/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { //TODO: use this.Content to load your game content here this.camera = new Camera (GraphicsDevice); this.ballView = new BallView (ballSimulation, Content, GraphicsDevice, camera); this.boxView = new BoxView (ballSimulation, Content, GraphicsDevice, camera); }
public BallView(BallSimulation ballSimulation, ContentManager content, GraphicsDevice device, Camera camera) { // Create a new SpriteBatch, which can be used to draw textures. this.spriteBatch = new SpriteBatch (device); this.ballTexture = content.Load<Texture2D> ("ball.png"); this.ballSimulation = ballSimulation; this.camera = camera; }