Esempio n. 1
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        public BulletNPC(Position basePosition, double angle, int x, int y): base(x, y)
        {
            this.basePosition = basePosition;
            this.angle = angle;

            this.image = new BitmapImage();
            this.brush = setBrush();
            this.Size = 20;
        }
Esempio n. 2
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        public async void addToLastPositions(Position p)
        {
            await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () =>
            {
                // Remember 3 last positions and throw away first added item 
                if (LastPositions.Count >= 4)
                    LastPositions.RemoveAt(0);
                
                // Add the next position
                LastPositions.Add(p);

                // Set size relative to order moved in
                for (int counter = 1; counter < LastPositions.Count; counter++)
                    LastPositions[counter].Size = 25 - (5 * counter);
                
                Changed("LastPositions");
            });
        }
Esempio n. 3
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        public void move(int angle)
        {
            double x = (double)(Position.X + Speed * Math.Cos(angle));
            double y = (double)(Position.Y + Speed * Math.Sin(angle));

            Position = new Position(x, y);
        }
Esempio n. 4
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 private void addToPointGains(Position p, int value)
 {
     PointGains.Add(new Tuple<Position, int, int>(p, value, 0));
 }