/// <summary> /// Creates a new rotation handle. /// </summary> public RotateHandle() { xAxis = new HandleSliderDisc(this, Vector3.XAxis, 1.0f); yAxis = new HandleSliderDisc(this, Vector3.YAxis, 1.0f); zAxis = new HandleSliderDisc(this, Vector3.ZAxis, 1.0f); freeAxis = new HandleSliderDisc(this, -Vector3.ZAxis, 1.2f); }
/// <summary> /// Creates a new rotation handle. /// </summary> public RotateHandle() { xAxis = new HandleSliderDisc(this, Vector3.XAxis, 1.0f); yAxis = new HandleSliderDisc(this, Vector3.YAxis, 1.0f); zAxis = new HandleSliderDisc(this, Vector3.ZAxis, 1.0f); freeAxis = new HandleSliderDisc(this, -Vector3.ZAxis, 1.2f); }
private static extern void Internal_CreateInstance(HandleSliderDisc instance, ref Vector3 normal, float radius, bool fixedScale, UInt64 layer);
private static extern void Internal_CreateInstance(HandleSliderDisc instance, ref Vector3 normal, float radius, bool fixedScale, UInt64 layer);