public void Setup()
        {
            _world = new World(800, 600, 1f) { GameSpeed = 2f };
            _world.LoadLevel(new LevelWithFourBricks());

            _ballsModel = new BallsModel(_world, BoxLength, BoxLength, new Vector2(0f, 0f), new Vector2(0f, 0f));
        }
Esempio n. 2
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        public World(int viewportWidth, int viewportHeight, float scale)
        {
            _boxLength *= scale;
            _startPositionForNewBall = new Vector2(viewportWidth / 2f, (viewportHeight/3f) * 2f);

            _viewportRect = new Rectangle(0, 0,
                viewportWidth,
                viewportHeight);
            _ballsModel = new BallsModel(this, (int)_boxLength, (int)_boxLength, _startPositionForNewBall, _startDirectionForNewBall);
            _frameModel = new FrameModel(this);
            _playerModel = new PlayerModel(this, scale);
            CurrentLevel = LoadLevel(1, scale);
            CurrentState = GameState.Normal;
        }
Esempio n. 3
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        public void Setup()
        {
            _world = new World(800, 600, 1f) { GameSpeed = 1f };

            _ballsModel = new BallsModel(_world, BoxLength, BoxLength, new Vector2(0f, 0f), new Vector2(0f, 0f));
        }