Esempio n. 1
0
        private void NativeDiskDisappeared(IntPtr disk, IntPtr context)
        {
            if (this.DeviceDisappeared == null)
            {
                // if no-one subscribed to this event, do nothing
                return;
            }

            IntPtr device        = DiskArbitration.DADiskCopyIOMedia(disk);
            IntPtr propertiesRef = DiskArbitration.DADiskCopyDescription(disk);

            NSDictionary properties = new NSDictionary(propertiesRef);

            DeviceArguments deviceArguments = new DeviceArguments(properties, this);

            if (properties.HasKey("DADeviceProtocol") && properties.GetStringValue("DADeviceProtocol") == "USB")
            {
                OsxUsbData usb = new OsxUsbData(device);
                deviceArguments.UsbInfo = usb;
            }

            IOKit.IOObjectRelease(device);

            this.DeviceDisappeared(this, deviceArguments);
            GC.KeepAlive(this);
        }
Esempio n. 2
0
        private void NativeDiskChanged(IntPtr disk, IntPtr keys, IntPtr context)
        {
            if (this.DeviceChanged == null)
            {
                // if no-one subscribed to this event, do nothing
                return;
            }

            IntPtr device        = DiskArbitration.DADiskCopyIOMedia(disk);
            IntPtr propertiesRef = DiskArbitration.DADiskCopyDescription(disk);

            // using MonoMac we can get a managed NSDictionary from the pointer
            NSDictionary    properties      = new NSDictionary(propertiesRef);
            DeviceArguments deviceArguments = new DeviceArguments(properties, this);

            if (properties.HasKey("DADeviceProtocol") && properties.GetStringValue("DADeviceProtocol") == "USB")
            {
                OsxUsbData usb = new OsxUsbData(device);
                deviceArguments.UsbInfo = usb;
            }

            IOKit.IOObjectRelease(device);

            // trigger the public event for any subscribers
            this.DeviceChanged(this, deviceArguments);
            GC.KeepAlive(this);
        }