Esempio n. 1
0
		public Game()
		{
			Scene = new Scene();
			Viewport = new Viewport { Scene = Scene, Width = 800, Height = 600 };
			Camera = new Camera() { Target = Vector.Forward, Position = Vector.Zero };
			Constructed();
		}
Esempio n. 2
0
        public void Setup()
        {
            var viewport = new Viewport { Width = 640, Height = 480 };
            _camera = new Camera() { Target = Vector.Forward, Position = Vector.Zero };
            viewport.View = _camera;

            _camera.Update(viewport);
            _frustum = new Frustum();
            _frustum.SetCameraDefinition(viewport, _camera);
        }
Esempio n. 3
0
        public void SetCameraDefinition(Viewport viewport, Camera camera)
        {
            Vector dir, nc, fc, X, Y, Z;

            SetCameraInternals(camera.FieldOfView, viewport.AspectRatio, camera.Near, camera.Far);

            Z = camera.Target-camera.Position;
            Z.Normalize();

            X = camera.Up * Z;
            X.Normalize();

            Y = Z * X;

            nc = camera.Position - Z * _near;
            fc = camera.Position - Z * _far;

            ntl = nc + Y * _nh - X * _nw;
            ntr = nc + Y * _nh + X * _nw;
            nbl = nc - Y * _nh - X * _nw;
            nbr = nc - Y * _nh + X * _nw;

            ftl = fc + Y * _fh - X * _fw;
            ftr = fc + Y * _fh + X * _fw;
            fbl = fc - Y * _fh - X * _fw;
            fbr = fc - Y * _fh + X * _fw;

            _planes[(int)FrustumLocation.Top].SetVectors(ntr, ntl, ftl);
            _planes[(int)FrustumLocation.Bottom].SetVectors(nbl, nbr, fbr);
            _planes[(int)FrustumLocation.Left].SetVectors(ntl, nbl, fbl);
            _planes[(int)FrustumLocation.Right].SetVectors(nbr, ntr, fbr);
            _planes[(int)FrustumLocation.Near].SetVectors(ntl, ntr, fbr);
            _planes[(int)FrustumLocation.Far].SetVectors(ftr, ftl, fbl);
        }