/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); gere.desenhar(spriteBatch); spriteBatch.End(); // TODO: Add your drawing code here base.Draw(gameTime); }
public void Draw(SpriteBatch spriteBatch) { ger.desenhar(spriteBatch); }