public void prepareDefines(AbstractMesh mesh, NodeMaterial nodeMaterial, NodeMaterialDefines defines) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "prepareDefines" }, mesh, nodeMaterial, defines } ); }
public void bind(Effect effect, NodeMaterial nodeMaterial, Mesh mesh = null) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "bind" }, effect, nodeMaterial, mesh } ); }
public void initializeDefines(AbstractMesh mesh, NodeMaterial nodeMaterial, NodeMaterialDefines defines, System.Nullable <bool> useInstances = null) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "initializeDefines" }, mesh, nodeMaterial, defines, useInstances } ); }
public void autoConfigure(NodeMaterial material) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "autoConfigure" }, material } ); }
public bool isReady(AbstractMesh mesh, NodeMaterial nodeMaterial, NodeMaterialDefines defines, System.Nullable <bool> useInstances = null) { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "isReady" }, mesh, nodeMaterial, defines, useInstances } )); }
public void updateUniformsAndSamples(NodeMaterialBuildState state, NodeMaterial nodeMaterial, NodeMaterialDefines defines, string[] uniformBuffers) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "updateUniformsAndSamples" }, state, nodeMaterial, defines, uniformBuffers } ); }
public static ValueTask <NodeMaterial> ParseFromSnippetAsync(string snippetId, Scene scene, string rootUrl = null, NodeMaterial nodeMaterial = null) { return(EventHorizonBlazorInterop.TaskClass <NodeMaterial>( entity => new NodeMaterial() { ___guid = entity.___guid }, new object[] { new string[] { "BABYLON", "NodeMaterial", "ParseFromSnippetAsync" }, snippetId, scene, rootUrl, nodeMaterial } )); }