public void UnRegister()
        {
            //Exiled.Events.Handlers.Scp914.UpgradingItems -= GulagEvent.OnUpgrading;
            Exiled.Events.Handlers.Player.Died     -= GulagEvent.onPlayerDeath;
            Exiled.Events.Handlers.Player.Spawning -= GulagEvent.onSpawn;

            GulagEvent = null;
        }
        public void Register()
        {
            GulagEvent = new Handlers.GulagEvent();

            //Exiled.Events.Handlers.Scp914.UpgradingItems += GulagEvent;
            Exiled.Events.Handlers.Player.Died     += GulagEvent.onPlayerDeath;
            Exiled.Events.Handlers.Player.Spawning += GulagEvent.onSpawn;
        }