private void OnNetworkStateChanged(object o, Banshee.Networking.NetworkStateChangedArgs args) { if (!args.Connected && job != null) { network_failed = true; job.Dispose(); } else { network_failed = false; FetchArtistImages(); } }
private void OnStateChanged() { NetworkStateChangedHandler handler = StateChanged; if (handler != null) { NetworkStateChangedArgs state_changed_args = new NetworkStateChangedArgs(); state_changed_args.Connected = Connected; handler(this, state_changed_args); } if (Connected) { Log.Debug("Network Connection Established", "Connected"); } else { Log.Debug("Network Connection Unavailable", "Disconnected"); } }
private void HandleNetworkStateChanged(object o, NetworkStateChangedArgs args) { connection.UpdateNetworkState (args.Connected); }
private void OnStateChanged () { NetworkStateChangedHandler handler = StateChanged; if(handler != null) { NetworkStateChangedArgs state_changed_args = new NetworkStateChangedArgs(); state_changed_args.Connected = Connected; handler(this, state_changed_args); } if(Connected) { Log.Debug("Network Connection Established", "Connected"); } else { Log.Debug("Network Connection Unavailable", "Disconnected"); } }
private void OnNetworkStateChanged (object o, NetworkStateChangedArgs args) { RefreshFeeds (); }
private void OnNetworkStateChanged(object o, NetworkStateChangedArgs args) { if (!args.Connected) { browser.Dispose (); browser = null; return; } Browse (); }