Esempio n. 1
0
        private async Task CreateUnitType(BackEnd.Models.Models.Unit unitType)
        {
            var _unitType = await _db.Units
                            .Where(unit => unit.Name.Equals(unitType.Name))
                            .FirstOrDefaultAsync();

            if (_unitType != null)
            {
                return;
            }

            await _db.Units.AddAsync(unitType);

            await _db.SaveChangesAsync();
        }
Esempio n. 2
0
        public UnitTypeSeeding(ApplicationDbContext db)
        {
            _db = db;

            //Creating the unit types
            Spearman = new BackEnd.Models.Models.Unit
            {
                Name                 = "Spearman",
                AttackPoint          = 10,
                InfantryDefensePoint = 25,
                CavalryDefensePoint  = 45,
                ArcherDefensePoint   = 10,
                UnitType             = UnitType.Infantry,
                MinBarrackStage      = 1,
                CarryingCapacity     = 25,
                UnitCost             = new BackEnd.Models.Models.Resources
                {
                    Wood       = 50,
                    Stone      = 30,
                    Silver     = 20,
                    Population = 1
                }
            };
            Swordsman = new BackEnd.Models.Models.Unit
            {
                Name                 = "Swordsman",
                AttackPoint          = 25,
                InfantryDefensePoint = 55,
                CavalryDefensePoint  = 5,
                ArcherDefensePoint   = 30,
                UnitType             = UnitType.Infantry,
                MinBarrackStage      = 3,
                CarryingCapacity     = 15,
                UnitCost             = new BackEnd.Models.Models.Resources
                {
                    Wood       = 30,
                    Stone      = 30,
                    Silver     = 70,
                    Population = 1
                }
            };
            AxeFighter = new BackEnd.Models.Models.Unit
            {
                Name                 = "Axe Fighter",
                AttackPoint          = 45,
                InfantryDefensePoint = 10,
                CavalryDefensePoint  = 5,
                ArcherDefensePoint   = 10,
                UnitType             = UnitType.Infantry,
                MinBarrackStage      = 5,
                CarryingCapacity     = 20,
                UnitCost             = new BackEnd.Models.Models.Resources
                {
                    Wood       = 60,
                    Stone      = 30,
                    Silver     = 40,
                    Population = 1
                }
            };
            Archer = new BackEnd.Models.Models.Unit
            {
                Name                 = "Archer",
                AttackPoint          = 25,
                InfantryDefensePoint = 10,
                CavalryDefensePoint  = 30,
                ArcherDefensePoint   = 60,
                UnitType             = UnitType.Archer,
                MinBarrackStage      = 9,
                CarryingCapacity     = 10,
                UnitCost             = new BackEnd.Models.Models.Resources
                {
                    Wood       = 80,
                    Stone      = 30,
                    Silver     = 60,
                    Population = 1
                }
            };
            LightCavalry = new BackEnd.Models.Models.Unit
            {
                Name                 = "Light Cavalry",
                AttackPoint          = 130,
                InfantryDefensePoint = 30,
                CavalryDefensePoint  = 40,
                ArcherDefensePoint   = 30,
                UnitType             = UnitType.Cavalry,
                MinBarrackStage      = 11,
                CarryingCapacity     = 50,
                UnitCost             = new BackEnd.Models.Models.Resources
                {
                    Wood       = 125,
                    Stone      = 100,
                    Silver     = 250,
                    Population = 4
                }
            };
            MountedArcher = new BackEnd.Models.Models.Unit
            {
                Name                 = "Mounted Archer",
                AttackPoint          = 150,
                InfantryDefensePoint = 40,
                CavalryDefensePoint  = 30,
                ArcherDefensePoint   = 50,
                UnitType             = UnitType.Archer,
                MinBarrackStage      = 13,
                CarryingCapacity     = 50,
                UnitCost             = new BackEnd.Models.Models.Resources
                {
                    Wood       = 250,
                    Stone      = 200,
                    Silver     = 100,
                    Population = 5
                }
            };
            HeavyCavalry = new BackEnd.Models.Models.Unit
            {
                Name                 = "Heavy Cavalry",
                AttackPoint          = 150,
                InfantryDefensePoint = 200,
                CavalryDefensePoint  = 160,
                ArcherDefensePoint   = 180,
                UnitType             = UnitType.Cavalry,
                MinBarrackStage      = 21,
                CarryingCapacity     = 50,
                UnitCost             = new BackEnd.Models.Models.Resources
                {
                    Wood       = 200,
                    Stone      = 150,
                    Silver     = 600,
                    Population = 6
                }
            };
        }