public void UnRegister() { //Exiled.Events.Handlers.Scp914.UpgradingItems -= GulagEvent.OnUpgrading; Exiled.Events.Handlers.Player.Died -= GulagEvent.onPlayerDeath; Exiled.Events.Handlers.Player.Spawning -= GulagEvent.onSpawn; GulagEvent = null; }
public void Register() { GulagEvent = new Handlers.GulagEvent(); //Exiled.Events.Handlers.Scp914.UpgradingItems += GulagEvent; Exiled.Events.Handlers.Player.Died += GulagEvent.onPlayerDeath; Exiled.Events.Handlers.Player.Spawning += GulagEvent.onSpawn; }