public void Run(IBackgroundTaskInstance taskInstance)
        {
            var details = taskInstance.TriggerDetails as ToastNotificationHistoryChangedTriggerDetail;
            if (details == null)
                return;

            //Update the badge by taking the counter and deleting one
            IReadOnlyList<ToastNotification> TNList = ToastNotificationManager.History.GetHistory();

            BadgeNumericNotificationContent badgeContent = new BadgeNumericNotificationContent((uint)TNList.Count);

            // Send the notification to the application’s tile. Name taken from ScenarioPages.Toasts.HistoryChangedTrigger.BadgeControl
            BadgeUpdateManager.CreateBadgeUpdaterForSecondaryTile("ScenarioBadgeControl").Update(badgeContent.CreateNotification());

            // We send back the change type, the UI listens to the progress and parses the change type
            taskInstance.Progress = (uint)details.ChangeType;
        }
Esempio n. 2
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        public void Run(IBackgroundTaskInstance taskInstance)
        {
            var details = taskInstance.TriggerDetails as ToastNotificationHistoryChangedTriggerDetail;

            if (details == null)
            {
                return;
            }

            //Update the badge by taking the counter and deleting one
            IReadOnlyList <ToastNotification> TNList = ToastNotificationManager.History.GetHistory();

            BadgeNumericNotificationContent badgeContent = new BadgeNumericNotificationContent((uint)TNList.Count);

            // Send the notification to the application’s tile. Name taken from ScenarioPages.Toasts.HistoryChangedTrigger.BadgeControl
            BadgeUpdateManager.CreateBadgeUpdaterForSecondaryTile("ScenarioBadgeControl").Update(badgeContent.CreateNotification());

            // We send back the change type, the UI listens to the progress and parses the change type
            taskInstance.Progress = (uint)details.ChangeType;
        }
        private async void ButtonPinSecondaryTile_Click(object sender, RoutedEventArgs e)
        {
            _tileId = "ScenarioBadgeControl";

            SecondaryTile tile = new SecondaryTile(_tileId, "Name 1", "args", new Uri("ms-appx:///Assets/DefaultSecondaryTileAssests/Medium.png"), TileSize.Default);
            tile.VisualElements.Square71x71Logo = new Uri("ms-appx:///Assets/DefaultSecondaryTileAssests/Small.png");
            tile.VisualElements.Wide310x150Logo = new Uri("ms-appx:///Assets/DefaultSecondaryTileAssests/Wide.png");
            tile.VisualElements.Square310x310Logo = new Uri("ms-appx:///Assets/DefaultSecondaryTileAssests/Large.png");
            tile.VisualElements.ShowNameOnSquare150x150Logo = true;
            tile.VisualElements.ShowNameOnSquare310x310Logo = true;
            tile.VisualElements.ShowNameOnWide310x150Logo = true;
            await tile.RequestCreateAsync();

            //Prepare for next Step:

            // Pop all the notifications
            ToastHelper.PopToast("Toast 1", "Content of Toast 1");
            ToastHelper.PopToast("Toast 2", "Content of Toast 2");
            ToastHelper.PopToast("Toast 3", "Content of Toast 3");

            //Update badge
            IReadOnlyList<ToastNotification> TNList = ToastNotificationManager.History.GetHistory();

            BadgeNumericNotificationContent badgeContent = new BadgeNumericNotificationContent((uint)TNList.Count);

            // Send the notification to the application’s tile.
            BadgeUpdateManager.CreateBadgeUpdaterForSecondaryTile(_tileId).Update(badgeContent.CreateNotification());

            // Move the UI to the next step
            stepsControl.Step++;
            stepsControl.NextButtonVisibility = Visibility.Collapsed;
        }