Esempio n. 1
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 public int checkCompatibilityState(NodeMaterialConnectionPoint connectionPoint)
 {
     return(EventHorizonBlazorInterop.Func <int>(
                new object[]
     {
         new string[] { this.___guid, "checkCompatibilityState" }, connectionPoint
     }
                ));
 }
Esempio n. 2
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 public bool canConnectTo(NodeMaterialConnectionPoint connectionPoint)
 {
     return(EventHorizonBlazorInterop.Func <bool>(
                new object[]
     {
         new string[] { this.___guid, "canConnectTo" }, connectionPoint
     }
                ));
 }
Esempio n. 3
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 public NodeMaterialConnectionPoint disconnectFrom(NodeMaterialConnectionPoint endpoint)
 {
     return(EventHorizonBlazorInterop.FuncClass <NodeMaterialConnectionPoint>(
                entity => new NodeMaterialConnectionPoint()
     {
         ___guid = entity.___guid
     },
                new object[]
     {
         new string[] { this.___guid, "disconnectFrom" }, endpoint
     }
                ));
 }
Esempio n. 4
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 public NodeMaterialConnectionPoint connectTo(NodeMaterialConnectionPoint connectionPoint, System.Nullable <bool> ignoreConstraints = null)
 {
     return(EventHorizonBlazorInterop.FuncClass <NodeMaterialConnectionPoint>(
                entity => new NodeMaterialConnectionPoint()
     {
         ___guid = entity.___guid
     },
                new object[]
     {
         new string[] { this.___guid, "connectTo" }, connectionPoint, ignoreConstraints
     }
                ));
 }
 public NodeMaterialConnectionPoint getSiblingOutput(NodeMaterialConnectionPoint current)
 {
     return(EventHorizonBlazorInterop.FuncClass <NodeMaterialConnectionPoint>(
                entity => new NodeMaterialConnectionPoint()
     {
         ___guid = entity.___guid
     },
                new object[]
     {
         new string[] { this.___guid, "getSiblingOutput" }, current
     }
                ));
 }
 public NodeMaterialConnectionPoint getFirstAvailableInput(NodeMaterialConnectionPoint forOutput = null)
 {
     return(EventHorizonBlazorInterop.FuncClass <NodeMaterialConnectionPoint>(
                entity => new NodeMaterialConnectionPoint()
     {
         ___guid = entity.___guid
     },
                new object[]
     {
         new string[] { this.___guid, "getFirstAvailableInput" }, forOutput
     }
                ));
 }
 public NodeMaterialBlock registerOutput(string name, int type, System.Nullable <int> target = null, NodeMaterialConnectionPoint point = null)
 {
     return(EventHorizonBlazorInterop.FuncClass <NodeMaterialBlock>(
                entity => new NodeMaterialBlock()
     {
         ___guid = entity.___guid
     },
                new object[]
     {
         new string[] { this.___guid, "registerOutput" }, name, type, target, point
     }
                ));
 }