void NodeChange() { LinkedListNode <GameObject> CurrentNode = Nodes.Value.First; while (CurrentNode != null) { WallNode n = (WallNode)CurrentNode.Value; n.ParentChain = this; MinPos = Logic.Min(MinPos, n.Position.get()); MaxPos = Logic.Max(MaxPos, n.Position.get()); if (CurrentNode.Previous == null) { n.SetQuadGridPosition(); } if (CurrentNode.Next != null) { WallNode n2 = (WallNode)CurrentNode.Next.Value; if (n2.wallConnector == null) { n2.wallConnector = new WallConnector(n2); } n2.wallConnector.SetFrom(n.Position.get(), n2.Position.get(), Math.Min(n.Size.X(), n2.Size.X())); n2.SetQuadGridPosition(Logic.Min(n.Position.get() - n.Size.get() / 2, n2.Position.get() - n2.Size.get() / 2), Logic.Max(n.Position.get() + n.Size.get() / 2, n2.Position.get() + n2.Size.get() / 2)); } CurrentNode = CurrentNode.Next; } }
public void DrawFromMiniMap(Vector2 Position, float Size, Vector2 Min, Vector2 Max) { if (this.MinPos.X > Max.X || this.MinPos.Y > Max.Y || this.MaxPos.X < Min.X || this.MaxPos.Y < Min.Y) { return; } LinkedListNode <GameObject> Node = Nodes.Value.First; while (Node != null) { WallNode n = (WallNode)Node.Value; if (Node.Next != null) { WallNode n2 = (WallNode)Node.Next.Value; Vector2 MapPosition = (n.Position.get() - Min) / (Max - Min) * Size + Position; Vector2 MapPosition2 = (n2.Position.get() - Min) / (Max - Min) * Size + Position; Vector2 MPosition = Position + new Vector2(Size); MapPosition = Logic.Clamp(MapPosition, Position, MPosition); MapPosition2 = Logic.Clamp(MapPosition2, Position, MPosition); Render.DrawLine(MapPosition, MapPosition2, Color.Gray); } Node = Node.Next; } }
private void AddNode(Button b) { Vector2 p = Vector2.Zero; if (Nodes.Value.Count > 0) { WallNode n = (WallNode)Nodes.Value.Last.Value; p = n.Position.get(); } WallNode a; Nodes.add(Add(a = new WallNode())); a.Position.set(p); }
private void commitWorldBlocker(Basic2DObject w) { Vector2 UpperLeftCorner = (w.getUpperLeftCorner() - Parent2DScene.MinBoundary.get()) / Divisor + new Vector2(0.5f); Vector2 LowerRightCorner = (w.getLowerRightCorner() - Parent2DScene.MinBoundary.get()) / Divisor + new Vector2(0.5f); Vector2 Center = (w.getLowerRightCorner() - Parent2DScene.MinBoundary.get()) / Divisor; int MinX = (int)UpperLeftCorner.X; int MinY = (int)UpperLeftCorner.Y; int MaxX = (int)LowerRightCorner.X; int MaxY = (int)LowerRightCorner.Y; for (int x = MinX; x < MaxX + 1; x++) { for (int y = MinY; y < MaxY + 1; y++) { CellGrid[x, y] = DeadCell; } } if (w.GetType().Equals(typeof(WallNode))) { WallNode s = (WallNode)w; if (s.wallConnector != null) { UpperLeftCorner = Logic.Min(UpperLeftCorner, (s.wallConnector.PositionNext - s.Size.get() / 2 - Parent2DScene.MinBoundary.get()) / Divisor + new Vector2(0.5f)); LowerRightCorner = Logic.Max(LowerRightCorner, (s.wallConnector.PositionNext + s.Size.get() / 2 - Parent2DScene.MinBoundary.get()) / Divisor + new Vector2(0.5f)); MinX = (int)UpperLeftCorner.X; MinY = (int)UpperLeftCorner.Y; MaxX = (int)LowerRightCorner.X; MaxY = (int)LowerRightCorner.Y; for (int x = MinX; x < MaxX + 1; x++) { for (int y = MinY; y < MaxY + 1; y++) { if (Logic.DistanceLineSegmentToPoint(s.Position.get(), s.wallConnector.PositionNext, (new Vector2(x, y) - new Vector2(0.5f)) * Divisor + Parent2DScene.MinBoundary.get()) < w.Size.X()) { CellGrid[x, y] = DeadCell; } } } } } }
public override void Draw2D(GameObjectTag DrawTag) { LinkedListNode <GameObject> Node = Nodes.Value.First; while (Node != null) { WallNode n = (WallNode)Node.Value; Render.DrawSprite(NodeTexture, n.Position, n.Size, n.Rotation); if (Node.Next != null) { WallNode n2 = (WallNode)Node.Next.Value; Render.DrawSquare(n.Position.get(), n2.Position.get(), (int)(n.Size.X() / 2), ConnectorTexture, Color.White); } Node = Node.Next; } base.Draw2D(DrawTag); }
public void rebuild() { CellJobQue.Clear(); for (int x = 0; x < CellsX.get(); x++) { for (int y = 0; y < CellsY.get(); y++) { CellGrid[x, y] = NeutralCell; } } foreach (GameObject o in ParentScene.Children) { if (o.GetType().Equals(typeof(MineralRock))) { MineralRock s = (MineralRock)o; //if (s.miningPlatform == null) // commitWorldBlocker(s); } else if (o.GetType().IsSubclassOf(typeof(SolidStaticWorldObject))) { SolidStaticWorldObject s = (SolidStaticWorldObject)o; commitWorldBlocker(s); } else if (o.GetType().Equals(typeof(WallNode))) { WallNode s = (WallNode)o; commitWorldBlocker(s); } } foreach (MiningPlatform r in Parent2DScene.Enumerate(typeof(MiningPlatform))) { if (!r.Dead) { addMineralRock(r); } } }
public void TestCollision(GameTime gameTime) { foreach (Basic2DObject o in Parent2DScene.quadGrids.First.Value.Enumerate(QuadGridXMin, QuadGridYMin, QuadGridXMax, QuadGridYMax)) { if (o != this) { if (o.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { if (Vector2.Distance(Position.get(), o.Position.get()) < (Size.X() + o.Size.X()) / 2) { BasicShipGameObject s = (BasicShipGameObject)o; Collide(gameTime, s.ReturnCollision()); if (Dead) { return; } } } else { WallNode n = (WallNode)o; if (Vector2.Distance(Position.get(), o.Position.get()) < (Size.X() + o.Size.X()) / 2) { float MoveAmount = (Size.X() + o.getSize().X) / 2 - Vector2.Distance(o.Position.get(), Position.get()); if (Vector2.Distance(o.Position.get(), Position.get()) > 0.1f) { Position.set(Position.get() + Vector2.Normalize(Position.get() - o.Position.get()) * MoveAmount); } else { Position.set(Position.get() + Vector2.One * MoveAmount * 2); } } if (n.wallConnector != null) { float MoveAmount = (Size.X() + o.getSize().X * 0.75f) / 2 - Logic.DistanceLineSegmentToPoint(n.Position.get(), n.wallConnector.PositionNext, Position.get()); if (MoveAmount > 0) { Vector2 MoveVector; if (!n.wallConnector.LineIsVertical) { if (n.wallConnector.LineSlope == 0) { MoveVector = new Vector2(0, -1); if (Position.Y() > n.wallConnector.LineSlope * Position.X() + n.wallConnector.LineIntercept) { MoveAmount = -MoveAmount; } } else { MoveVector = new Vector2(1, -1 / n.wallConnector.LineSlope); if (!(Position.Y() > n.wallConnector.LineSlope * Position.X() + n.wallConnector.LineIntercept ^ n.wallConnector.LineSlope > 0)) { MoveAmount = -MoveAmount; } } MoveVector.Normalize(); } else { MoveVector = new Vector2(Position.X() > n.Position.X() ? 1 : -1, 0); } Position.set(Position.get() + MoveVector * MoveAmount); } } } } } }
public WallConnector(WallNode ParentNode) { this.ParentNode = ParentNode; }
public override void Update(GameTime gameTime, BasicController MyController) { if (!Dashing) { RechargeTime += gameTime.ElapsedGameTime.Milliseconds; if (MyController.LeftStick().Length() > 0.1f) { DashVector = Vector2.Normalize(MyController.LeftStick() * new Vector2(1, -1)); } } else { ParentShip.AddPosition(DashVector * DashSpeed * gameTime.ElapsedGameTime.Milliseconds / 1000f * 60f); ParentShip.InvTime = Math.Max(ParentShip.InvTime, 400); DashTime += gameTime.ElapsedGameTime.Milliseconds; if (DashTime > MaxDashTime) { bool PositionClear = true; foreach (Basic2DObject s in ParentShip.Parent2DScene.quadGrids.First.Value.Enumerate( ParentShip.Position.get(), new Vector2(ParentShip.PlayerSize))) { if (s != ParentShip) { if (s.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { if (Vector2.Distance(ParentShip.getPosition(), s.getPosition()) < (ParentShip.PlayerSize + s.getSize().X) / 2) { BasicShipGameObject b = (BasicShipGameObject)s; if (b.Solid) { PositionClear = false; break; } } } else { WallNode n = (WallNode)s; if (n.wallConnector != null) { float MoveAmount = (ParentShip.PlayerSize + s.getSize().X * 0.75f) / 2 - Logic.DistanceLineSegmentToPoint(n.Position.get(), n.wallConnector.PositionNext, ParentShip.Position.get()); if (MoveAmount > 0) { PositionClear = false; break; } } } } } if (PositionClear && Dashing) { SoundManager.Play3DSound("PlayerDashReverse", new Vector3(ParentShip.Position.X(), ParentShip.Y, ParentShip.Position.Y()), 0.2f, 300, 2); Dashing = false; Vector3 Position3 = new Vector3(ParentShip.Position.X(), ParentShip.Y, ParentShip.Position.Y()); ParticleManager.CreateParticle(Position3, Vector3.Zero, PlayerShip.TeleportColor2, ParentShip.Size.X() * 5, 4); for (int i = 0; i < 30; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * 200, PlayerShip.TeleportColor2, 20, 5); } } } } base.Update(gameTime, MyController); }