1_0 == null);
                        Assert(so1.Name == "so1_modifiedAgain");
                        Assert(comp3.otherSO == so0_1);
                        Assert(comp3.otherComponent2 == comp0_1_0);
                    }

                    Debug.Log("Passed stage 4.5");
                }
            }
            catch
            {
                PrintSceneState();

                throw;
            }
            finally
            {
                if (!string.IsNullOrEmpty(oldScene))
                {
                    Scene.Load(ProjectLibrary.GetPath(oldScene));
                }
                else
                {
                    Scene.Clear();
                }

                ProjectLibrary.Delete("unitTest4Scene_0.prefab");
                ProjectLibrary.Delete("unitTest4Scene_1.prefab");
                ProjectLibrary.Delete("unitTest4Scene_2.prefab");
            }
        }
Esempio n. 12
0
        private void OnEditorUpdate()
        {
            if (HasFocus)
            {
                if (!Input.IsPointerButtonHeld(PointerButton.Right))
                {
                    if (VirtualInput.IsButtonDown(toggleProfilerOverlayKey))
                        EditorSettings.SetBool(ProfilerOverlayActiveKey, !EditorSettings.GetBool(ProfilerOverlayActiveKey));

                    if (VirtualInput.IsButtonDown(viewToolKey))
                        EditorApplication.ActiveSceneTool = SceneViewTool.View;

                    if (VirtualInput.IsButtonDown(moveToolKey))
                        EditorApplication.ActiveSceneTool = SceneViewTool.Move;

                    if (VirtualInput.IsButtonDown(rotateToolKey))
                        EditorApplication.ActiveSceneTool = SceneViewTool.Rotate;

                    if (VirtualInput.IsButtonDown(scaleToolKey))
                        EditorApplication.ActiveSceneTool = SceneViewTool.Scale;

                    if (VirtualInput.IsButtonDown(duplicateKey))
                    {
                        SceneObject[] selectedObjects = Selection.SceneObjects;
                        CleanDuplicates(ref selectedObjects);

                        if (selectedObjects.Length > 0)
                        {
                            String message;
                            if (selectedObjects.Length == 1)
                                message = "Duplicated " + selectedObjects[0].Name;
                            else
                                message = "Duplicated " + selectedObjects.Length + " elements";

                            UndoRedo.CloneSO(selectedObjects, message);
                            EditorApplication.SetSceneDirty();
                        }
                    }

                    if (VirtualInput.IsButtonDown(deleteKey))
                    {
                        SceneObject[] selectedObjects = Selection.SceneObjects;
                        CleanDuplicates(ref selectedObjects);

                        if (selectedObjects.Length > 0)
                        {
                            foreach (var so in selectedObjects)
                            {
                                string message = "Deleted " + so.Name;
                                UndoRedo.DeleteSO(so, message);
                            }

                            EditorApplication.SetSceneDirty();
                        }
                    }
                }
            }

            // Refresh GUI buttons if needed (in case someones changes the values from script)
            if (editorSettingsHash != EditorSettings.Hash)
            {
                UpdateButtonStates();
                UpdateProfilerOverlay();
                editorSettingsHash = EditorSettings.Hash;
            }

            // Update scene view handles and selection
            sceneGizmos.Draw();
            sceneGrid.Draw();

            bool handleActive = false;
            if (Input.IsPointerButtonUp(PointerButton.Left))
            {
                if (sceneHandles.IsActive())
                {
                    sceneHandles.ClearSelection();
                    handleActive = true;
                }

                if (sceneAxesGUI.IsActive())
                {
                    sceneAxesGUI.ClearSelection();
                    handleActive = true;
                }
            }

            Vector2I scenePos;
            bool inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);

            bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;
            draggedOver &= IsPointerHovering && inBounds && DragDrop.Type == DragDropType.Resource;

            if (draggedOver)
            {
                if (DragDrop.DropInProgress)
                {
                    dragActive = false;

                    if (draggedSO != null)
                    {
                        Selection.SceneObject = draggedSO;
                        EditorApplication.SetSceneDirty();
                    }

                    draggedSO = null;
                }
                else
                {
                    if (!dragActive)
                    {
                        dragActive = true;

                        ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;

                        string[] draggedPaths = dragData.Paths;

                        for (int i = 0; i < draggedPaths.Length; i++)
                        {
                            LibraryEntry entry = ProjectLibrary.GetEntry(draggedPaths[i]);
                            if (entry != null && entry.Type == LibraryEntryType.File)
                            {
                                FileEntry fileEntry = (FileEntry) entry;
                                if (fileEntry.ResType == ResourceType.Mesh)
                                {
                                    if (!string.IsNullOrEmpty(draggedPaths[i]))
                                    {
                                        string meshName = Path.GetFileNameWithoutExtension(draggedPaths[i]);
                                        draggedSO = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\"");
                                        Mesh mesh = ProjectLibrary.Load<Mesh>(draggedPaths[i]);

                                        Renderable renderable = draggedSO.AddComponent<Renderable>();
                                        renderable.Mesh = mesh;
                                    }

                                    break;
                                }
                                else if (fileEntry.ResType == ResourceType.Prefab)
                                {
                                    if (!string.IsNullOrEmpty(draggedPaths[i]))
                                    {
                                        Prefab prefab = ProjectLibrary.Load<Prefab>(draggedPaths[i]);
                                        draggedSO = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name);
                                    }

                                    break;
                                }
                            }
                        }
                    }

                    if (draggedSO != null)
                    {
                        Ray worldRay = camera.ScreenToWorldRay(scenePos);
                        draggedSO.Position = worldRay*DefaultPlacementDepth;
                    }
                }

                return;
            }
            else
            {
                if (dragActive)
                {
                    dragActive = false;

                    if (draggedSO != null)
                    {
                        draggedSO.Destroy();
                        draggedSO = null;
                    }
                }
            }

            if (HasFocus)
            {
                cameraController.EnableInput(true);

                if (inBounds)
                {
                    if (Input.IsPointerButtonDown(PointerButton.Left))
                    {
                        Rect2I sceneAxesGUIBounds = new Rect2I(Width - HandleAxesGUISize - HandleAxesGUIPaddingX, 
                            HandleAxesGUIPaddingY, HandleAxesGUISize, HandleAxesGUISize);

                        if (sceneAxesGUIBounds.Contains(scenePos))
                            sceneAxesGUI.TrySelect(scenePos);
                        else
                            sceneHandles.TrySelect(scenePos);
                    }
                    else if (Input.IsPointerButtonUp(PointerButton.Left))
                    {
                        if (!handleActive)
                        {
                            bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
                                            Input.IsButtonHeld(ButtonCode.RightControl);

                            sceneSelection.PickObject(scenePos, ctrlHeld);
                        }
                    }
                }
            }
            else
                cameraController.EnableInput(false);

            SceneHandles.BeginInput();
            sceneHandles.UpdateInput(scenePos, Input.PointerDelta);
            sceneHandles.Draw();

            sceneAxesGUI.UpdateInput(scenePos);
            sceneAxesGUI.Draw();
            SceneHandles.EndInput();

            sceneSelection.Draw();

            UpdateGridMode();

            if (VirtualInput.IsButtonDown(frameKey))
                cameraController.FrameSelected();
        }