Esempio n. 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();
            gere.desenhar(spriteBatch);
            spriteBatch.End();

            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
Esempio n. 2
0
 public void Draw(SpriteBatch spriteBatch)
 {
     ger.desenhar(spriteBatch);
 }