Esempio n. 1
0
        private static void OnLoad(object sender, EventArgs e)
        {
            var plugin = Type.GetType("BadaoAIO.Plugin." + Player.ChampionName);

            if (plugin == null)
            {
                AddUI.Notif(Player.ChampionName + ": Not Supported !", 10000);
                return;
            }
            AddUI.Notif(Player.ChampionName + ": Loaded !", 10000);
            Bootstrap.Init(null);
            if (Player.ChampionName == "Rammus")
            {
                LeagueSharp.SDK.Core.Orbwalker.Enabled = false;
                Menu Orb = new Menu("Orbwalker", "Orbwalker", true).Attach();
                Orbwalker.Orbwalker.Initialize(Orb);
            }
            Bilgewater      = new Items.Item(ItemId.Bilgewater_Cutlass, 550);
            BotRK           = new Items.Item(ItemId.Blade_of_the_Ruined_King, 550);
            Youmuu          = new Items.Item(ItemId.Youmuus_Ghostblade, 0);
            Tiamat          = new Items.Item(ItemId.Tiamat_Melee_Only, 400);
            Hydra           = new Items.Item(ItemId.Ravenous_Hydra_Melee_Only, 400);
            Sheen           = new Items.Item(ItemId.Sheen, 0);
            LichBane        = new Items.Item(ItemId.Lich_Bane, 0);
            TrinityForce    = new Items.Item(ItemId.Trinity_Force, 0);
            IcebornGauntlet = new Items.Item(ItemId.Iceborn_Gauntlet, 0);
            LudensEcho      = new Items.Item(ItemId.Ludens_Echo, 0);

            foreach (var spell in
                     Player.Spellbook.Spells.Where(
                         i =>
                         i.Name.ToLower().Contains("smite") &&
                         (i.Slot == SpellSlot.Summoner1 || i.Slot == SpellSlot.Summoner2)))
            {
                Smite = spell.Slot;
            }
            Ignite = Player.GetSpellSlot("summonerdot");
            Flash  = Player.GetSpellSlot("summonerflash");

            MainMenu = new Menu("BadaoAIO", "BadaoAIO", true, Player.ChampionName);
            AddUI.Bool(MainMenu, "Enable", Player.ChampionName + " Enable", true);
            MainMenu.Attach();
            MainMenu.MenuValueChanged += MainMenu_MenuValueChanged;
            NewInstance(plugin);
        }
Esempio n. 2
0
        private static void MainMenu_MenuValueChanged(object sender, LeagueSharp.SDK.Core.UI.IMenu.MenuValueChangedEventArgs e)
        {
            var boolean = sender as MenuBool;

            if (boolean != null)
            {
                if (boolean.Name.Equals("Enable"))
                {
                    enabled = boolean.Value;
                    if (boolean.Value)
                    {
                        AddUI.Notif(Player.ChampionName + ": Enabled !", 4000);
                    }
                    else
                    {
                        AddUI.Notif(Player.ChampionName + ": Disabled !", 4000);
                    }
                }
            }
        }